| AlQahir |
I have just finished reading MinstrelintheGallery’s sorcerer guide and found it very useful. I have addition questions but I didn’t want to jack his thread so I thought I’d start a new one and see what kind of advice I get.
I am going to be playing a sorcerer for an upcoming game and would like help optimizing the character. Things I am interested in:
1- A character that has good social skills for good role playing and out of combat use
2- A multifaceted approach to combat. I am not interested in a glass cannon build but I would like to focus on damage and battlefield control
3- Thematically I think I am going to go for a chromatic type sorcerer and eventually jump into the Initiate of the Seven Fold Veil PrC.
4- I will be using a 15 point buy, the stats I came up with are S-8, D-14, C-12, I-12, W-8, Ch-16 (18 after the bump), but theses can be modified if I have screwed something up.
5- Races I’m primarily looking at are Half-elf and Human, but I have not ruled the Gnome out yet (not really interested in playing a Halfling).
6- The books that I can draw from are Pathfinder core, any of the completes, and the spell compendium.
Where I really need help is in feat and spell selection. I have never played a caster before and so I don’t want to grab some spell or feat thinking it sounds cool only to find out that I made a classic first time caster mistake. Thanks for any and all help!!
| A Man In Black RPG Superstar 2010 Top 32 |
14 con. Always. Dex is less important.
Human, half-elf, and half-orc are superior to anything else because of the cha bump.
IOT7FV is super cheesy. That said, I can't really recommend any other Complete PrC for anything
Treantmonk wrote a decent sorc spell selection guide, but the original is lost to time. I found it quoted here.
While you're a sorcerer and not a wizard, Logicninja's guide to being Batman and Treantmonk's guide to being God are both chock full of useful info. TM wrote a PF version of his guide but since you're getting non-core spells it's not quite as useful.
| Alex B. |
1.: Infernal fits the bill as your top choice for bloodline. It has diplomacy as class skill a couple combat relevant spells and some charm spells for out of combat.
2: Again infernal you get Bonus Spells: scorching ray, charm monster and dominate person. and the +2 dc for charm spells let you use those for control as well.
3:Dont know the PrC, what book
4:stats look ok
5: if flavour is not your main concern picking race go with human or elf not the half&half. Either tak human for the feat or take Elf for the elven magic bonus, making it easier to break spell resistance, as a combat caster that is the bomb. Also +2 perception and lowlight is nice.
6:ok will consider it for feats
Ok so you said you want to have a varied roll in combat so i can recoment to builds(but know that trying to be varied will make you weaker than doing one thing really well exspecially with pb 15. I can help you build either a ray/save build or a Save,utility build. You pick and then we will discuss feats and such-
Also what level are you starting at and what sort of cash level and magic items will you have acess to?
| AlQahir |
Also what level are you starting at and what sort of cash level and magic items will you have acess to?
standard cash and we'll be starting at level three.
IOT7FV is super cheesy. That said, I can't really recommend any other Complete PrC for anything
Is it not a good class? It seemed to go well with my chromatic theme.
And thanks for the quick responses
| AlQahir |
ok level three, so is infernal good with you as your blood line? If so should we build you sorceror based on charm spells, a bit of blast and social problem solving? if so we can start with feats and spells, otherwise tell me what you want changed and well build that.
I was originally thinking of going the arcane route, just cause the whole infernal flavor wasn't what I was after. That said though I like where you are going with infernal, so I will consider both options. Not really interested in any of the other bloodlines.
But, that's kind of the definition of 'cheesy' in rp circles. The class is way way way more powerful than going straight classed. The only PrC in the whole 3.5 that might be more powerful is the 3.5 Icantatrix.
Never heard of the Incantrix, but I always thought the war weaver was a pretty powerful PrC.
| AlQahir |
And did my arguement for elf or human not half and half convince you? if so ill post a full elf infernal lv 3 sorceror build option in a couple minutes. Actually ill post a human one first then well see.
Sure I'd love to see an elf build. I know they don't get the Cha bump, but that seems like a silly reason not to play a class.
| kwiqsilver |
Do you have any idea what type of creatures you'll be going up against mostly? (E.g. is it an undead themed game?) If you're not going to be spending a lot of time with things that are immune to charm or necromancy spells, I'd recommend taking the spell focus and greater spell focus feats in one (or both) of those schools and taking several of the save or die (finger of death, wail of the banshee, rebuke (Spell Compendium) etc.) and save or become useless (feeblemind, blindness/deafness, hold person, etc.) spells. These spells give you quite a bit of battlefield control.
If you want to be a blaster (spell focus & greater spell focus in evocation are a must), check out the elemental bloodline. They get some bonus elemental blaster spells and, if you choose air, you can fly eventually.
I wouldn't discount the halfling. With the charisma bonus, they make great sorcerers. And if you plan to be a ray slinger, the bonus to dexterity, and the size bonus to hit and armor class are nice. But I don't recommend playing a race for the bonuses. Play whichever one fits your theme best.
| AlQahir |
Do you have any idea what type of creatures you'll be going up against mostly? (E.g. is it an undead themed game?) If you're not going to be spending a lot of time with things that are immune to charm or necromancy spells, I'd recommend taking the spell focus and greater spell focus feats in one (or both) of those schools and taking several of the save or die (finger of death, wail of the banshee, rebuke (Spell Compendium) etc.) and save or become useless (feeblemind, blindness/deafness, hold person, etc.) spells. These spells give you quite a bit of battlefield control.
Our GM has been pretty terse thus far as to what we'll actually be facing, so I can't be too specialized, just general crowd control and damage.
I wouldn't discount the halfling. With the charisma bonus, they make great sorcerers. And if you plan to be a ray slinger, the bonus to dexterity, and the size bonus to hit and armor class are nice. But I don't recommend playing a race for the bonuses. Play whichever one fits your theme best.
I have no real wish to be a hafling for aesthetic reasons, I've never really found them an interesting race to play. As far as rays go I think they'll be a part of my arsenal, those and chromatic based damage and control (Prismatic wall, sphere, color spray, and there were a couple color blasts in the compendium that were really cool too.
Any particullar spells or feats I should avoid?
| Alex B. |
Ok Here is my first Idea
Human Infernal Bloodline and hes a bit of a skiller for a sorceror 2+1+1 so the whole social role thing is possible with your huge charsima and diplomacy as a class skill.
str:8 Fort: +2
dex:14 Ref: +3
con:12 Will: +2
int:12
wis:8
cha:16+2
Feats:, Dodge, Combat casting imp ini, (spell penetration from bloodline feat later) also if your going to take lots of rays, take weapon focus ray.
1st level spells: i would definetly take: charm person, i also highly recoment ray of enfeeble ment. (in the group i GM one of my players is an elemental bloodline sorcero and he took it at first level and still uses it now at 6th all the time its just an awesome debuff against boss style big oponents) also consider: color spray, ray of clumsines,targeting ray, and if you must have direct damage at this level, magic missile, or ray of flames.
specieal abilities: save dc +2 on charm spells, corupting touch 7times per day, and resist fire 5
| Alex B. |
And here is an elf build taking the whole ray ranged touch thing to the next level. Less diverse than the human build, less skill less well balanced stats, but really good at what he does. the bigesset downsides are the 7 str and 17 cha but next level up he gets a stat boost and then you have 18 cha.
Str: 7 fort +1
Dex: 14+2 elf ref +4
con:13-2 elf will +2
int:10+2 elf
wis:8
cha:17
Feats: wep focus ray, dodge,spell focus: enchantment
spells: Charm person, ray of enfeeblement, mage armour , for example
specieal abilities: save dc +2 on charm spells, corupting touch 6 times per day, and resist fire 5 and dont forget the elven magic bonus and the +2 persception, also this guy has an armour class of 14/18 in mage armour and still 14 vs touch spells. And as soon as you can buy one get a mithril buckler or light shielf, you dont need a shield proficiency since if its mithril the penalties are zero.
mage armour and shield are always awesome spells, never take summon monster spells till you are level 5-6 at least an then take the best one you can , before that they are just a waste of breath.
Hope all this helps you along.
| AlQahir |
Ok Here is my first Idea
Human Infernal Bloodline and hes a bit of a skiller for a sorceror 2+1+1 so the whole social role thing is possible with your huge charsima and diplomacy as a class skill.
str:8 Fort: +2
dex:14 Ref: +3
con:12 Will: +2
int:12
wis:8
cha:16+2Feats:, Dodge, Combat casting imp ini, (spell penetration from bloodline feat later) also if your going to take lots of rays, take weapon focus ray.
1st level spells: i would definetly take: charm person, i also highly recoment ray of enfeeble ment. (in the group i GM one of my players is an elemental bloodline sorcero and he took it at first level and still uses it now at 6th all the time its just an awesome debuff against boss style big oponents) also consider: color spray, ray of clumsines,targeting ray, and if you must have direct damage at this level, magic missile, or ray of flames.
specieal abilities: save dc +2 on charm spells, corupting touch 7times per day, and resist fire 5
I really like this build. I wasn't even considering infernal, so thanks for pointing that out to me. Thanks for all the help.
Brutesquad07
|
You know, I like weapon focus, but it is a +1 to hit and I prefer to (admittedly burn) an extra feat and get Precise shot to remove that -4 for firing into melee when using a ray build. That being said, I have heard all the arguments for and against. The key is probably what the other PC's are. If you have a lot of melee then Precise shot will be invaluable. Also, the side of the fence your DM is on regarding if Point Blank Shot works with Spells or not can help swing the decision to.
Point Blank Shot, Precise Shot