PDK's CoT campaign: First Impressions Die Roll Results


Play-by-Post

Liberty's Edge

M Native Outsider Tradesman 3, Artsy 4, Parent 3

PDK,
Here are the random die roll results you asked for:

Knowledge Nobility to have some juicy rumours to trade: 1d20 + 14 ⇒ (9) + 14 = 23
Knowledge Nobility to know what to entice the general with: 1d20 + 14 ⇒ (4) + 14 = 18

Cheers!

EDit: STupid crappy dice roller! :P
Edit 2 added your bonuses from PM

Liberty's Edge

M Native Outsider Tradesman 3, Artsy 4, Parent 3

First impression rolls to make a good impression. Used Elixer to make the first impression roll, then I'll speak to the general in that same hour.
Bonus Breakdown 2 ranks diplomacy, 2 for being a noble, 2 for the right clothes, 10 for the elixer= +16
Being announced as we enter: 1d20 + 16 ⇒ (9) + 16 = 25
Talking to the general: 1d20 + 16 ⇒ (1) + 16 = 17(does not include any bonuses for previous check to find out what to talk to him about)

[edit] I think the dice roller is broken. It only counts to 9!

Sovereign Court

Xuttah wrote:

PDK,

Here are the random die roll results you asked for:

Knowledge Nobility to have some juicy rumours to trade: 1d20 + 14
Knowledge Nobility to know what to entice the general with: 1d20 + 14

Cheers!

EDit: STupid crappy dice roller! :P
Edit 2 added your bonuses from PM

1d20 + 0 ⇒ (13) + 0 = 13

1d20 + 0 ⇒ (18) + 0 = 18
1d20 + 0 ⇒ (11) + 0 = 11
1d20 + 0 ⇒ (11) + 0 = 11
1d20 + 0 ⇒ (8) + 0 = 8
1d20 + 0 ⇒ (10) + 0 = 10
1d20 + 0 ⇒ (18) + 0 = 18
1d20 + 0 ⇒ (10) + 0 = 10
1d20 + 0 ⇒ (1) + 0 = 1
1d20 + 0 ⇒ (9) + 0 = 9
1d20 + 0 ⇒ (8) + 0 = 8
1d20 + 0 ⇒ (19) + 0 = 19
1d20 + 0 ⇒ (10) + 0 = 10
1d20 + 0 ⇒ (11) + 0 = 11
1d20 + 0 ⇒ (13) + 0 = 13
1d20 + 0 ⇒ (11) + 0 = 11
1d20 + 0 ⇒ (14) + 0 = 14
1d20 + 0 ⇒ (16) + 0 = 16
1d20 + 0 ⇒ (9) + 0 = 9
1d20 + 0 ⇒ (14) + 0 = 14
1d20 + 0 ⇒ (17) + 0 = 17
1d20 + 0 ⇒ (19) + 0 = 19
1d20 + 0 ⇒ (13) + 0 = 13
1d20 + 0 ⇒ (20) + 0 = 20
1d20 + 0 ⇒ (13) + 0 = 13
1d20 + 0 ⇒ (17) + 0 = 17
1d20 + 0 ⇒ (6) + 0 = 6
1d20 + 0 ⇒ (7) + 0 = 7
1d20 + 0 ⇒ (15) + 0 = 15
1d20 + 0 ⇒ (2) + 0 = 2

(testing dice roller..)

Average: 12.1, using a statistical sample of N=30 (recommended minimum)

Probability average = (20 + 1) / 2 = 10.5

Therefore my sample yielded slightly higher than the probable average... you guys are good to go! :)

Sovereign Court

Xuttah wrote:

PDK,

Here are the random die roll results you asked for:

Knowledge Nobility to have some juicy rumours to trade: 1d20 + 14 = (9) + 14 = 23
Knowledge Nobility to know what to entice the general with: 1d20 + 14 = (4) + 14 = 18

Cheers!

EDit: STupid crappy dice roller! :P
Edit 2 added your bonuses from PM

MAJOR SPOILERS FROM HERE ON END: COT PLAYERS NOT IN MY CAMPAIGN, X THAT WINDOW IF YOU HAVEN'T PLAYED THIS YET!!!!

1) You indeed possess some juicy rumours to trade about various minor noble houses in Westcrown, and you know that Eirtein Oberigo loves such juicy gossip... You also know that Sascar likes her wine... Although everyone knows the Mayor is a fan of the theatre and the arts, you know that he also would react favorably to anyone making impromptu (good) performances in his presence.

2) You know the General loves war talk, especially battles and naval tactics. A proper show of such knowledge can be achieved via DC 20 knowledge history or profession sailor.

Sovereign Court

First impression rolls to make a good impression. Used Elixer to make the first impression roll, then I'll speak to the general in that same hour.
Bonus Breakdown 2 ranks diplomacy, 2 for being a noble, 2 for the right clothes, 10 for the elixer= +16
Being announced as we enter: 1d20 + 16 = (9) + 16 = 25

MORVIUS FIRST IMPRESSION = 25
Mayor ------------ success
Crosael ---------- success
General ---------- fail
Chammady --------- fail
Eirtein ---------- success
Sascar ----------- success

Talking to the general: Diplomacy 1d20 + 16 = (1) + 16 = 17 (does not include any bonuses for previous check to find out what to talk to him about)

General: Sense Motive 1d20 + 10 ⇒ (13) + 10 = 23 beats Morvius' 17, hence no gossip gained (even if Morvius' war talk is successful).

Sovereign Court

MINGLING SCHEDULE
(PC to make Bluff or Diplomacy vs. NPC Sense Motive)

Course \ PC :: Morvius :: Targar :: Gelly :: Andwise
1 :: General(F) :: ? :: ? :: ?
2 :: ? :: ? :: ? :: ?
3 :: ? :: ? :: ? :: ?
4 :: ? :: ? :: ? :: ?
5 :: ? :: ? :: ? :: ?
6 :: ? :: ? :: ? :: ?

Legend:
(F) = Failed to acquire gossip;
(G) = Gossip acquired!

NOTE: some NPCs leave early!!!
General only available for courses 1 and 2
Crosael only available for courses 1 through 3
Chammady only available for courses 1 through 4

ALSO: Calseinica, Delour and Robahl are also present... if a PC spends a course discussing with either of them, they obtain some gossip AUTOMATICALLY (no rolls required as the PCs know them already... ideal for low Diplomacy characters)


Um, doesn't this thread belong under play-by-post?

Paizo Employee Chief Technical Officer

FarmerBob wrote:

Um, doesn't this thread belong under play-by-post?

Yep. Moved.

Liberty's Edge

M Native Outsider Tradesman 3, Artsy 4, Parent 3

Since no-one is biting, my list is as follows:
2 Chammady Drovenge 1d20 + 6 ⇒ (11) + 6 = 17
3 Crosael 1d20 + 6 ⇒ (13) + 6 = 19
4 Calseinica -auto
5 Mayor (he should be half in the bag by now) 1d20 + 6 ⇒ (18) + 6 = 24
6 Robahl -auto

Sovereign Court

Xuttah wrote:

Since no-one is biting, my list is as follows:

MORVIUS DIPLOMACY
2 Chammady Drovenge 1d20 + 6 = (11) + 6 = 17
3 Crosael 1d20 + 6 = (13) + 6 = 19
4 Calseinica -auto
5 Mayor (he should be half in the bag by now) 1d20 + 6 = (18) + 6 = 24
6 Robahl -auto

NPC SENSE MOTIVE

2 Chammady Drovenge 1d20 + 0 ⇒ (6) + 0 = 6[Morvius wins]
(After Morvius talks to her, she smiles, rises and say "It's not often that one gets to eat dinner with upcoming legends. Will you excuse me." And with these tentalizing words, she is gone.)
3 Crosael 1d20 + 9 ⇒ (11) + 9 = 20 [Morvius fails]
4 Calseinica -auto
(She clings to Gelly all night, referring to him as "Her Larazod", which pleases the nobles to no end, and they cling their spoons to their wine flutes several times to beg for the duo to give them yet another passionate kiss. "They REALLY look like they're in love!!" says a pampered middle-aged lady between two puff to her neck from her expensive perfume dispenser... talking to her you think you might have problem ditching her whenever comes the time to sneak off and explore... she's loud, and even moreso now in her hammered state)
5 Mayor (he should be half in the bag by now) 1d20 + 5 ⇒ (19) + 5 = 24 [Morvius wins]
(Between sips of wine, Lord-Mayor Aberian Arvanxi manages to turn enough of his attention away from his guests and servants to tell Morvius, "These past few days have been... tiresome. Phantoms and gremlins have taken residence in my house, it seems. Lights, fireplaces, hot water, and other amenities are acting up... it's a if some sort of magical pest or mischievous spirit has gotten into the works.")
6 Robahl -auto
(The director is at the center of attention, so it's hard to have a decent conversation with him. He warns you sternly that the food and drink here are potent, and that you should consume in moderation if you want to make it to the end of the gala... he then notices that it's almost the end of the gala and that you're cold sober. "Well done Morvius! you are seemingly my match tonight in the grand exercise of keeping one's wits about. A pity you could not show such discipline during the rehearsals. Oh well, cheers," he downs what's left of his wine and starts cleaning his monocle... then slumps to the ground in a drunken stupor.)

Liberty's Edge

M Native Outsider Tradesman 3, Artsy 4, Parent 3

4 -Morvius will glower at any mention of a relationship between Gellius and and Calsenica. By the end of the evening, he will have become completely dissilusioned with the young actress and will only maintain an arm's length relationship with her. He will also suggest that she enjoy the final course to get her out of the way for our later endeavours.

6 -I'll make sure that he gets to his quarters safely and whatever attendants he has are alerted to his condition.

Seems like my efforts are largely wasted then...

Sovereign Court

MINGLING SCHEDULE UPDATE 1
(PC to make Bluff or Diplomacy vs. NPC Sense Motive)

Course \ PC :: Morvius :: Targar :: Gelly :: Andwise
1 :: General(F) :: Delour(G) :: Crosael :: Robahl(G)
2 :: Chammady(G) :: Delour(G) :: General :: Crosael
3 :: Crosael(F) :: Delour(G) :: Mayor :: Sascar
4 :: Calseinica(G) :: Eirtein :: Delour(G) :: Robahl(G)
5 :: Mayor(G) :: Delour(G) :: Sascar :: Eirtein
6 :: Robahl(G) :: Delour(G) :: Eirtein :: Mayor

Legend:
(F) = Failed to acquire gossip;
(G) = Gossip acquired!

FIRST IMPRESSIONS
TARGAR 1d20 + 0 ⇒ (2) + 0 = 2
GELLY 1d20 + 10 ⇒ (7) + 10 = 17
ANDWISE 1d20 + 5 ⇒ (6) + 5 = 11

Sovereign Court

FIRST IMPRESSIONS
TARGAR 2 / --
GELLY 17 / Mayor, Sascar
ANDWISE 11 / --

Targar vs. Eirtein: Targ 1d20 + 0 ⇒ (8) + 0 = 8; Eirt 1d20 + 5 ⇒ (15) + 5 = 20

Gelly vs. Crosael: Gelly 1d20 + 10 ⇒ (11) + 10 = 21; Cros 1d20 + 11 ⇒ (14) + 11 = 25
Gelly vs. General: Gelly 1d20 + 10 ⇒ (20) + 10 = 30; Gen 1d20 + 8 ⇒ (11) + 8 = 19
Gelly vs. Mayor: Gelly 1d20 + 14 ⇒ (3) + 14 = 17; Mayor 1d20 + 7 ⇒ (2) + 7 = 9
Gelly vs. Sascar: Gelly 1d20 + 14 ⇒ (9) + 14 = 23; Sas 1d20 - 1 ⇒ (8) - 1 = 7
Gelly vs. Eirtein: Gelly 1d20 + 10 ⇒ (18) + 10 = 28; Eir 1d20 + 3 ⇒ (15) + 3 = 18

Andwise vs. Crosael: And 1d20 + 5 ⇒ (17) + 5 = 22; Cros 1d20 + 10 ⇒ (14) + 10 = 24
Andwise vs. Sascar: And 1d20 + 5 ⇒ (4) + 5 = 9; Sas 1d20 + 1 ⇒ (13) + 1 = 14
Andwise vs. Eirtein: And 1d20 + 5 ⇒ (18) + 5 = 23; Eir 1d20 + 4 ⇒ (4) + 4 = 8
Andwise vs. Mayor: And 1d20 + 5 ⇒ (5) + 5 = 10; Mayor 1d20 + 4 ⇒ (5) + 4 = 9

MINGLING SCHEDULE UPDATE 2

Course \ PC :: Morvius :: Targar :: Gelly :: Andwise
1 :: General(F) :: Delour(G) :: Crosael(F) :: Robahl(G)
2 :: Chammady(G) :: Delour(G) :: General(G) :: Crosael(F)
3 :: Crosael(F) :: Delour(G) :: Mayor(G) :: Sascar(F)
4 :: Calseinica(G) :: Eirtein(F):: Delour(G) :: Robahl(G)
5 :: Mayor(G) :: Delour(G) :: Sascar(G) :: Eirtein(G)
6 :: Robahl(G) :: Delour(G) :: Eirtein{G) :: Mayor(G)

Targar learns this:
Delour: "Crosael is missing a servant today. The servant apparently stole something valuable from the manor."

Gelly learns this:
General: "Rumor? no. There is indeed a pit fiend imprisoned deep under Aberian's folly; a gift years ago from the House of Thrune and the source of the manor's extravangances such as the hot water and self-lighting fireplaces. Escape? no. Andoran is more likely to reclaim Cheliax's respect than that devil is to find a way out of its Thrune-built cage."
Sascar: "Arvanxi has a sick, deformed son. Poor man!! According to a source, the child lives in a secret room in the attic."
Eirtein: "Aberian's Folly consists of three distinct regions: manor itself, dungeons below, and the manor vaults named the Asmodean Knot. The Knot, unlike the rest of the manor and the Nessian Spirit, is said to be contained wholly in a pocket dimension accessed from a special mirror hidden somewhere in the house."

Andwise learns this:
Eirtein: "The guardians of the Asmodean Knot are likely to be a mix of devils and shadowy undead, if rumors hold true. Whether or not this bespeaks a link between the Asmodean Knot and the shadow beasts that prowl Westcrown at night, I cannot say."

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