MisterSlanky
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The sewer goblins could barely take on the rogue with a 12 AC in my campaign. I say use them in one of three ways:
1. The XP gain in the sewer is horrible (as stated by Sean himself), so throw a bunch against the PCs as a way to up that CR (and by extension the XP)!
2. Throw them in there as a respite fight. The group might actually enjoy a fight they can win pretty handily.
3. Do what I did and create a climax event in the sewer with the Shrieker patch. If the group sets of the shriekers (which they likely will) send in a horde of about 8 or so goblins from one direction and then sandwich the party between them and a group of Hellknights that show up about a round or two later. Fun will be had!