Bastards sewer goblins....


Council of Thieves

Liberty's Edge

Anyone else these goblins are a little on the weak side, even for goblins? I mean They have 2 dogslicers but not the feats to use two weapons so they get a -6 to each attack? I thought they were too easy. Next time I think I will just give them one dogslicer so the to hit roll will balance out.

Silver Crusade

Pathfinder Adventure Path Subscriber

Note- 1. goblins rarely take sensible attack options. Stupid little freaks. 2. The sewers are a bit of a marathon, and the goblins are not the p.c's main antagonists. More speedbumps between the characters and escape from the far tougher armigers.

Shadow Lodge

The sewer goblins could barely take on the rogue with a 12 AC in my campaign. I say use them in one of three ways:

1. The XP gain in the sewer is horrible (as stated by Sean himself), so throw a bunch against the PCs as a way to up that CR (and by extension the XP)!

2. Throw them in there as a respite fight. The group might actually enjoy a fight they can win pretty handily.

3. Do what I did and create a climax event in the sewer with the Shrieker patch. If the group sets of the shriekers (which they likely will) send in a horde of about 8 or so goblins from one direction and then sandwich the party between them and a group of Hellknights that show up about a round or two later. Fun will be had!

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