Ettercap Noose: grapple or tie up?


Rules Questions


Hello from France
I have had a problem with one trap of the Ettercap: the Noose
It is vritten
effect: +15 CMB check (grapple)
Yes, okay but when one of my PJ has been "grappled" by the trap, how should he escape?
I have no CMD for the trap: may i use the Ettercap CMD?...but the CMB of the Ettercap +5 is less stronger than those of its trap +15, so Ettercap 's CMD 18 should be less than the trap's CMD (??).

Or should i see the PJ trapped is tie by a "rope", so break DC 23 or escape artist 20+CMB ettercap, or 2hp to cut so just a standard action for another PJ: not a real threat for PJ...


Anyone have a guess at this one? I'm curious, now that it's been brought up.

Looks like just an oversight, unfortunately. Not sure there is an answer.


Similarly, the feather token (whip) magic item doesn't have a CMD listed either. In both cases, I'd make CMD = 10 + CMB (for simplicity's sake).


hogarth wrote:
Similarly, the feather token (whip) magic item doesn't have a CMD listed either. In both cases, I'd make CMD = 10 + CMB (for simplicity's sake).

That's too bad. I wonder if the devs have answered the feather token issue. It was a pretty popular/important item in 3.5's day, seems not-unreasonable that we might hear from James.

There are a fair number of issues like this one not addressed in the errata. Has anyone dev-side announced any plans to publish new errata?

Note to Paizo: I would gladly pay for another Core Rulebook if it were fully errata'd and updated. Mainly because it'd be useful to have, but also because I am eager to give Paizo my money. You guys do good work.

Now fix your sh_t. : P

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