Khairn
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Hey all!
I have a new campaign starting up tonight. I'm preparing my GM reference cards, and I'm looking for ideas of good stuff to have my players put on them. Beyond the essentials and obvious of name, HP, Armor, and saves, what do you guys find helpful on your reference cards?
In addition to what you already included, I have them list their movement, vision, and those skills that could have a direct impact on either combat or interaction with NPC's. This would be Perception, Bluff, Diplomacy, Sense Motive and Stealth.
The reason why I like to have these totals is that I'll often ask the players to make a roll but not tell them what its for. Since I do this at random times for no reason at all, as well as when I don't want to give away whats taking place (like when an NPC is lying)this makes the players nervous and keeps them on their toes.