Dual Class feats


Homebrew and House Rules


I had an idea the other day about creating a list of feats that you can only get by dual classing. Here are some ideas of what I was thinking. Please keep in mind that they are just ideas and not supposed to appear balanced at all. Does anyone like this idea? Should I put some effort into making a good list of these that seems fair, etc?

Kawarimi no Jutsu (yes from naruto, bite me) - REQ: 3 Rogue, 3 Illusion wizard. 3x per day, you can switch places with another nearby object at the exact moment when you would take damage from a melee strike, and then make one sneak attack. The object must be your size or one lower, and no more or higher. The opponent striking you must succeed a spot check to avoid being flanked by your counterattack.

Will sword - REQ: 10 monk, 8 fighter, weapon feats on longsword. You hold the hilt of a longsword with no blade, and an invisible blade of pure will forms upon it. This blade bypasses (some reasonable amount of) damage reduction and completely ignores all non-magical armor, shields, and weapons. As long as you can find something to hold onto that is reasonably similar to a hilt, this sword cannot be taken from you.

Chaos mind - 4 monk, 4 barbarian. When raging, you become immune to all mind affecting spells and effects. Instead, you become unable to distinguish friend from foe and must attack a random nearby target every round, starting with the closest. There is a 1/4 chance every round that you will change targets to another random opponent. You do 1.5 times damage while in this mode.

Call Radiation - 5 evoker, 5 druid. You can change the type of damage of any elemental spell to nonelemental radiation/entropy damage. This damage ignores damage reduction, but only does 2/3 of the normal damage.

Shuriken Mastery - 3 monk, 2 rogue. You can apply bow feats to shuriken instead.

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