| FarmerBob |
I'm still months away from running this encounter, but I'm trying to get my arms around some of the logistics.
The alternative is to go by boat. I don't think the party will want to hire sailors or have anyone else know what they are up to, although I could see them enlist some Children of Westcrown. This really limits their choices to something like a rowboat or raft. A rowboat seems most likely. That will seat 2-3 people, so a typical party will need two. A rowboat can move at 1.5 miles per hour, so it will take 2 hours to get there, and another 2 hours to return.
How do people plan to handle the travel to the door?
Looks like a typical rowboat is 8-12 feet long and from a bit of searching, a 10 foot rowboat is about 3 feet wide.
Should you consider a PC squeezed at that point, since they don't have full range of motion in the rowboat?
Seated in a rowboat, they should be denied their Dex. What about if they stand? What kind of checks should they make to retain their Dex and not fall overboard or capsize the boat?
What about shadow attacks? Seems like the best thing for them is to make touch attacks through the bottom of the boat. PCs would have total concealment, but the shadows would have total cover except vs. readied actions. The shadows aren't geniuses, but they aren't mindless either.
What about PC attacks against shadows attacking that way? Seems like there's a significant risk of damaging the boat (I'm looking at you, half-orc barbarian with a great axe). How would you handle collateral damage and the possibility of them sinking their own boats?
I'm hesitant to change the distance from the scale of the map, although the adventure was written before the map was given a scale, so the author likely didn't expect it would cause nearly so much grief for the party.
How do people plan to deal with this segment?
James Jacobs
Creative Director
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The distance problem is something I wrestled with throughout all of Council of Thieves. Unfortunately, the map scale I ended up going with in "What Lies in Dust" is wrong.
I would recommend sticking with the actual distance of 100 yards off shore.
As for how to get there...
| FarmerBob |
I would recommend sticking with the actual distance of 100 yards off shore.
Thanks. Guess I hadn't considered option 3, which is to use the new scale for the distance between Westcrown and Wart Rock, and then go with 100 yards from there. I really like that because it preserves the integrity of the map. I'm sure I'd catch hell if it took them 10 minutes to row that distance now, and then later that same distance on the map took 2 hours to walk.
I also like that they are now faced with a few more logistical decisions on how to get to Wart Rock, and some tactical choices for what to do once they get there. And I've got a few more options for if/when I apply a beatdown...
CapeCodRPGer
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We just played this last night. I ruled that because of the PCs fame from the play, and they are starting to get a rep with the children of westcrown, they had no issue borrowing a small boat from one of the people involved with the CoT.
None of the playes thought about water walk, fly or water breathing.