| Tiger Lily |
My math seems to have escaped me. The chart at the end gives Rewards / Citizens saved, however it gives a total max possible of 3600 while my addition only bring it to 2800 in my first readthrough. I note that 2800 is the high end of the "third tier" amount, so is the idea that the DM uses the side bar suggestions to make more encounters to carry it over into "fourth tier", or am I missing a body count somewhere?
Here's what I'm seeing in my first readthrough:
Hungry Dead- 200
Color of Death- 700
Plague Rats- 400
Vanishing Virtuoso- 500
Cure - 1,000
=2800
| Gamer Girrl RPG Superstar 2011 Top 32 |
My math seems to have escaped me. The chart at the end gives Rewards / Citizens saved, however it gives a total max possible of 3600 while my addition only bring it to 2800 in my first readthrough. I note that 2800 is the high end of the "third tier" amount, so is the idea that the DM uses the side bar suggestions to make more encounters to carry it over into "fourth tier", or am I missing a body count somewhere?
Here's what I'm seeing in my first readthrough:
Hungry Dead- 200
Color of Death- 700
Plague Rats- 400
Vanishing Virtuoso- 500
Cure - 1,000=2800
Add the following:
Curing Brienna = 1
Any incidental cures the party does throughout the days = #
Those will push the numbers over the cusp :)
And if you add in the optional encounters (Merciless Way Massacre and Burn Up the Dead from the Side Bar) you can add additional numbers there. I added 100 for Merciless Way and 250 for Burn Up the Dead.
Hope that helps!
| Scott Betts |
Tiger Lily wrote:My math seems to have escaped me. The chart at the end gives Rewards / Citizens saved, however it gives a total max possible of 3600 while my addition only bring it to 2800 in my first readthrough. I note that 2800 is the high end of the "third tier" amount, so is the idea that the DM uses the side bar suggestions to make more encounters to carry it over into "fourth tier", or am I missing a body count somewhere?
Here's what I'm seeing in my first readthrough:
Hungry Dead- 200
Color of Death- 700
Plague Rats- 400
Vanishing Virtuoso- 500
Cure - 1,000=2800
Add the following:
Curing Brienna = 1
Any incidental cures the party does throughout the days = #
Those will push the numbers over the cusp :)
We're talking about making up for 799 disease cures over the course of a couple weeks' time, at max. If the entire party was filled with single-class druids and clerics, their spells alone could only cure a dozen or so people per day, max. And that's only if they prepare no other 3rd level spells for, y'know, adventuring. Let's say the disease progresses for two weeks. That's only 168 people saved. Then let's say that the party spends ALL of its gold on wands of remove disease. Ignoring the fact that the wands' creation would take up half of the duration of the adventure, each, you could manage a maximum of five such wands with the amount of money the PCs should have at that point. That's an additional 250 people saved. That brings us to 318 saved, out of a needed 799. Even accounting for a handful of additional people not getting sick because of the reduced number of infected persons on the street due to the party's actions, that still doesn't get us to where we need to be. And the above figures are all ridiculous overestimates of the party's abilities. In all likelihood they'll only be able to incidentally save a handful of people per day, as their resources will instead be rightly spent on adventuring (which, as it turns out, saves more infected people that sitting in a temple all day tossing out remove disease spells).
I think it's pretty clear that there are some missing figures here.
Brutesquad07
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James has mentioned in another thread (can't seem to find it right now) that the last tier is for Parties who go above and beyond. If they come up with some way to save more people, or the DM throws more opportunities at the party to save people. My parties both did things to be proactive in saving more people than they would have if they had merely done what was put before them and waited for the results to come in, so they both got the extra reward.
| Gamer Girrl RPG Superstar 2011 Top 32 |
Savoirs of the City, the topmost reward, requires 2801-3600 folks saved. If the party succeeds in ALL the listed events, and rescues Brienna, that's 2801 folks, completely doable with no additional side treks or missing numbers. Having a five member party, I added two side treks and some lives saved there to cover extra XP.
There are also all the folks that are in the hospice, which adds up to another 91 possible lives saved:
6 in the waiting room
62 in the Upper Wards
15 Varisians in the Experimentation Ward
2 in the Operating Room
5 in the Patient Cells
and Ruan Mirukova.
So, no, I don't think there are any big numbers missing, the numbers add up to 2892 without bothering to cure a single extra person.
| Terok the Sly |
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The 2801-3600 was my understanding as well, but my party went above that anyways. The cleric set up a ward himself to help the infected along with several other low level clerics from his church. They then went to magnimar and bought a couple of wands of cure disease (to save the ones whom they couldn't help through their heal checks) as well as using the cure (they helped to get more alchemists working on it) when it was found to hundreds that came into his ward.