Darths and Droids webcomic finally gets to grips with grapple rules


Comics


Darths and Droids (in which all six STAR WARS movies are recast as a science fiction roleplaying campaign) is one of the funniest things I've read recently, simply for the way it's made the Star Wars prequel trilogy extremely entertaining (and actually made Jar-Jar a worthwhile character). The only real criticism is that it's a little slow moving, taking 350 strips just to get to the end of Attack of the Clones.

However, it made up for it today. After the GM has teased/threatened the audience and the players with using the grapple rules several times before, in the latest episode they are unleashed without mercy by a stand-in DM (the player who normally plays R2, coincidentally explaining why R2 has gained the ability to fly out of nowhere).

The standard comic is amusing enough. But then there's the extended edition which features the full, unedited dice-rolling and grapple actions. It's exaggerated for comic effect, but seriously, I've seen (and, thankfully only once, run) combats that went like this.

"No! This is all one sub-round!"


I understand the prequels much better now.


I agree-- this author is making much more sense than Lucas did.

"Jar Jar, you're a genius!"


Werthead wrote:

Darths and Droids (in which all six STAR WARS movies are recast as a science fiction roleplaying campaign) is one of the funniest things I've read recently, simply for the way it's made the Star Wars prequel trilogy extremely entertaining (and actually made Jar-Jar a worthwhile character). The only real criticism is that it's a little slow moving, taking 350 strips just to get to the end of Attack of the Clones.

However, it made up for it today. After the GM has teased/threatened the audience and the players with using the grapple rules several times before, in the latest episode they are unleashed without mercy by a stand-in DM (the player who normally plays R2, coincidentally explaining why R2 has gained the ability to fly out of nowhere).

The standard comic is amusing enough. But then there's the extended edition which features the full, unedited dice-rolling and grapple actions. It's exaggerated for comic effect, but seriously, I've seen (and, thankfully only once, run) combats that went like this.

"No! This is all one sub-round!"...

Yes, our regular DM kept asking "Have any of you seen this?" After reading your post I started viewing the strips, and just today finished with #348. I'm just surprised Pádme/Jim hasn't already called for the casting of "Summon Bigger Fish" to help her with whatever.

Silver Crusade

As this seems to be teh default D&D thread:

Of course the reactions just raise more questions. I'm guessing he was on a stress-induced walkabout.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Mikaze wrote:

As this seems to be teh default D&D thread:

** spoiler omitted **

Of course the reactions just raise more questions. I'm guessing he was on a stress-induced walkabout.

I LOVED this one!

My personal suspicion is he finally acknowledged to himself he really didn't want to become a doctor...

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