Day in the Life of a Third Party Product Publisher / Providers


Product Discussion

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tejón wrote:
Now that's an option I hadn't realized was present! I thought imprints were mainly done for marketing reasons, to divide product lines by target audience. Using them to facilitate independent management... that's interesting. That would be absolutely optimal for me. Who does this? Scorched Urf' apparently, anyone else? Would the proper thing be to just polish up a print-ready file and ask around?

It really is a great system in place with RPGNow.com. When my products sell throught another 3PP, the money comes directly to me. No muss, no fuss. I hope Paizo does something like this in the future at this site.


kyrt-ryder wrote:
Do any of you have any thoughts or experiences or advice concerning introducing a brand new game to the market? Over the past few days a partner and myself decided we'd made enough private games and it was time to produce a commercial one, and we've started the design process.

I have done it a few times with actually new games systems and completely new games. You might want to try a trusted system first like 4E, OGL or Pathfinder. Once you see how the process actually works, and after you have made a few dollars then introduce your own game. You will have a fanbase which will make it easier to sell to.


mcathro wrote:
Until now it has been more of a one or two product thing, but I think the idea could be expanded upon if publishers wished to team up and work together. So if we all agree that publisher X has the best brand of a particular product; if he opened the line up to other publishers to put product into it using the same graphic/trade dress then that would make the overall line that much more of a market leader. I can envision a consensus among several smaller publishers to cross-promote a particular setting or line of products among different publishers this way.

Funny you should mention that, I was thinking about doing a crossover product for Pathfinder that works with 4 publishers (I am sure I have pitched this one to you before, Mark). The real issue that all publishers face is getting material out on time. That can be a real issue sometimes.


LMPjr007 wrote:
kyrt-ryder wrote:
Do any of you have any thoughts or experiences or advice concerning introducing a brand new game to the market? Over the past few days a partner and myself decided we'd made enough private games and it was time to produce a commercial one, and we've started the design process.
I have done it a few times with actually new games systems and completely new games. You might want to try a trusted system first like 4E, OGL or Pathfinder. Once you see how the process actually works, and after you have made a few dollars then introduce your own game. You will have a fanbase which will make it easier to sell to.

Thanks for the heads up LMP, I might look into releasing a few Pathfinder products then, see if I can build up a base first and get some experience.

Also, do you feel that for putting out an independent game it would be advisable to form a separate company, or is that just as advisable for the imprint system as a 3rd party supplement?


kyrt-ryder wrote:
Thanks for the heads up LMP, I might look into releasing a few Pathfinder products then, see if I can build up a base first and get some experience.

Rule #1 for business: Cashflow is KING!!!

Quote:
Also, do you feel that for putting out an independent game it would be advisable to form a separate company, or is that just as advisable for the imprint system as a 3rd party supplement?

I did it under and imprint of my company, Devil's Playground. It really had no effect on sales. It is kind of a personal choice.


LMPjr007 wrote:
mcathro wrote:
Until now it has been more of a one or two product thing, but I think the idea could be expanded upon if publishers wished to team up and work together. So if we all agree that publisher X has the best brand of a particular product; if he opened the line up to other publishers to put product into it using the same graphic/trade dress then that would make the overall line that much more of a market leader. I can envision a consensus among several smaller publishers to cross-promote a particular setting or line of products among different publishers this way.
Funny you should mention that, I was thinking about doing a crossover product for Pathfinder that works with 4 publishers (I am sure I have pitched this one to you before, Mark). The real issue that all publishers face is getting material out on time. That can be a real issue sometimes.

Very true, which I why I am proposing more along the lines of supporting a "line" of products like Advanced/Prestige classes or a short collection of related magic items or spells. Using that as an example I set up the line and start selling, if/when another publisher wants to get in on it they send a finished PDF using the same trade dress and I put it into the line and assign the agreed upon royalty to it(Or they send the script and I do the layout/art etc. for a larger %). I don't care (in this example) if anyone else adds product to the line or how often, I own the line and I'm putting products out to support it. That way I'm not waiting or expecting others to accomplish a certain goal. The more that do, the better, but the line itself will not suffer if they don't because the publisher that "owns" it is supporting it.

Having said them, LMK what you have in mind Louis; I'm in!


hunter1828 wrote:
kyrt-ryder wrote:

So Hunter, what sort of a proposal would you suggest? Researching a company and it's products is good, but what do you do with that knowledge?

For all of you, is it more typical for freelancers to propose products, or for you to hire freelancers for products your currently working on?

For me, it's a mix, but leaning towards hiring specific individuals. We started out working with a couple of folks - Sean O'Connor and Katheryn Bauer - we had known for years and who, while unpublished before hand, produced good material. Those two are pretty much are "staff" even though both are technically freelancers and not our employees.

For Paths of Power, I had come across another unpublished individual whose homebrew work I liked - Patricia Willenborg - so I approached her about contributing significant material that book.

But for our upcoming Strategists & Tacticians, we were approached by Ryan Costello, and thought it a worthy project so we took it on.

Robert
4 Winds Fantasy Gaming

As one of the aforementioned writers, I'd like to say that despite knowing Rob well before 4WFG, when it comes to the work, we keep it professional - work is done on a contract basis, with guidelines to follow, deadlines, and agreed upon rates for the work in question. This is important - you have to agree to the terms before anything is written or submitted and well before a single word is published. It's not a matter of mistrust, it's a matter of making sure that everyone knows what's expected and the rights involved, because when you're working with friends, nothing can ruin a friendship faster than feeling betrayed on the job.

Not that we treat each other as strangers, far from it. It's just a matter of treating each other as professionals, in order to make a professional product. I think that's a major point that can be easily missed, especially when you're getting started.


LMPjr007 wrote:
Something else that people have to understand if they are going to do this as a business, you need have your product look a certain way also. The more professional the product looks the more sale you will get. Art AND graphic design are the two areas of the business that I find lacking for most start-ups. For me, I have the advange of being a graphic designer for nearly 20 years. The look and graphic design of you game and company IS IMPORTANT!!!! Don't skimp on this.

Amen, brother! When we started 4 Winds last year that was one of the first things we talked about - making sure our products look professional. Kristen Collins does the cover art for our print products, and she also did the cover design, logo designs and cover layout, and part of the reason we approached her is that she actually works for a major US corporation doing that very sort of thing. She knows how to do it.

There's a lot of good, licensed stock art that can be acquired on the cheap out there for those that can't afford to hire artists for original art, but if you do have the bucks, hire someone to do something original and flashy for you. It's well worth it, IMO.

Robert
4 Winds Fantasy Gaming


If you get a chance to check it out, LPD's Devil's Workshop imprint,Its all amazing stuff. Haven: City of Violence really was a ground breaking set of rules. I just discovered the d20 Modern version...
It can be very tricky to produce 3pp material, even in PDF. My stuff was supposed to be for 3.5, and it flowed smoothly, until our artist decided to move on to other projects, and I flat out couldn't raise the cash to pay for art. My book sat around for a year, until I picked up a pdf from Alluria..which happens to be run by an old gaming friend of mine who happened to recognize my e-mail. I told him what I had, and he used his artists. A little pathfinder shine, and boom..should be out next month.
Its a tough thing, even as a freelancer, maybe more so that owner. I have a "real" job to eat up time, and I highly doubt I will *ever* make enough doing this to quiet or even cut back on that. But thats OK..I write what I love, and I think thats the best part of the entire process.

RPG Superstar 2010 Top 16

So hey. Can anyone tell me exactly what a "patronage project" is? One description made it seem like a way for fans to help entice 1pp talent to contribute to 3pp products, but there have also been comments about patronage projects helping to showcase new talent. So I'm confused. :)


tejón wrote:
So hey. Can anyone tell me exactly what a "patronage project" is? One description made it seem like a way for fans to help entice 1pp talent to contribute to 3pp products, but there have also been comments about patronage projects helping to showcase new talent. So I'm confused. :)

It is essentially where I say "Hey everyone, I am going to do a book about the reproductive cycle of Kobolds! Who's interested?" And people who are very interested in the project pledge money to support it before I even begin work. If enough people sign on, I have the cash needed to do the development and the project is a "go". I can offer a higher level of sponsorship so that the people who put up more money get to help with the development, or have their name appear in the book, or use one of their NPC's in it or whatever.

I am totally going to sign on as a patron for the Pathfinder Modern project!


mcathro wrote:

I am totally going to sign on as a patron for the Pathfinder Modern project!

Hear, hear!

Everyone else, get in line!


tejón wrote:
So hey. Can anyone tell me exactly what a "patronage project" is? One description made it seem like a way for fans to help entice 1pp talent to contribute to 3pp products, but there have also been comments about patronage projects helping to showcase new talent. So I'm confused. :)

You might want to talk to Rite Publishing on this. They have a lot of experience on this since it is one of the cornerstones their business is built on.

Paizo Employee Director of Narrative

tejón wrote:
So hey. Can anyone tell me exactly what a "patronage project" is? One description made it seem like a way for fans to help entice 1pp talent to contribute to 3pp products, but there have also been comments about patronage projects helping to showcase new talent. So I'm confused. :)

Robert Emerson posted a good blog that says a lot about the patronage model.


tejón wrote:
So hey. Can anyone tell me exactly what a "patronage project" is? One description made it seem like a way for fans to help entice 1pp talent to contribute to 3pp products, but there have also been comments about patronage projects helping to showcase new talent. So I'm confused. :)

The places I've seen do patronage projects so far are Open Design (run by Wolfgang Baur, publisher of Kobold Quarterly) and Rite Publishing (run by Steve Russell).

As a matter of fact, I'm working on a Pathfinder/Maptool patronage project for Rite Publishing-- _The Breaking of Forstor Nagar_, and I just got done working on the OGL-d20/4E project _Halls of the Mountain King_ for Open Design. (Side note, the conversion process from OGL-d20 material to the 4E product was...intensive.)

Patronage projects tend offer an initial pitch-- an anthology of city adventures, an expedition into a recently reopened dwarven fortress, a jaunt through the Feywild-- and then ask for patrons to support the project. There are levels of patronage and patrons of different supporting levels tend to get different levels of perks.

Material is provided to the patrons as the project progresses, soliciting review and input. It means a lot more eyes on the project as you progress and allows for patron generated material to be incorporated into the final project.

One of the upsides to patron projects is that the funding is generated before or during the project-- Open Design requires full patronage amounts prior to the project greenlight, and Rite Publishing allows you to sign on with a limited subscription model. However, you've got to get the people on board to get the project moving. _Breaking_ was very close to not getting a green light. Open Design's _Red Eye of Azathoth_-- a time-spanning CoC anthology, is going with a folio (simple layout, public domain or patron donated art or maps) because it didn't have quite enough patrons as they approached the deadline.

That being said, a patronage project is a great way to get your name further recognition for whatever you like to do. My work on patronage projects helped me polish my writing to a point where I was accepted to the Atlas Games (Ars Magica, Feng Shui, Gloom) writers' pool. Aaron Acevedo, Malcolm McClinton and Hugo Solis do art for patron projects. Sean MacDonald and Jonathan Roberts both work on patronage projects, and they generate award winning cartography. Patronage projects won the silver Ennie last year for "Best Electronic Book." Patronage projects rock the house, but then, I might be biased. :)

-Ben.

EDIT: Wolfgang Baur actually won the "Diana Jones Award" for his revival of the patronage model for game design... So there's that.


LMPjr007 wrote:
You might want to talk to Rite Publishing on this. They have a lot of experience on this since it is one of the cornerstones their business is built on.

Did you end up doing _Obsidian Twilight_ as a patron project?

-Ben.


terraleon wrote:
Did you end up doing _Obsidian Twilight_ as a patron project?

I started Obsidian Twilight as one and learned quickly that it had some limitations that I did not think was good for my business set up.


LMPjr007 wrote:
terraleon wrote:
Did you end up doing _Obsidian Twilight_ as a patron project?
I started Obsidian Twilight as one and learned quickly that it had some limitations that I did not think was good for my business set up.

I'm curious, what limitations did you encounter?

-Ben.


terraleon wrote:
I'm curious, what limitations did you encounter?

The biggest issue being the lack of cashflow from a patron product. There is a set amount to can make and once you make that amount you can make any more. My products make money for years and years. Modern Day Mape has been out for 8 years and it still make me money today. That is pure profit making product now and patron projects don't make that possible.


LMPjr007 wrote:
The biggest issue being the lack of cashflow from a patron product. There is a set amount to can make and once you make that amount you can make any more. My products make money for years and years. Modern Day Mape has been out for 8 years and it still make me money today. That is pure profit making product now and patron projects don't make that possible.

That's not quite an accurate assessment regarding patron projects.

The exclusivity you're alluding to was an aspect of many initial Open Design projects, but no Rite Publishing project has been exclusive. There have been portions of older Open Design projects that were publicly available like the various Gazetteers, but no patron project is required to be exclusive. In fact, the most current ones (and according to Wolfgang, all future ones) are going to be publicly available after their completion.

This means a patron project:

1. pre-funds itself by soliciting enough patrons to support the pitch.
2. helps create a stronger fanbase by providing a more interactive, patron-engaging design process.
3. sees the investment of senior patrons willing to contribute material.
4. benefits from a built-in base of reviewers and playtesters involved since project conception.

In a way, the patronage model is similar to the ransom model. However, unlike the ransom model, where the work is done but unreleased until the ransom is met, patron projects simply don't begin without a threshold dollar amount being met. Also, patron projects aren't free afterwards, where ransom projects usually are.

The biggest benefit of the patronage model to the patrons is the ability to watch, comment and become involved in the development process. This provides months of content and interaction, culminating in the final product.

-Ben.

Scarab Sages

terraleon wrote:
EDIT: Wolfgang Baur actually won the "Diana Jones Award" for his revival of the patronage model for game design... So there's that.

Thanks for mentioning this. I had never heard of this reward and quite enjoyed reading up on it.


terraleon wrote:

That's not quite an accurate assessment regarding patron projects.

The exclusivity you're alluding to was an aspect of many initial Open Design projects, but no Rite Publishing project has been exclusive. There have been portions of older Open Design projects that were publicly available like the various Gazetteers, but no patron project is required to be exclusive. In fact, the most current ones (and according to Wolfgang, all future ones) are going to be publicly available after their completion.

I am sorry when I was dealing with patron projects they were not publicly available. I should have been more specific.

Quote:

This means a patron project:

1. pre-funds itself by soliciting enough patrons to support the pitch.
2. helps create a stronger fanbase by providing a more interactive, patron-engaging design process.
3. sees the investment of senior patrons willing to contribute material.
4. benefits from a built-in base of reviewers and playtesters involved since project conception.

To me, I see it as a way of "hedging your bets" on a project success and this "new" patron model seems less about the patron and more about the reduction of development cost. The "origial" patron model made the product really more exclusive and more unique. When I release a huge project in small bits (See my NeoExodus: A House Divided line for this) it basically does a similar thing. Don't get me wrong, I think the patron modle is a good model for smaller niche building companies, but for LPJ Design is really does not mesh well with our business plans.


LMPjr007 wrote:
To me, I see it as a way of "hedging your bets" on a project success and this "new" patron model seems less about the patron and more about the reduction of development cost. The "origial" patron model made the product really more exclusive and more unique.

It funds the development cost prior to launching the project, but the focus has never been taken away from the patrons. In fact, it was patron (and potential patron) frustration at the inability to access previous projects that drove the shift, as far as I know.

LMPjr007 wrote:
When I release a huge project in small bits (See my NeoExodus: A House Divided line for this) it basically does a similar thing.

Except that you don't involve your fanbase in the production of those bits, requesting feedback as you go, soliciting pitches for different portions, providing design essays, do you? I know you maintain your blog which showcases artwork and allows for commentary, and you have a couple of free files showcasing the setting, but you're not directly working with anyone but freelancers or flying solo. There's no obligation to share the current project's progress prior to completion.

It's similar only in that a patronage project releases portions to the patrons along the way, and your piecemeal style does as well. Patrons can then comment on what they receive-- suggesting modifications or additions, influencing the design. That's not an aspect in your model (currently). And, at the end, patrons receive the completed pitched project with a window for errata. There's no complete compilation of NeoExodus scheduled, is there? I know there are a couple of bundles, but nothing like "NeoExodus: Core Setting." Or am I mistaken?-- and my sincere apologies if I am, I hadn't seen anything on it.

LMPjr007 wrote:
Don't get me wrong, I think the patron modle is a good model for smaller niche building companies, but for LPJ Design is really does not mesh well with our business plans.

Totally understood-- however, you'd said that the patronage model had limitations, when really, it's just that it doesn't suit your preferred business plan. Those are two very different things I felt deserved clarification.

Personally, I don't think the patronage model really has limitations, other than the window to reach a threshold funding imposed upon it by paypal. The only thing I can readily think of to improve the model would be if there was no limit on time one could refund a payment without a paypal penalty.

-Ben.


terraleon wrote:
Except that you don't involve your fanbase in the production of those bits, requesting feedback as you go, soliciting pitches for different portions, providing design essays, do you? I know you maintain your blog which showcases artwork and allows for commentary, and you have a couple of free files showcasing the setting, but you're not directly working with anyone but freelancers or flying solo. There's no obligation to share the current project's progress prior to completion.

And this is the problem I see for new guy, you don't have a fanbase to call on. You can use this to build a fanbase, but the cost to aquire a new customer from zero is very high. Larger companies have a track record and customers that we can contact to sell to, start ups don't have that, which is the focus of this thread.

Quote:
And, at the end, patrons receive the completed pitched project with a window for errata. There's no complete compilation of NeoExodus scheduled, is there? I know there are a couple of bundles, but nothing like "NeoExodus: Core Setting." Or am I mistaken?-- and my sincere apologies if I am, I hadn't seen anything on it.

Yes we do. We have the Campaign Setting PDF in a free version (all fluff) and a paid version (fluff and crunch).


Pokes LPJr

Quote:
And this is the problem I see for new guy, you don't have a fanbase to call on. You can use this to build a fanbase, but the cost to aquire a new customer from zero is very high.

I would disagree with this statement as I did start from zero with patronage.

I have alot to say on this, but I have said it before in a podcast so I think I will just track that down.


Qwilion wrote:
I would disagree with this statement as I did start from zero with patronage. I have alot to say on this, but I have said it before in a podcast so I think I will just track that down.

But I thought you used Monte Cook and his Arcana Unearthed/Arcana Evolved setting which your first patron project was based one? I wouldn't really call that starting from zero. Monte has a huge and dedicated following. Even doing a patron project for Pathfinder, you have a place where you have a built-in and active fan base. I feel doing a plain non-descript product or setting based on the 3.5 OGL as a patron project is much tougher than doing one based off of successful niche like Pathfinder, Arcana Unearthed/Arcana Evolved or Kobold Quarterly.


You mean making a new setting for a defunct game system where the core rulebook is no longer in print? To me that was starting with less than zero.

I can't tell you how many folks have told me they would sign on, but they don't play Arcana Evolved, or folks who would but the core book cannot be found in print. Monte's Fans had moved from Arcana Evolved to Ptolus, and were using the Book of Experimental Might, and now their is Dungeonaday.com

The very first patronage project we did was Heroes of the Jade Oath, which was created by Frank Carr, we used the AE rules system (not the AE default setting). Yes it was a small niche of dedicated fans, but they were dedicated fans of Franks work, and patronage projects.

I will freely admit that Obsidian Twilight was very ambitious, and was harder than Heroes of the Jade Oath, because it did not have 6 years of an author posting about it in a thread his ideas. Yet that also created its own hurdle because the height of its popularity was 4-5 years past.

Like I said I have alot to say, but its going to be a really long post.


Qwilion wrote:

You mean making a new setting for a defunct game system where the core rulebook is no longer in print? To me that was starting with less than zero.

I can't tell you how many folks have told me they would sign on, but they don't play Arcana Evolved, or folks who would but the core book cannot be found in print. Monte's Fans had moved from Arcana Evolved to Ptolus, and were using the Book of Experimental Might, and now their is Dungeonaday.com

The very first patronage project we did was Heroes of the Jade Oath, which was created by Frank Carr, we used the AE rules system (not the AE default setting). Yes it was a small niche of dedicated fans, but they were dedicated fans of Franks work, and patronage projects.

I will freely admit that Obsidian Twilight was very ambitious, and was harder than Heroes of the Jade Oath, because it did not have 6 years of an author posting about it in a thread his ideas. Yet that also created its own hurdle because the height of its popularity was 4-5 years past.

Like I said I have alot to say, but its going to be a really long post.

This is the part I really like with this post. People get to see behind the scenes on what we think and the reasoning behind it. This is why I love the RPG Business.


I wanted to write a huge post about patronage but my focus till the 1st is on a number of patronage projects, and those folks paid for my time so if someone has a direct question I will be happy to answer it.

Steve Russell
Rite Publishing

The Exchange Kobold Press

Patron publishing is a way of reducing risk, because only projects that have a following get funded. That said, the model has become less exclusive over time.

The collaboration aspects of the model and the exclusivity parts of it aren't locked together. A publisher can, after all, publish both limited editions and mass market editions. The Open Design project that will be published by Paizo, for instance, is a very, very public edition: From Shore to Sea.

I suspect it remains a niche for people who are most interested in collaboration and seeing how projects come together. It's not a mass audience sort of approach.


I am hoping that Coliseum Morpheuon can have a mass market approach, but I think it has to be a Deluxe product so that the higher price tag is acceptable.

The biggest struggle I still have is the high cost of color printing.


Qwilion wrote:

I am hoping that Coliseum Morpheuon can have a mass market approach, but I think it has to be a Deluxe product so that the higher price tag is acceptable.

The biggest struggle I still have is the high cost of color printing.

Color printing is still the big issue with POD and standard printing. It basically just raises the cost of printing by 300 - 400% in comparison to B&W.

Dark Archive

LMPjr007 wrote:


Color printing is still the big issue with POD and standard printing. It basically just raises the cost of printing by 300 - 400% in comparison to B&W.

I believe it. WOW.

Super Genius Games

LMPjr007 wrote:
Color printing is still the big issue with POD and standard printing. It basically just raises the cost of printing by 300 - 400% in comparison to B&W.

Depends on where you print. I've received quotes from printers in Asia that are only $0.50 higher per book for color than printing in B&W here in the States.

The real cost comes with full color art IMHO.

Hyrum.


HyrumOWC wrote:
LMPjr007 wrote:
Color printing is still the big issue with POD and standard printing. It basically just raises the cost of printing by 300 - 400% in comparison to B&W.

Depends on where you print. I've received quotes from printers in Asia that are only $0.50 higher per book for color than printing in B&W here in the States.

The real cost comes with full color art IMHO.

Hyrum.

With those asian color printers, do you ever do a test run just to see what comes out as a final product before you go the whole hog with them?


Quote:

Depends on where you print. I've received quotes from printers in Asia that are only $0.50 higher per book for color than printing in B&W here in the States.

I know this is true as Paizo itself uses an asian printer, but I am actually talking about a print on demand service.

The real cost comes with full color art IMHO.

While I know this is very true, as if you look at my retail products you will see they are all black and white interior, I have not had any major problems covering the costs of Full-color artwork for patronage projects.

I guess I am just way to used to a very low risk business model. I really need to look more at the preorder model for the print run of Coliseum Morpheuon.

Paizo Employee CEO

joela wrote:
LMPjr007 wrote:


Color printing is still the big issue with POD and standard printing. It basically just raises the cost of printing by 300 - 400% in comparison to B&W.
I believe it. WOW.

Interestingly, color printing is pretty much the same cost as b&w printing for Paizo. The real increase in cost is the price of color artwork vs. b&w artwork. But the printing is almost identical in price for us.

-Lisa


It Should be pointed out that you do use an Asian printer :)


Lisa Stevens wrote:
Interestingly, color printing is pretty much the same cost as b&w printing for Paizo. The real increase in cost is the price of color artwork vs. b&w artwork. But the printing is almost identical in price for us.

That is funny you say that. I have found color artists who have given me a VERY GOOD rate for color artwork. I know that you used some of the Udon Studio and Concept Art artists and their art is worth the cost, but there are some artist at that some level or close to it that I know rate wise at least 75% less then Udon for example. While I am surprised that they will work for such low rates, I am glad they do.


Agrees with LPJr

@Lisa

Still waiting for you to hire Hugo Solis :)

Jon Brazer Enterprises

How did I miss this thread? *pats self on head* Its ok. I'm not blind yet.

At any point in time, I have three different projects I can work on. This way no matter which whim strikes me, I have something to work on. Today it was laying out Mechs for Traveller. Tomorrow it might be working on those last two swords for my next Pathfinder release. Then there's my top secret Pathfinder project that is currently being edited. Then there's the back burner project that recently got shot up in importance, but little progress has been made on it in a while. Then I feel guilty that I am ignoring it. Then comes the "Yogurt and Babylon 5" therapy for my guilt (which is better than my old therapy of "Cookie Dough and Babylon 5"). After which point I go back to what I was working on before I felt guilty.

The thing that I work on every day is building up my (web) presence. Forums mostly. I am a unknown to most people. So when I say that I am a Pathfinder (or Traveller) Compatable publisher, I hear alot of "I don't use any 3pp material." So I talk to the person for a while, hoping to sway their opinion. Sometimes I do, sometimes I do not. Then there's the upkeep of forum signatures, wiki entries, blog posts, website updates, ... So then I stop ignoring the day job (just kidding boss). Then there's give the GF some TLC, read her a bedtime story and stay up for another hour to get a little more writing done.

Wash, rinse, repeat.


HyrumOWC wrote:

Depends on where you print. I've received quotes from printers in Asia that are only $0.50 higher per book for color than printing in B&W here in the States.

The real cost comes with full color art IMHO.

Hyrum.

The printing industry is generally more technologically advanced outside of North America, but paper quality may be lower.


DMcCoy1693 wrote:

The thing that I work on every day is building up my (web) presence. Forums mostly. I am a unknown to most people. So when I say that I am a Pathfinder (or Traveller) Compatable publisher, I hear alot of "I don't use any 3pp material." So I talk to the person for a while, hoping to sway their opinion. Sometimes I do, sometimes I do not. Then there's the upkeep of forum signatures, wiki entries, blog posts, website updates, ... So then I stop ignoring the day job (just kidding boss). Then there's give the GF some TLC, read her a bedtime story and stay up for another hour to get a little more writing done.

Wash, rinse, repeat.

Excellent advice!!!


What do small 3pp's use for map making software?


Nobody Important wrote:
What do small 3pp's use for map making software?

We hire a cartographer. :)


Nobody Important wrote:
What do small 3pp's use for map making software?

Pencil, pen, paper, scanner & Photoshop. ;D

Robert Thomson
4 Winds Fantasy Gaming


What the tricky owlbear said!

I recommend reading this interview from Kobold Quarterly with the best cartographer I know Jonathan Roberts.

Jon Brazer Enterprises

I come up with a quick sketch of it in Visio and send it off to a cartographer and say "make it better."


If you really want to see something funny and interesting about the day in the life of a third party publisher, you might want to see the RPG Publishing Gauntlet videos I did a few years back. I just placed the RPG Publishing Gauntlet Intro up on my website. You can see all the videos for the RPG Bulbhing Gaultlet here! and if you want to hear the original podcasts that inspired me to do videos, go here! They are even crazier than the videos! Enjoy!


LMPjr007 wrote:
If you really want to see something funny and interesting about the day in the life of a third party publisher, you might want to see the RPG Publishing Gauntlet videos I did a few years back. I just placed the RPG Publishing Gauntlet Intro up on my website. You can see all the videos for the RPG Bulbhing Gaultlet here! and if you want to hear the original podcasts that inspired me to do videos, go here! They are even crazier than the videos! Enjoy!

I always wanted to get started, but the pod-casts Louis put out are what got me up off it and on with it. If your thinking of getting started, I recommend you give them a listen!

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