Extra Channel vs. Extra Lay On Hands


Rules Questions


From the way I'm reading it, isn't Extra Channel far better than Extra Lay On Hands for a Paladin (assuming 4th level or higher)? 4 extra Lay On Hands uses as opposed to 2 PLUS the main benefit of extra channeling. Am I simply misreading this? Seems kinda weird if not.

Thanks,
-Brad


Brad Turner wrote:

From the way I'm reading it, isn't Extra Channel far better than Extra Lay On Hands for a Paladin (assuming 4th level or higher)? 4 extra Lay On Hands uses as opposed to 2 PLUS the main benefit of extra channeling. Am I simply misreading this? Seems kinda weird if not.

Thanks,
-Brad

"Special: If a paladin with the ability to channel positive energy takes this feat, she can use lay on hands four additional times a day, but only to channel positive energy."

The effect is 2 additional channels, the paladin cannot use them for lay on hands. There are reasons to want to lay on hands instead of channel. The mercies for one, you dont get to apply your mercies to channel energy. Precision is another, you may want to heal in combat in which lay on hands is more precise (dont want to heal the enemy after all). And also you can lay on hands faster on yourself. Channel energy is still 3 barrels of awesome, but there are reasons to want to lay on hands instead of channel.

Shadow Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber
Brad Turner wrote:

From the way I'm reading it, isn't Extra Channel far better than Extra Lay On Hands for a Paladin (assuming 4th level or higher)? 4 extra Lay On Hands uses as opposed to 2 PLUS the main benefit of extra channeling. Am I simply misreading this? Seems kinda weird if not.

Thanks,
-Brad

The extra lay on hands can only be used to channel energy, so in effect the feat gives the same thing just worded differently because the paladins attempts expend lay on hands instead.

Shadow Lodge

And you can only take Extra Channeling once. Not multiple times.

Dark Archive

Beckett wrote:
And you can only take Extra Channeling once. Not multiple times.

+1


Ah, okay. I was missing this sentence in the Paladin's Channel description: "Using this ability consumes two uses of her lay on hands ability."

Thanks guys, I'm just blind :)

Lantern Lodge

i think extra channel should stack.

pallies can stack lay on hands

barbarians can stack rage rounds

bards can stack song rounds

monks can stack chi points

so why can't clerics stack channels? i beleive it was a typo.

channels are now worth something and have something besides metamagic fodder.


Luminiere Solas wrote:

channels? i beleive it was a typo.

channels are now worth something and have something besides metamagic fodder.

I'm not on the design crew but I assume it's because Channeling scales so well compared to the other powers.

Regardless, this was brought up during the beta, it was not a mistake, it was a deliberate difference.

Lantern Lodge

Dennis da Ogre wrote:
Luminiere Solas wrote:

channels? i beleive it was a typo.

channels are now worth something and have something besides metamagic fodder.

I'm not on the design crew but I assume it's because Channeling scales so well compared to the other powers.

Regardless, this was brought up during the beta, it was not a mistake, it was a deliberate difference.

if the party cleric really wants to be a channel spamming healbot why not give them the resources to do it?


Luminiere Solas wrote:
Dennis da Ogre wrote:
Luminiere Solas wrote:

channels? i beleive it was a typo.

channels are now worth something and have something besides metamagic fodder.

I'm not on the design crew but I assume it's because Channeling scales so well compared to the other powers.

Regardless, this was brought up during the beta, it was not a mistake, it was a deliberate difference.

if the party cleric really wants to be a channel spamming healbot why not give them the resources to do it?

Because using alot of feats to try to be an effective in-combat healer is a TRAP!!! and Pathfinder wanted to reduce the trap options maybe?

Lantern Lodge

kyrt-ryder wrote:
Luminiere Solas wrote:
Dennis da Ogre wrote:
Luminiere Solas wrote:

channels? i beleive it was a typo.

channels are now worth something and have something besides metamagic fodder.

I'm not on the design crew but I assume it's because Channeling scales so well compared to the other powers.

Regardless, this was brought up during the beta, it was not a mistake, it was a deliberate difference.

if the party cleric really wants to be a channel spamming healbot why not give them the resources to do it?
Because using alot of feats to try to be an effective in-combat healer is a TRAP!!! and Pathfinder wanted to reduce the trap options maybe?

if somebody really wants to willingly fall for the trap, i think they should be allowed to. so they can learn from it. the rogue is a trap option, as is the blaster mage, hybridizing, losing spellcasting advancement, save or die spells, +Ecl races, barbarian, ranger, just about any presitige class that slowed or delayed spellcasting in any way, sorcerers, bards, psionics, incarnum, book of 9 swords, any race not specifically tailored to the class you were playing, (which meant if dm allows homebrew, craft away. nitpick away any unwanted features and give bonuses you will always use.) the published magic items, you were better off weaving the custom magic item creation rules to your whim. why buy bracers of armor +4 for 16,000 when you can buy bracers of mage armor for only 2,000 and for 3,000 more add shield thus getting twice the ac for less than a 3rd of the price.


Luminiere Solas wrote:
if the party cleric really wants to be a channel spamming healbot why not give them the resources to do it?

I can only conjecture. *shrug*

kyrt-ryder wrote:
Because using alot of feats to try to be an effective in-combat healer is a TRAP!!! and Pathfinder wanted to reduce the trap options maybe?

I find this unlikely, there are so many other traps they left in place and they introduced some other options which can easily be considered traps (claws on sorcerers?)


Dennis da Ogre wrote:
Luminiere Solas wrote:
if the party cleric really wants to be a channel spamming healbot why not give them the resources to do it?

I can only conjecture. *shrug*

kyrt-ryder wrote:
Because using alot of feats to try to be an effective in-combat healer is a TRAP!!! and Pathfinder wanted to reduce the trap options maybe?
I find this unlikely, there are so many other traps they left in place and they introduced some other options which can easily be considered traps (claws on sorcerers?)

I was trying to look on the positive side, but your very much right. *Sigh* so many high hopes from the Beta..


Luminiere Solas wrote:
if somebody really wants to willingly fall for the trap, i think they should be allowed to.

I don't think this is it, The more I think about it the more I think it's about the lower levels where this power is a bit more impressive. An evil or neutral cleric with a decent CHA and 2-3 extra channeling feats could really tear up a dungeon with channel negative. Sure, it's a power that runs out of usefulness at mid-higher levels but up until 5-8th spamming channel every round could be a little nuts. Particularly combined with undead minions.

Similarly a third level party with a good cleric and extra channel could really tear things up with massive healing and/ or just brutalize any undead encounters.

So it's a bit too powerful at low levels, probably Ok at medium levels and weak at high levels.

Lantern Lodge

in other words what tvtropes calls a jeigan (Magikarp power in reverse) really good at first but eventually declines. magikarp power (the trope) is the reverse, start useless and progressively get better until you haul arse.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Extra Channel vs. Extra Lay On Hands All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions