Brainstorming for a new PrC


Homebrew and House Rules

Dark Archive

When GM'ing I encourage my players to look at level advancements and PrC's as story elements first and only afterward as crunchy new abilities and powers. I also like to justify any changes in a PC's class by introducing experienced NPC's or story elements that will help in the transition. This doesn't work all the time, but when all the story elements come together the PC and adventure become very memorable.

So in my current campaign, one of my players has created a dwarven fighter, and is looking to eventually develop his birthright as a descendant of one of the ancient scouts (pathfinders?) who lead the dwarves out of the Darklands during their Quest for Sky. Its a concept that I really like, especially given the link to this pivotal moment in dwarven history.

I haven't made a final decision on how this came about, but his suggestion is that his ancestor was in someway linked (half breed? gensai-like? etc)with the elemental earth and that this long lost "bloodline" has re-awakened within him. The obvious cultural / social implications of this will be worked out later. But my question is what abilities or powers do you think are appropriate to a melee/skill focused PrC with this kind of background?

So far I'm looking at possibly including ...
Natural Armor
DR
Elemental Movement (Burrowing)
Blind-Fight (Sight?)
Stone Shaping (Shape stone with hands)
Stone Melding (Travel through stone)

Any suggestions?


That sounds pretty cool. The energy type associated with Earth is Acid, so you might look at having some resistance, or even immunity at higher levels. Maybe look at the sorcerer elemental bloodline for some ideas.

Dark Archive

I think an elemental energy ability can work into the mix nicely. Thanks. I'm also thinking of a Stone-Wall or a limited healing ability that can be drawn from natural stone.

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