Warmage: Conversion / Update to Pathfinder 3.75


Conversions


Warmage Conversion/Update to Pathfinder.

-Notes:
-Increased BAB & Hit respectively (now they can actually fight)
-granted them the arcane strike feat as a bonus feat.
-Removed the set Sudden Meta-magic bonus feat progression. Replaced it with a class feature at the same levels where the feats would be gained. Now they can choose any sudden metamagic feat that they meet the prerequistes for as their bonus feat for that level. They are also now able to use these sudden meta-magic feats more often as they progress in level.
-Added in a "Capstone ability" to fuse their dual casting stats together as well as provide some additional damage to their warmage edge ability.

Aside from that no much was changed. They're a "full caster" so I'm not overly concerned with filling in all the dead levels.

Thoughts, questions, concerns?

thanks
-AK
___________________________________________________________________________ _____________________________________

Quote:


Warmage
Hit Die: D8 (upgrade)
BAB: Medium (upgrade)
Saves: Poor Fortitude, Poor Reflex, Good Will Power
Class features: same except as notated below
Skill Points: 2 + Int
Skills: Craft, Intimidate, Knowledge (Arcana), Knowledge (History), Profession, and Spellcraft
Spell progression: Same/0-level spells converted to cantrips.

Level/Special
1.) Cantrips (0-Lvl spells), Armored Mage (Light), Warmage Edge
2.) Arcane Strike
3.) Advanced learning
4.) ---Dead---
5.) ---Dead---
6.) Advanced Learning
7.) Warmage Training +1
8.) Armored Mage (Medium), Medium Armor Proficiency
9.) ---Dead---
10.) Warmage Training +2
11.) Advanced Learning
12.) ---Dead---
13.) ---Dead---
14.) ---Dead---
15.) Warmage Training +3
16.) Advanced Learning
17.) ---Dead---
18.) ---Dead---
19.) ---Dead---
20.) War Caster, Warmage Training +4

Class Features:

Weapon and Armor Proficiency:
No Change/Same.

Warmage Edge(Ex):
Same/No Change.

Armored Mage (Light & Medium)(Ex): At 1st level you learn to use light armor with no chance of arcane spell failure.
This Improves to Medium
Armor at 8th level when you gain the bonus feat, Medium Armor proficiency.

Arcance strike:
At 2nd level the Warmage receives Arcane Strike as a bonus feat.

Advanced Learning (Ex): Same/No Change

Warmage Training (Ex): At 7th, 10th, 15th and 20th level the Warmage receives a bonus Sudden Meta-Magic feat for which he meets the prerequisties for. Also the Warmage a number of additional uses per day that he can apply to any of his Sudden Meta-Magic feats, in any combination, equal to the listed bonus.

War Caster (Ex): At 20th level the Warmage can add both his Intelligence & Charisma Modifier to any evocation spells saving throw DC. Also at 20th level the Warmage adds his Intelligence & Charisma Modifier together to determine the bonus damage dealt by his Warmage Edge.


WARNING ON WARMAGE TRAINING:

When I play my Warmage, I take nothing BUT the sudden MM feats, trying to get to quicken ASAP. At 10th, you just gave the player 3/day quickened top-level spells. This is actually faster than the original warmage due to better feat progression in PFRPG and a much better ability to boot.

I would caution against the extra times/day. Maybe instead boosting the DC of any spell that is enhanced with SuddenMM? That would still be a great boost (Maximized AND DC boosted!) without creating an absolute monster.


Anthony Kane wrote:

War Caster (Ex): At 20th level the Warmage can add both his Intelligence & Charisma Modifier to any evocation spells saving throw DC. Also at 20th level the Warmage adds his Intelligence & Charisma Modifier together to determine the bonus damage dealt by his Warmage Edge.

Are you doubling the intelligence modifier twice or appending the Charisma bonus? For instance, if he had an INT of 18 and a CHA of 18, would it be:

1dX + Warmage Edge (+4) + INT modifier (+4) + CHA modifier (+4)

or

1dX + Warmage Edge (+4) + CHA modifier (+4)

Just making sure I'm reading correctly. Thanks!


Anthony Kane wrote:

War Caster (Ex): At 20th level the Warmage can add both his Intelligence & Charisma Modifier to any evocation spells saving throw DC. Also at 20th level the Warmage adds his Intelligence & Charisma Modifier together to determine the bonus damage dealt by his Warmage Edge.

Answer:

20th level
Int: 18 (+4) (edge already functions off INT)
Cha: 18 (+4)

1dX + Warmage Edge (+4) + CHA modifier (+4)

Save DCs for Evocations spells only:
DC 10 + Spell Level + Int Mod + Cha Mod

-AK


Mirror, Mirror wrote:

WARNING ON WARMAGE TRAINING:

When I play my Warmage, I take nothing BUT the sudden MM feats, trying to get to quicken ASAP. At 10th, you just gave the player 3/day quickened top-level spells. This is actually faster than the original warmage due to better feat progression in PFRPG and a much better ability to boot.

I would caution against the extra times/day. Maybe instead boosting the DC of any spell that is enhanced with SuddenMM? That would still be a great boost (Maximized AND DC boosted!) without creating an absolute monster.

Nice catch, this is why I ask these questions.

Lets try this:
Warmage Training (Ex): At 7th, 10th, 15th and 20th level the Warmage receives a bonus Sudden Meta-Magic feat for which he meets the prerequisties for. Also whenever the Warmage applies a Sudden meta-magic feat to a spell from the Evocation school they can increase the caster level of the spell by the listed bonus.


What cantrips would they get and how many?


MaximusRift wrote:

What cantrips would they get and how many?

Same number as before:

5 at 1st level, progressing to 6 at 2nd.

Add the spells: Detect Magic and Read Magic to their spell list.

That's about it :)


on our version with one of my players we seitched warmage edge to do the evocation school set. it worked for our games... thoughts?


"Edit" *switched


I don't get why the warmage needed the 3/4 BAB and d8 hit die. They always seemed to me to be fairly powerful as was, a specialised blaster mage. I would have said that if they needed improving it would be in terms of a slightly widened spell selection rather than giving them better to hit and damage sustaining ability.


What about increasing the Advanced Learning to include spells from the Conjuration or Transmutation school?

Also, I like the idea of increasing the BAB since a lot of the Warmage spells required a ranged or touch attack.


In that case, just upgrade the Warmage Edge to what the Favored Enemy was upgraded to: Warmage Edge giving the Warmage a bonus to attack rolls and damage rolls with spells equal to his Int bonus. Leave Hit Dice and BAB as they were.


I'd agree with that - and giving them cantrips, of course. Warmage wasn't a bad class for a blaster build.


I did a Warmage rebuild found at mediafire.com/ElghinnLightbringer, its the Pathfinder Conversion (Ninja to Wu Jen) pdf. Take a look for ideas if you want to. I decided to go and fill the dead levels.


It's a shame there are so many threads created for the same thing - in this case a Warmage Pathfinder Conversion. It makes it harder to consolidate material and ideas.

Elghinn Lightbringer has already done this work as mentioned above. As have I on this thread.

You can download Warmage Pathfinder Conversion PDF from the fourth last post dated Silke, Fri, Feb 19, 2010, 11:06 AM. It's nicely presented, not over-powered, and strives to remain true to the original class.

Of course if you're out to create something that isn't really a Warmage anymore (most fan material falls into this category when doing conversions)...then carry on.

Have fun.
Cheers


Downloaded it just now. Thanks for the work. ;-)
It's a shame nobody nowadays uses Search buttons. ^^


Yeah Silkes WarMage is really good one of our party members is playing it right now and is forth level and having fun


Thanks Joey, it’s great to hear how people are using conversions.

My latest conversion, the Spellthief from Complete Adventurer has just been posted in Spellthief - does he need to change? thread.

Again, it’s nicely presented, not over-powered, and strives to remain true to the original class. It even includes a notes section so DMs and players can see a summary of exactly what’s changed for the conversion.

Cheers


Silke wrote:

Thanks Joey, it’s great to hear how people are using conversions.

My latest conversion, the Spellthief from Complete Adventurer has just been posted in Spellthief - does he need to change? thread.

Again, it’s nicely presented, not over-powered, and strives to remain true to the original class. It even includes a notes section so DMs and players can see a summary of exactly what’s changed for the conversion.

Cheers

Hey Silke Do you have any more besides the Warmage and the Spellthief?


Hi Joey, there are no more class conversions to post at this time. However seeing as you asked I can recommend downloading my update of Pathfinder Character Traits document available in this thread Not all Pathfinder Character Traits are created equal. Ideas on balancing them.

Character Traits make a fantastic addition to Pathfinder. Sadly last I checked they have not been updated by Paizo and the traits on this site http://www.d20pfsrd.com/traits are reprints that also need refining. Well fear not, as the refinement and expansion work has been done for you. If you use Character Traits in your game then you’ll find this download a great addition.


Great conversion Silke. My cousin just started up a 7th level halfling warmage and he's loves the style and play of the class. And the fact that he can add in some utlity sorcerer/wizard spells really makes the class work wonders. Now, he can gain access to the Archmage PrC and the extra spells added make him very powerful on the battlefield.

Good stuff and keep up the good work.


Thanks Diffan,

The rewrite of Advanced Learning (Ex) class feature was a key improvement for Pathfinder conversion. As you say, it allows just enough flexibility for players' to round out the spell list with a few choice spells. The class becomes so much more enjoyable to play and as demonstrated, enables it to qualify for a wider range of PrCs. Great to see it’s working as designed.

Cheers

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