| Stone the Crows |
Am I correct in thinking that to cast a Verbal only spell you need to make a Concentration Check [which you have little to no chance in making]?
So just speaking [eg. Dimension Door] requires a check?
PFRPG page 206
Grappling or Pinned: The only spells you can cast
while grappling or pinned are those without somatic
components and whose material components (if any) you
have in hand. Even so, you must make a concentration
check (DC 10 + the grappler’s CMB + the level of the spell
you’re casting) or lose the spell.
That seems, well, a little harsh.
| Ravingdork |
Am I correct in thinking that to cast a Verbal only spell you need to make a Concentration Check [which you have little to no chance in making]?
So just speaking [eg. Dimension Door] requires a check?PFRPG page 206
Grappling or Pinned: The only spells you can cast
while grappling or pinned are those without somatic
components and whose material components (if any) you
have in hand. Even so, you must make a concentration
check (DC 10 + the grappler’s CMB + the level of the spell
you’re casting) or lose the spell.That seems, well, a little harsh.
It brings spellcasters down a notch, giving the physical types a real chance at beating them. Still, my 5th-level sorceress witch with her +17 concentration modifier, has a real chance of getting her spell off.
| Caineach |
Stone the Crows wrote:It brings spellcasters down a notch, giving the physical types a real chance at beating them. Still, my 5th-level sorceress witch with her +17 concentration modifier, has a real chance of getting her spell off.Am I correct in thinking that to cast a Verbal only spell you need to make a Concentration Check [which you have little to no chance in making]?
So just speaking [eg. Dimension Door] requires a check?PFRPG page 206
Grappling or Pinned: The only spells you can cast
while grappling or pinned are those without somatic
components and whose material components (if any) you
have in hand. Even so, you must make a concentration
check (DC 10 + the grappler’s CMB + the level of the spell
you’re casting) or lose the spell.That seems, well, a little harsh.
+5 stat, +5 lvl, +4 feat, not sure where the other +3 comes from...
| Ressy |
Ravingdork wrote:+5 stat, +5 lvl, +4 feat, not sure where the other +3 comes from...Stone the Crows wrote:It brings spellcasters down a notch, giving the physical types a real chance at beating them. Still, my 5th-level sorceress witch with her +17 concentration modifier, has a real chance of getting her spell off.Am I correct in thinking that to cast a Verbal only spell you need to make a Concentration Check [which you have little to no chance in making]?
So just speaking [eg. Dimension Door] requires a check?PFRPG page 206
Grappling or Pinned: The only spells you can cast
while grappling or pinned are those without somatic
components and whose material components (if any) you
have in hand. Even so, you must make a concentration
check (DC 10 + the grappler’s CMB + the level of the spell
you’re casting) or lose the spell.That seems, well, a little harsh.
Note that that +4 from feat only works when casting on the defensive IIRC, and would not help when grappled, damaged, etc...
| Caineach |
Am I correct in thinking that to cast a Verbal only spell you need to make a Concentration Check [which you have little to no chance in making]?
So just speaking [eg. Dimension Door] requires a check?PFRPG page 206
Grappling or Pinned: The only spells you can cast
while grappling or pinned are those without somatic
components and whose material components (if any) you
have in hand. Even so, you must make a concentration
check (DC 10 + the grappler’s CMB + the level of the spell
you’re casting) or lose the spell.That seems, well, a little harsh.
well, your casting stat will be about that of their str, your level will be about their BAB. Combat casting gives +4 and I argue its one of your best 1st level feats possible. so that means you need a roll of ~6+spell level. That seems quite doable.
| Caineach |
Caineach wrote:Note that that +4 from feat only works when casting on the defensive IIRC, and would not help when grappled, damaged, etc...Ravingdork wrote:+5 stat, +5 lvl, +4 feat, not sure where the other +3 comes from...Stone the Crows wrote:It brings spellcasters down a notch, giving the physical types a real chance at beating them. Still, my 5th-level sorceress witch with her +17 concentration modifier, has a real chance of getting her spell off.Am I correct in thinking that to cast a Verbal only spell you need to make a Concentration Check [which you have little to no chance in making]?
So just speaking [eg. Dimension Door] requires a check?PFRPG page 206
Grappling or Pinned: The only spells you can cast
while grappling or pinned are those without somatic
components and whose material components (if any) you
have in hand. Even so, you must make a concentration
check (DC 10 + the grappler’s CMB + the level of the spell
you’re casting) or lose the spell.That seems, well, a little harsh.
I don't know where you get that from. My book says
Benefit: You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled
| Caineach |
ah wait isn't the base concentration check casterlevel + 3 + your stat bonus, in that case with combat casting it would come down to + 17.. not sure combat casting will be of help here though.
There is no +3
8, 26 Charisma (18 base, +1 level, +2 item, +2 human, +3 venerable)
Wasn't expecting the stat that high. what is +3 venerable? age?
| Remco Sommeling |
ok, let's see assuming a grappling troll.. + 10 CMB
I'll assume we try to cast a stilled grease spell, that is 2nd level..
a DC of 22
my characters wont quite make it that high, I play a bit less high in powerlevel and rarely will have an 18 to spend.. and venerable age will prolly be seen as munchkinism on my part, might have cha 19 at this point at lvl 5.
So I'd come down at 9 base, and higher with feat. well it isnt easy but still a 40 % chance without using a feat on it, if I actually got combat casting with it my chances would rise to 60 %.
quite good, don't think there is really anything wrong with that.
| Ravingdork |
Wasn't expecting the stat that high. What is the +3 venerable? Age?
Yes, that's right.
As a result, my character has 2 Strength, 6 Dexterity, and a CMD of 6.
She can cast spells in a grapple with little difficulty, but there is no way she'll be able stay out of said grapple to begin with short of keeping her distance.
In return, I'll be looking at 40+ in my spellcasting stat by 20th level.
18 base, +6 item, +5 levels, +5 tome, +3 venerable, +2 human, +2 lich = 41. I like to control things, so my witch has Spell Focus and Greater Spell Focus in enchantment. At 15th-level, her arcan bloodline will get her an additional +2 to her enchantment DCs. By the time she can cast 9th-level enchantment spells her DCs will be as high as 38 using only core rules.
If I can just get her to survive until 11th level (10 Con), I can make her into a lich and end up with more hit points than the party barbarian--even while he is raging.
| wraithstrike |
Caineach wrote:Wasn't expecting the stat that high. What is the +3 venerable? Age?Yes, that's right.
As a result, my character has 2 Strength, 6 Dexterity, and a CMD of 6.
Your DM must be a nice guy to let you get away with that, or he is setting you up for an ability affecting poison.
| Ravingdork |
Your DM must be a nice guy to let you get away with that, or he is setting you up for an ability affecting poison.
Get away with what? I haven't broken any rules or even ruined anyone's fun with the character.
As for what my character was doing? Living her life. She was a respected elder in a small village (where she spent her entire life as a herbalist). In her old age she suddenly developed sorceress abilities and was corrupted by the power it had suddenly granted her (the last blossom to bloom is often the most beautiful).
(aka The Mindbender, aka Momma Hama)
“Sleep and forever dream of oblivion!”
Formerly an unassuming old woman who lived a simple life as a respected elder at her village in the land of Dundith, everything changed for Hama when she developed sorceress abilities in her old age. Realizing that she could use her newly developed powers for personal gain, she began to take on young lovers. When her fellow villagers found out what she was doing, they branded her as an evil, manipulative witch and exiled her.
Over the course of the following year, many of the villagers began to disappear—Hama had begun her revenge. The remaining elders deduced that Hama was behind the disappearances and they sent a small band of young hunters to her forest hovel to kill her. She ambushed the young hunters and used her abilities to bend them to her will. They returned to their village a week later and promptly began to slaughter their friends and families. By the time the hunters were killed, Hama had made good her escape from the region. The surviving villagers never truly recovered from Hama’s wrath.
Now alone in the world with nothing but her sorcery with which to aid her, Hama now frequently surrounds herself with powerful pawns for protection. She has since begun traveling the world in her ox-drawn wagon seeking two things: the power to bring back her youth and beauty, and power in its own right. On occasion, she still sends her former village a reminder of her seething rage. Her vengeance has since become a terrifying bedtime story told to young children in order to keep them wary of strangers.
| wraithstrike |
wraithstrike wrote:Your DM must be a nice guy to let you get away with that, or he is setting you up for an ability affecting poison.
Get away with what? I haven't broken any rules or even ruined anyone's fun with the character.
As for what my character was doing? Living her life. She was a respected elder in a small village (where she spent her entire life as a herbalist). In her old age she suddenly developed sorceress abilities and was corrupted by the power it had suddenly granted her (the last blossom to bloom is often the most beautiful).
I guess its because I never met a DM that let the age thing apply unless the player grew into it. Normally there is a "catch".
| Ravingdork |
Ravingdork wrote:I guess its because I never met a DM that let the age thing apply unless the player grew into it. Normally there is a "catch".wraithstrike wrote:Your DM must be a nice guy to let you get away with that, or he is setting you up for an ability affecting poison.
Get away with what? I haven't broken any rules or even ruined anyone's fun with the character.
As for what my character was doing? Living her life. She was a respected elder in a small village (where she spent her entire life as a herbalist). In her old age she suddenly developed sorceress abilities and was corrupted by the power it had suddenly granted her (the last blossom to bloom is often the most beautiful).
A catch? A -6 penalty to all physical ability scores and being dead in a scant few years isn't enough of a catch!?
| wraithstrike |
wraithstrike wrote:A catch? A -6 penalty to all physical ability scores and being dead in a scant few years isn't enough of a catch!?Ravingdork wrote:I guess its because I never met a DM that let the age thing apply unless the player grew into it. Normally there is a "catch".wraithstrike wrote:Your DM must be a nice guy to let you get away with that, or he is setting you up for an ability affecting poison.
Get away with what? I haven't broken any rules or even ruined anyone's fun with the character.
As for what my character was doing? Living her life. She was a respected elder in a small village (where she spent her entire life as a herbalist). In her old age she suddenly developed sorceress abilities and was corrupted by the power it had suddenly granted her (the last blossom to bloom is often the most beautiful).
Most campaigns I have been in don't last a few years so the players never see the character die off.
| Ravingdork |
Most campaigns I have been in don't last a few years so the players never see the character die off.
Not that it matters. With a -6 to Constitution the character isn't likely to make it that far anyways.