Help with 2D fighter build


Pathfinder First Edition General Discussion


Hi everybody. We are starting Secon Darkness AP at Christmas and at last I can be "just" a player. Our team almost complete and I decided to play fighter but I said my friends that my fighter won't be brainless killing machine. He is clever ja cunning but [hopefully] effective combatant.

Now we get to the topic. I fear that he will suck at combat at higher levels mainly because of multi-classing I have been thinking about. Like I said your group only has three memebers so we will lack some skills like disable device. I have been thinking something like fighter/rogue/chevalier [prestige class in "Children of the Void" AP #14]. I made some plans who the levels go but then I noticed my problem. Too much other levels so fighter level is going to be too low.

Here is how my character looks at the first level:

Longini "Ling" Caspars, citypunk
Fighter 1

Stat: ST 16, DEX 17, COn 14, INT 14, WIS 10, CHA 16

Skills [extra skill points in knowledge skills]: Bluff +8 [looking for Work campaing trait], Climb +7, Diplomacy +8 [child of the streets trait], Know [engineering] +6, know [local] +3, know [nobility] +3 [prince of some low-level noble family in big C], Stealth +4, Swim +6

Feats: Combat Expertize, Dodge, Caught Off-Guard

I want him to be little bit goofy and bardish fighter who uses anything as weapon but can still be effective in combat at lower levels. This is something that I don't want to change.

Then the major problem how should he level up? I wanted to take two levels of rogue to get senak attack and one rogue talent [trap spotter] so traps are not going to kill your group [two other members are druid and ranger btw].
Then our GM showed me chevalier prestige class which fits perfectly to Lings personality [recklessness, controlled charge, stubborn mind] and also this prestige class has good will save [fighter and low wisdom score=low will save as you know] and nice skills.

I wrote a plan and it looks like this:
1)Fighter 1 [feats noted above]
2)Fighter 2 [weapon or skill focus or improved disarm]
3)Rogue 1 [same choices as above]
4)Rogue 2
5)Fighter 3 [mobility]
6)Fighter 4 [spring attack]
7)Fighter 5 [whirlwind attack]
8)Chevalier 1
9)Chevalier 2 [weapon specialization or power attack]
10)Chevalier 3
11) fighter 6 [distruptive, Critical Focus]
12)Fighter 7
13)-16)From now on fighter levels

I noticed that rogue levels slow me down too much so should I just drop them and concentrate to be fighter/chevalier and try to convince ranger to take some rogue levels? Ok I chose some nice combat feats which make Ling more powerful in melee but still I'm worried about him.

I appreciate all kind of comments and advices about my fighter. :)


It would probably make more sense to have the ranger in the party take a dip into rogue than for your character. He is going to have more skill points to apply to Dis Dev and Perception, etc.


Blue_Hill wrote:
I noticed that rogue levels slow me down too much so should I just drop them and concentrate to be fighter/chevalier and try to convince ranger to take some rogue levels? Ok I chose some nice combat feats which make Ling more powerful in melee but still I'm worried about him.

I wouldn't take 2 levels of Rogue, the 2nd level of Rogue doesn't have much to offer a Fighter/Chevalier, mainly because you can only use Evasion in Light Armor. A Rogue Talent might be cool, but not really worth it in your case from what I can tell.

One level of Rogue for the Sneak Attack and Skills could be worthwhile, but you're going to take a BaB hit for it. Hardly the end of the world, once you can afford/start finding Masterwork or Magic weapons.

BTW, Drunken Master(Complete Warrior) gets extra damage dice for using improvised weapons, but requires Flurry(or stunning fist?) and Evasion. (Monk 3 or Rogue 2/Monk 1) All of your mentioned themes could still easily apply... [recklessness, controlled charge, stubborn mind]. Though if you can, you should swap WIS & CHA if you go this route.

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