Ogre's Sheet - Excel Character Creator (Alpha Testing)


Homebrew and House Rules

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There are so many spells, I would only include the most common ones (Haste anyone?); the rest users can do manually via the "bonuses" sheet. But nice one-clicks for big class abilities will be a god-send :)


Panish Valimer wrote:

There are so many spells, I would only include the most common ones (Haste anyone?); the rest users can do manually via the "bonuses" sheet. But nice one-clicks for big class abilities will be a god-send :)

It could be simplified a little by putting in the conditions spell causes, such as fatigue or exhaustion.


Found another bug for ya Kor.

For bards the sheet is giving out one extra skill point per level(ie one too many per level after all bonuses and favored class skill points)

Looking at your skills_data2 sheet it looks like you are adding in the one extra point for Bardic Knowledge? I believe that is incorrect, bardic knowledge is a bonus for knowledge checks not number of skill points.


LoreKeeper wrote:

My girlfriend found a problem. "Intimidating Prowess" creates a circular reference when selected.

Is it possible to get some of the variant classes from the Campaign Setting? (Specifically the "Schooled Fighter" that allows fighters more class skills and 4+Int skill points per level.)

Finally, if you have a tremendous amount of time on your hands and don't know what to do with it, could you implement "Fiendish Heritage"? (AP25)

Curse those circular errors! Thanks, for pointing that out, I have now built a work-around for it.

The variant options are a possibility, however most of my focus is on incorporating all the PFRPG content right now. I keep letting some Pathfinder 3.5 ed material leak in here and there though, so I will likely do this in the future. Schooled Fighter was a particular option that I quite liked. With the existing sheet you can add in the extra points each level, and toggle 2 extra class skills in the override column.

I currently have no plans to add in all 100 options for the Fiendish Heritage feat. As you mentioned, its timely. Now, I could consider it, if I received an Excel table from someone containing only 2 columns. The first column would be the % number and the second would be the full text description. I tried using Adobe's copy table option from the PDF, however a 2 line description appears on 2 rows. I don't currently have the time to edit it, and pull all the info into 1 row. If someone does that, I will do the rest. (I have a long plane flight from Canada to Mexico coming up in April... I might have the time then :)


Captain Sir Hexen Ineptus wrote:

I know you have a custom section and all, and I will try to find out how to work it, but if it wouldn't be too much a problem, could you list the PrCs, specifically the shadow dancer for the magical knack trait. It technically has its own caster lvl for its abilities.

Thanks

I will add it in, although I'm not sure that was the intent of the trait. If there has been any discussions on this trait being used in this way on the messageboards, I would appreciate a link. But for now, I'll open it up to any class/PRC.


Panish Valimer wrote:

A detail, if you will, in the Arms sheet; the magic bonus for armor and shields is added into the base (though the total is correct). So it looks like:

Heavy Shield +1

Shield AC: 3
Magic: 1
Feat
Misc
Total: 3

The total is right, but the base shield AC should be "2".

Hrm, I've done something wierd with my calculations and I'm not sure why :)

Thanks for noticing this. I'll fix it once I can decipher why I constructed it the way that I did.


LoreKeeper wrote:

It would be great if there was some toggles available that automatically shift all the numbers in an appropriate way.

For example:

Barbarian Rage
Paladin Smite
Favored Enemy +4

etc.

Clicking the appropriate state would change all appropriate values (Str, Con, Attack, Damage, AC, etc) across all relevant sheets.

Currently I am focused on making this sheet a "character sheet generator". I do have plans to later add a "live character sheet" component to it, since it seems like bringing a laptop to the gaming table is becoming common for many players.

As a bridge for the mean time, I sort of built in that functionality. On the bonuses page, just complete the info along with the stats you want adjusted on the various line. You can then check and uncheck the Apply checkbox when the conditions are met to activate the listed bonus.


Cutter wrote:

Found another bug for ya Kor.

For bards the sheet is giving out one extra skill point per level(ie one too many per level after all bonuses and favored class skill points)

Looking at your skills_data2 sheet it looks like you are adding in the one extra point for Bardic Knowledge? I believe that is incorrect, bardic knowledge is a bonus for knowledge checks not number of skill points.

Arg! That's some left over Beta-babble. It was a great endeavor to try to weed out all the beta out of the sheet. I really should never have input it all in the first place. At least it taught me a good lesson, and I did not repeat it with the Advanced book classes.

I actually had to complicate a skill point flagging system I use because of it. Now I can get rid of all that too :)


Current Status of Sheet

Hi all, I am in the process of making several changes to the next update. I am (was) hoping to complete my Item inventory system by then too. Since there's quite a few of you testing out this sheet right now, I'll just fix the remaining errors and get the next revision out there. Hopefully, Friday night, but Saturday at the latest.

On the plus side, I am really liking how my Inventory system is coming along. I saved the hardest part for last, and am now about a day away from completing that final portion. I am happy to say that currently, items like a +2 Flaming / +3 Thundering Elf Bane Mithral Double Axe are pricing out correctly :)


I'm eagerly looking forward to checking out that part of it Kor. The only problem you've got is keeping up with the amazing standard you've set with the rest of the sheet.


Quote:
I will add it (magical knack trait) in, although I'm not sure that was the intent of the trait. If there has been any discussions on this trait being used in this way on the messageboards, I would appreciate a link. But for now, I'll open it up to any class/PRC.

For the selected class, the caster level is increased by 2, but this cannot increase the caster level beyond the hit-dice of the creature.

In the case of a paladin with this trait, his effective caster level would be paladin level - 1 (since a paladin casts at her level - 3 by default once she reaches level 4).


Regarding the fiendish heritage, I'm sure my girlfriend would love to do that; it's her character that runs around as a thiefling (with dangly arms and no need for sleep).

Nice work on the inventory system :)

Regarding the bonuses sheet: Is it possible to make bonus "sets" (activated and deactivated by a single check box) - that way it's easier to have multiple changes running through a single effect. Ya... I know, I'm being super lazy ;)


As promised, she's a quick one:

Fiendish heritage, abilities and tell-tale features

Hope it helps :)


LoreKeeper wrote:

As promised, she's a quick one:

Fiendish heritage, abilities and tell-tale features

Hope it helps :)

Sounds great, although I'm not able to open the file. (When I open it up, its just a bunch of xml files and folders.) If I recall, I had the same problem with my sheet. I believe this is a Microsoft problem, as when you upload a .xlsx file, it becomes a zipped file. However, when unzipped, you get all the files that I just saw, which are not usable.

The way I was able to fix this, was to use a ZIP (or RAR) utility on the file, prior to uploading it.


Aha. Let's try again then :)

Fiendish sheet (rar'd)


Heya :)

easy fix: Sense Motive should be a class skill for monks, but it isn't.


LoreKeeper wrote:

Heya :)

easy fix: Sense Motive should be a class skill for monks, but it isn't.

*In my best Dr. Zoidberg voice* "Hurray, and easy one".


LoreKeeper wrote:
Quote:
I will add it (magical knack trait) in, although I'm not sure that was the intent of the trait. If there has been any discussions on this trait being used in this way on the messageboards, I would appreciate a link. But for now, I'll open it up to any class/PRC.

For the selected class, the caster level is increased by 2, but this cannot increase the caster level beyond the hit-dice of the creature.

In the case of a paladin with this trait, his effective caster level would be paladin level - 1 (since a paladin casts at her level - 3 by default once she reaches level 4).

When applied to a spell-casting class for their spellcasting ability (which I believe was the only intent of the trait), there are certainly no issues.

In Captain's example of applying the trait to a non-spell-casting class to augment their spell-like class abilities, like the referenced Shadow Dancer, then I think it's outside of the intent of the trait. (The Shadow Dancer only had 3 abilities that would be affected by this, Shadow Illusion, Shadow Call and Shadow Power. Allowing this trait to affect those abilities certainly would not unbalancing though.)

The only real concern I have, is that if it only affects a spellcasting class's CL, then I could probably auto-calculate it. If it can also affect Spell like abilities, then I would only be able to include it as a note in spell information.


Quote:
In Captain's example of applying the trait to a non-spell-casting class to augment their spell-like class abilities, like the referenced Shadow Dancer, then I think it's outside of the intent of the trait. (The Shadow Dancer only had 3 abilities that would be affected by this, Shadow Illusion, Shadow Call and Shadow Power. Allowing this trait to affect those abilities certainly would not unbalancing though.)

Oh, good point. I'm pretty sure it is not supposed to affect your caster level for spell-like abilities. Would have to be investigated on the forums.


LoreKeeper wrote:
Quote:
In Captain's example of applying the trait to a non-spell-casting class to augment their spell-like class abilities, like the referenced Shadow Dancer, then I think it's outside of the intent of the trait. (The Shadow Dancer only had 3 abilities that would be affected by this, Shadow Illusion, Shadow Call and Shadow Power. Allowing this trait to affect those abilities certainly would not unbalancing though.)

Oh, good point. I'm pretty sure it is not supposed to affect your caster level for spell-like abilities. Would have to be investigated on the forums.

Already on it. RAW it applies to any class that has any sort of caster level. It does not say anything about casting spells.


Another easy one, I think. The "Diabolist Raised" should on Page 1 under Save Notes mention the "+1 to all saves against mind-affecting spells/affects of devils".

It is correctly listed in Page 2.


LoreKeeper wrote:

Another easy one, I think. The "Diabolist Raised" should on Page 1 under Save Notes mention the "+1 to all saves against mind-affecting spells/affects of devils".

It is correctly listed in Page 2.

It appears that I forgot to build a trait notes table. I have now built one. Thanks.


LoreKeeper wrote:

Aha. Let's try again then :)

Fiendish sheet (rar'd)

Thanks the link is working now.(And thanks to your girlfriend for doing the work on that).

I will try and have this added in for revision .43


The latest release is now available on the original post link.

Alpha version 0.42

All errors noted prior to this post should now be fixed. There were several, so please let me know if I missed one.

Traits should now be a little easier to find, now that I added a category toggle.

The biggest change is the introduction of the Items tab.

A couple important notes about the Items tab:

  • the weapons & armor are currently independent of the ones you select on the arms sheet (eventually I will link them, but for now there will be a bit of redundancy).
  • I plan to have an optional toggle for just displaying a blank equipment sheet for printing, instead of having to use the Items tab to complete it.
  • I am unsure how I want to handle weight of gear, since not all gear would always contribute to total weight (such as those items in a bag of holding). I was going to add another optional selection like I have for tally, to query whether to tally the weight as well, but I think that might make too many options to select for every item (even with a default value). For now, if there are items you don't want counting towards total weight, then just enter a negative amount in the Weight Adjustment box.
  • Total gear weight is not currently linked with the character sheet's weight and load areas.

    Future Plans:
    Once I am confident that the Item section is working solidly, then I will move on to making a condensed character sheet / statblock. Basically, I want it to look similar to the player characters that appear in the back of the Adventure Paths. (Certainly will be handy for DM'ing NPC's).

    Once that is done, I will have to determine then if I want to clean up the sheet for a Beta Release, or to divert and make the sheet usable for laptop play.

    My goal now is to try to get the sheet to a solid beta release before the Advanced Player's Guide comes out. Somewhere in this schedule I have to work into the plan going to Mexico for 2 weeks in April to get married :)


  • Kor - Orc Scrollkeeper wrote:


    My goal now is to try to get the sheet to a solid beta release before the Advanced Player's Guide comes out. Somewhere in this schedule I have to work into the plan going to Mexico for 2 weeks in April to get married :)

    Congrats


    Congratulations :)

    ...just as long as your spouse does not interfere with the development of the ogresheet. Priorities must be maintained. ;p ;)


    Looks to be working great Kor. The bard skills error is corrected and the items seem to be working well at first glance. Nice Work

    Got one small thing I have noticed though:

    If I add a Custom Note with type "Spell Info" whatever I enter for note text seems to appear in the sheet with ":0" appended to it.


    The "Diabolist Raised" now does appear in the save notes - but the actual note is incomplete:

    " bonus on saves vs mind-affecting attacks from devils"

    instead of

    "+1 bonus on saves vs mind-affecting attacks from devils"


    LoreKeeper wrote:

    The "Diabolist Raised" now does appear in the save notes - but the actual note is incomplete:

    " bonus on saves vs mind-affecting attacks from devils"

    instead of

    "+1 bonus on saves vs mind-affecting attacks from devils"

    Whoops. It looks like probably many of the different types of notes are going to have that problem. I'll get that fixed up.


    Cutter wrote:

    Looks to be working great Kor. The bard skills error is corrected and the items seem to be working well at first glance. Nice Work

    Got one small thing I have noticed though:

    If I add a Custom Note with type "Spell Info" whatever I enter for note text seems to appear in the sheet with ":0" appended to it.

    Thanks, I'll have this fixed for a mini-revision today.


    Note on Magic Items on the Items page.

    Any stat-affecting magic item should be increasing the stat or adding an applicable note. (i.e. Strength Headband). If you notice some stat that is not being affected please let me know.

    Thanks.


    This is my first attempt at creating a character with Ogre's Sheet. I can't seem to find the feat for Additional Traits on the Level Tab? Any chance I have made a mistake somewhere or is this a bug?


    Cutter - I saw that ;)
    Thanks for trying to be helpful :)


    LOL - yeah I was trying to be helpful. I don't use traits so I missed that bit on the additional feat. I looked it up and deleted the post. ;)

    Now that being said - I think you have a real bug here.


    Smegheadforhire wrote:
    This is my first attempt at creating a character with Ogre's Sheet. I can't seem to find the feat for Additional Traits on the Level Tab? Any chance I have made a mistake somewhere or is this a bug?

    There were two problems with it. One, I put brackets around a true/false value, which is something I keep doing, and shouldn't. Two, I put brackets around a true/false value, which is something I keep doing, and shouldn't. I realize this is the same problem, but it continues to be such significant problem for me that I thought it was worth mentioning twice :)

    Thanks for noting this. I have fixed this now. I will be uploading the revision in an hour.


    The latest release is now available on the original post link.

    Alpha version 0.43

    Just a few minor fixes of the above noted issues.


    Looks great from what I can see Kor!

    The items screens seem to be working great and the stat bonus items look to be working perfectly too, very nice!

    Can't wait to see a version with weapon bonuses tied into the arms/page4 sheets.

    The Exchange

    Kor, thank you thank you thank you, this sheet is exactly what i needed for my society characters and my scribble on sheets for my other characters, it works excellently


    After talking to the people in the rules question thread, it seems like the majority of them say that sense the spell like ability, and that its wording in the PrC says it works off of a caster level, it should work for the Shadowdancer class.

    So it works off of any class that has a caster level. Now if that includeds racial classes then that is another matter.

    The Exchange

    Hi Kor, two hiccups i found bonus languages from high int bonus all of the drop downs are blank on that sheet, also the qadira trait desert shadow is written up twice in the skills notes at the bottom of page 1, both minor but in the view of testing there they are


    Thakell wrote:
    Hi Kor, two hiccups i found bonus languages from high int bonus all of the drop downs are blank on that sheet, also the qadira trait desert shadow is written up twice in the skills notes at the bottom of page 1, both minor but in the view of testing there they are

    Thanks for mentioning these. Any error / inconsistency is a concern for me, so thank you for mentioning these. A couple weeks ago Excel errored out with all my conditional formats, and crashed. Most of my conditional formatting like the one you reference on the Languages screen was lost. I thought I restored most of them, but I missed the languages tab. Thanks for catching it.

    I have also fixed up the traits notes now. This would have affected any trait that generated a note.


    The latest release is now available on the original post link.

    Alpha version 0.44

    Just a few minor fixes:
    - notes from trait benefits fixed
    - languages box highlighting fixed
    - sorcerer spells per day fixed
    - magic notes display fixed
    - dragon disciple natural armor fixed


    Thanks Kor

    A few requests, to allow my future character for Kingmaker to come to life on ogresheet:

    * Belier's Bite (Part of Cheliax Companion, but also described on d20pfsrd.com
    * Hamatulatsu - already part of the sheet, but it ignores the "Special" bit that makes it a monk bonus feat accessible from monk level 2 onwards

    thanks! :)

    EDIT:
    Add "Osyluth Guilde" (also in Cheliax Companion) into the mix as well please :)


    LoreKeeper wrote:

    Thanks Kor

    A few requests, to allow my future character for Kingmaker to come to life on ogresheet:

    * Belier's Bite (Part of Cheliax Companion, but also described on d20pfsrd.com
    * Hamatulatsu - already part of the sheet, but it ignores the "Special" bit that makes it a monk bonus feat accessible from monk level 2 onwards

    thanks! :)

    EDIT:
    Add "Osyluth Guilde" (also in Cheliax Companion) into the mix as well please :)

    This is all now in the revision that I will be posting later this afternoon.


    NOTE: In the pending revision for later today, I have done a few fixes on the magic notes area. Specifically, the spells per day needed several fixes.


    Great job on this Kor, I'm looking forward to your stat block generator. That will be terrific for creating NPCs or just displaying a character build online.

    Grand Lodge

    Pathfinder Adventure Path, Rulebook Subscriber

    So many sheets, each a little different, I can't pick the one I like best.

    I think there are now three PFRPG sheets that are kicking serious arse, and I think to date Kor's is my favourite for data input. Its clean, slick, and self checking. I can't wait to see you get the APHB classes in there.


    The latest release is now available on the original post link.

    Alpha version 0.45

    Made some changes to spells per day display, and Melee & Ranged BAB display on Page 1. A few other minor fixes.


    Thanks :)

    Small bug though:

    At level 1 the monk gains "Unarmed Strike" - which also grants the Improved Unarmed Strike feat to the monk. This is relevant for prerequisites, as Belier's Bite and things like Improved Grapple aren't available for a monk currently (unless you burn a feat to get Improved Unarmed Strike.


    Hi Kor,

    Just want to say that I have been using your sheet for our current Pathfinder game. I've looked at a couple of others and yours is the one that I like the best.

    That being said, I think I discovered a problem. I have a straight fighter and I tried to take the Step Up feat at 4th level, but it wasn't in the list. I looked at your Feats Data sheet and looked at the pre-req which is BAB 1. At 4th level the fighters BAB was no longer one, so it didn't allow me to take it. The Pre-reqs I think as I understand it are the minimum requirement to take the feat, so the requirement really is BAB >= 1. The same also applied to Weapon Focus as I tried that one as well.

    Thanks and keep up the good work.

    Sethvir

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