Rogue / Monk Questions and Comments


Rules Questions


Hope this is the right message board for this...

I am planning on running a halfling rogue in an upcoming campaign. I typically build melee rogues (since flanking is the only way to get sneak attack easily and consistently) and I usually go the two-weapon fighting route since more attacks means more chances of hitting with sneak attack damage. I have thought about dipping into other classes like monk, fighter or barbarian, especially to gain some extra feats and mitigate some of the shortcomings of halfings (like weapon damage, speed). I would likely take 3 levels of rogue and then a single level of another class, before returning to rogue. I am pretty clear on the benefits of a level of fighter and barbarian, but I have some questions, and would like to get some opinions about the rogue/monk.

The monk seems like a really good fit at first glance. +2 to all saves is great, unarmed strike gets me a d4 damage die, which is as good as fighting with two rapiers, and stunning fist seems like a great fit since it sets up sneak attack perfectly (although I see it may be situational).

My two big questions now are:
1. will I get two feats with my monk level (that is what it looks like to me)

2. I am confused about how flurry of blows will affect my attack bonus. If I wanted to make two unarmed attacks in lieu of attacking with two different weapons, would the -1/-1 “attack bonus” from flurry of blows stack with the normal penalties for TWF. Or, could I make two unarmed attacks per round with only the –1/-1 penalty?

I would also be interested in general comments about the rogue/monk concept, especially if one chooses to play a halfling.

Thanks.


Nick Triplett wrote:

Hope this is the right message board for this...

I am planning on running a halfling rogue in an upcoming campaign. I typically build melee rogues (since flanking is the only way to get sneak attack easily and consistently) and I usually go the two-weapon fighting route since more attacks means more chances of hitting with sneak attack damage. I have thought about dipping into other classes like monk, fighter or barbarian, especially to gain some extra feats and mitigate some of the shortcomings of halfings (like weapon damage, speed). I would likely take 3 levels of rogue and then a single level of another class, before returning to rogue. I am pretty clear on the benefits of a level of fighter and barbarian, but I have some questions, and would like to get some opinions about the rogue/monk.

The monk seems like a really good fit at first glance. +2 to all saves is great, unarmed strike gets me a d4 damage die, which is as good as fighting with two rapiers, and stunning fist seems like a great fit since it sets up sneak attack perfectly (although I see it may be situational).

My two big questions now are:
1. will I get two feats with my monk level (that is what it looks like to me)

2. I am confused about how flurry of blows will affect my attack bonus. If I wanted to make two unarmed attacks in lieu of attacking with two different weapons, would the -1/-1 “attack bonus” from flurry of blows stack with the normal penalties for TWF. Or, could I make two unarmed attacks per round with only the –1/-1 penalty?

I would also be interested in general comments about the rogue/monk concept, especially if one chooses to play a halfling.

Thanks.

1)No. you Do get a feat as a first level monk, but that will (from the bolded portion) be your 4th level as a character. You do get stunning fist free through so I guess that would count.

To clarify, your first level of monk gives you a) stunning fist and b) another feat from the limited ones listed.

2) your flurry of blows is a limited and specialised version of 2 weapon fighting, which means it functions exactly like 2WF but only under certain circumstance (no armour, no shieldd, unencumbered etc, using monk weapons etc)
Effectively you would calculate it as:

BAB from rogue (+2 at 3rd level) + monk level (+1) then add 2weapon fighting penalties (-2/-2) giving you 2 strikes, each at +1. Notably when using flurry of blows (as oposed to a regular instance of 2wf) you use your monk level in place of your monk BAB.

General comments: I weep for any fighting class that has to suffer the damage drop. The extra precision damage is compensatory, when it should be bonus. I heartilly reccommend using shuriken on flat footed opponents at early levels, that way the +1d6 damage makes them very exceptionally sweet, though keeping them flat footed my be an issue.

as for rogue monk combo's. I like them in principle. I use it when I want to whip out a 'ninja foe'. PC's can rip through them fairly swiftly but it still feels like they are killing ninjas. the 1/1 build gives them 0 BAB an average 8 HP but they have a bunch of attacks that can come out of left field (Stunning fist/sneak attack combo looks wicked in practise).

Batts

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