Wizard Feats


Homebrew and House Rules


I rather like this one. Wizards get 1 bonus wizard feat every even levels. The bonus feats are as follows.

Consistent Spell: Variable numeric effects are constant (-50% from maximum). Spell Slot 1 level higher. [Used with Empower Spell II, this metamagic feat enables you to cast maximized spells. This combination replaces the Maximize Spell feat.]
Empower Spell I: Increase numerical effects of spell by 25%. Spell Slot 1 level higher.
Empower Spell II (prereq. Empower Spell I): Increase numerical effects of spell by 50%. Spell Slot 2 levels higher.
Empower Spell III (prereq. Empower Spell II): Increase numerical effects of spell by 75%. Spell Slot 3 levels higher.
Empower Spell IV (prereq. Empower Spell III): Increase numerical effects of spell by 100%. Spell Slot 4 levels higher.
Enlarge Spell I: Range is x2. Spell Slot 1 level higher.
Enlarge Spell II (prereq. Enlarge Spell I): Range is x4. Spell Slot 2 levels higher.
Enlarge Spell III (prereq. Enlarge Spell II): Range is x10. Spell Slot 3 levels higher.
Enlarge Spell IV (prereq. Enlarge Spell III): Range is x20. Spell Slot 4 levels higher.
Extend Spell I: Duration is x2. Spell Slot 1 level higher.
Extend Spell II (prereq. Extend Spell I): Duration is x4. Spell Slot 2 levels higher.
Extend Spell III (prereq. Extend Spell II): Increase Duration by 1 step (rounds --> minutes --> 10s minutes --> hours --> half days --> weeks). Spell Slot 3 levels higher.
Extend Spell IV (prereq. Extend Spell III): Duration after increasing by 1 step is x2. Spell Slot 4 levels higher.
Quicken Spell I: Cut casting time by 1 step (½ day --> 1 hour --> 10 minutes --> 1 minute --> full round --> standard --> move --> swift), but no faster than a full round action. Spell Slot 1 level higher.
Quicken Spell II (prereq. Quicken Spell I): Cut casting time by 2 steps, but no faster than a standard action. Spell Slot 2 levels higher.
Quicken Spell III (prereq. Quicken Spell II): Cut casting time by 3 steps, but no faster than a move action. Spell Slot 3 levels higher.
Quicken Spell IV (prereq. Quicken Spell III): Cut casting time by 4 steps, but no faster than a swift action. Spell Slot 4 levels higher.
Widen Spell I: Increase numerical measurements of area by 1/3. Spell Slot 1 level higher.
Widen Spell II (prereq. Widen Spell I): Increase numerical measurements of area by 2/3. Spell Slot 2 levels higher.
Widen Spell III (prereq. Widen Spell II): Increase numerical measurements of area by 100%. Spell Slot 3 levels higher.
Widen Spell IV (prereq. Widen Spell III): Increase numerical measurements of area by 4/3. Spell Slot 4 levels higher.
[Silent Spell, Still Spell, and Eschew Materials are unchanged.]

Brew Potion enables you to brew a potion of up to 3rd level. If you take Improved Brew Potion, you can brew potions of up to 6th level. If you take Greater Brew Potion, you can brew potions of up to 9th level.
Craft Wand enables you to craft a wand of up to 4th level. If you take Improved Craft Wand, you can craft wands of up to 8th level. If you take Greater Craft Wand, you can craft wands of, theoretically, up to 12th level.
[My item creation feats get kind of funky; I'm omitting the details because they are chock full of house rulage, but you get the idea.]


Wish Potions... Hmmm, get yours today!

I see where your coming from with this and it's not a bad idea, it just seems wordy and takes much of the simplicity out of MM Feats.

Although I'm rather displeased that 'Persistent Spell' never made it over to the PFRPG game. I liked that one.


Wish cannot be made into a potion because it can have a range of personal.

Wordy? It's skeletal text that one who knows the PHB with reasonable fluency will understand quickly, with the possible exception of Consistent spell (which is the reason I added the square brackets text to explain its use).

Simplicity? They're identical to the MM feats, except that each one starts with a 1 spell level adjustment and works its way up to 4. If you can stack an Empower and Maximize Spell, you will have no trouble stacking Empower I and Empower II.

I liked Persistent Spell in concept, but since some spells are balanced by their duration, I think Extend Spell I-IV is better at keeping that balance.

Hartbaine wrote:

Wish Potions... Hmmm, get yours today!

I see where your coming from with this and it's not a bad idea, it just seems wordy and takes much of the simplicity out of MM Feats.

Although I'm rather displeased that 'Persistent Spell' never made it over to the PFRPG game. I liked that one.

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