| Raven34 |
are the stats ok?
i will ask some questions, sorry if they have already been asked but i think it is easier if i just ask again to clarify
can i have a cohort? i was thinking a cleric for extra healing (what level?what stats? what equipment?)
also how much starting equipment do pc,s get, and if we have appropiate feats can we buy stuff at half cost
Lord Thasmudyan
|
Looks like someone already went ahead and made a sorcerer. I'll change my class to fighter.
Here's my HP roll:
11d10
Looks good; as to the sorc thing, so far the only character we have who is a sorc is multi classed and only have a few levels in the class, if you are still wanting to play an arcane based character go ahead as there is no full-blown arcane caster except Zurai's Summoner and he has a very limited list of spells
Lord Thasmudyan
|
are the stats ok?
i will ask some questions, sorry if they have already been asked but i think it is easier if i just ask again to clarify
can i have a cohort? i was thinking a cleric for extra healing (what level?what stats? what equipment?)also how much starting equipment do pc,s get, and if we have appropiate feats can we buy stuff at half cost
At this point as the group is going to be pretty full up I would suggest that for the time being we wouldn't need any cohorts, but if we start venting players at some point i wouldn't be opposed to it at that point. All gear for starting game is at full cost even if you have a feat that reduces cost. you have enough gp at the start to buy quite a bit of stuff.
| "Whirlpool" McGoon |
JZ wrote:Looks good; as to the sorc thing, so far the only character we have who is a sorc is multi classed and only have a few levels in the class, if you are still wanting to play an arcane based character go ahead as there is no full-blown arcane caster except Zurai's Summoner and he has a very limited list of spellsLooks like someone already went ahead and made a sorcerer. I'll change my class to fighter.
Here's my HP roll:
11d10
I'll second that -- an arcane trickster is no substitute for a full caster!
| Kjell Frostbeard |
I'll third it. The Summoner's got a pretty nice utility list, but not a lot of versatility, nor many spells per day. I can handle a limited amount of party buffing and battlefield control, but that's really it as far as my spell list is concerned.
Here's my spells known, so other arcane casters can coordinate around it if desired:
0: acid splash, arcane mark, detect magic, light, read magic, mage hand
1st: shield, protection from evil, alarm, grease, identify, expeditious retreat
2nd: barkskin, bear's endurance, blur, haste, see invisibility
3rd: dimension door, fly, wall of ice, dispel magic
4th: dismissal, wall of stone, teleport, baleful polymorph
| "Whirlpool" McGoon |
Likewise, here's McGoon's spell list:
Level 0: Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food & Drink, Read Magic, Stabilize, Mage Hand, Ghost Sound
Level 1: Endure Elements, Protection From Evil, Shield of Faith, Remove Fear, Cure Light Wounds, Obscuring Mist
Level 2: Status, Align Weapon, Cure Moderate Wounds, Lesser Restoration, Silence, Chill Metal, Levitate, Minor Image [DC 25]
Level 3: Invisibility Purge, Prayer, Magic Vestment, Protection from Energy, Quench
Level 4: Death Ward, Freedom of Movement, Spell Immunity, Wall of Ice
Level 5: Plane Shift, Breath of Life, Baleful Polymorph, Telekinesis
Level 6: Heal
Lord Thasmudyan
|
If it's OK, I'll stick with being a fighter. I'm almost done now, just trying to figure out which feats to take.
No worries just go ahead and post the character as soon as he is ready and drop a post in the ooc thread, the plan so far is for the first post for the IC thread to be tomorrow evening. so the sooner the better.