
Joey Virtue |

I have a question about what should be the standard advancement rate Fast or Medium?
I read in the conversion Guide says that fast was the standard 3.5 experierence rate
But I read where James says the Adventure Paths are using medium advancement.
So what should I use for advancement during the Legacy of Fire Adventure Path?

jreyst |

Maybe not completely related, but along the lines of advancement, I just wanted to mention something I did several years ago, in the heyday of 3.5... which was to abandon XP's altogether. I just told the players, "You'll gain a level every 3-4 sessions so don't worry that you are roleplaying too much and not killing enough things, or that you missed three sessions, or whatever." My players rolled with it great. It also meant I never had to sit down and add up XP's anymore, which was freaking awesome.
That's all :)

kyrt-ryder |
Maybe not completely related, but along the lines of advancement, I just wanted to mention something I did several years ago, in the heyday of 3.5... which was to abandon XP's altogether. I just told the players, "You'll gain a level every 3-4 sessions so don't worry that you are roleplaying too much and not killing enough things, or that you missed three sessions, or whatever." My players rolled with it great. It also meant I never had to sit down and add up XP's anymore, which was freaking awesome.
That's all :)
I handle it similarly, it's not exactly measured in sessions, but more of a 'when the PC's earn a new level' in story terms. A measure of PC growth if you catch my meaning.

Fergie |

When I DM, I skip the whole experience point thing and just have the group level up when the timing is right. Saves a little work, and everyone stays at the same power level.
As to the original topic, I think a slow or medium advancement rate is best. It gives players a chance to use their newest abilities, and DMs a chance to adjust to power levels.