
GameMasterKEJR |

14 Arodus, 4708 AR
The day is clear and bright, a warm but tolerable day in Arodus, with the only thing to mar the view of the sky is Riddleport's now ever-present Blot, the dark blemish that has made the infamous port even more well known.
You find yourselves in the run down section of town near the wharves that is also the home to the Golden Goblin Gambling Hall. As you approach the Gambling Hall, you see the following:
Description:
Standing before the main doors of the building is an 8-foot-tall statue cast in shining gold to resemble a larger-than-life goblin. It balances a golden dogslicer on a pile of gold as it smiles smugly down on all customers who pass beneath its gaze.
The doors themselves are of a strong dark wood imported from southern lands and are decorated with multiple panels depicting signs of luck and good fortune (four-leaf clovers, crossed fingers, and so on).
You can hear a great deal of activity within the structure, and for good or ill, what has brought you to the Goblin won't be found by standing outside of its doors.
For anyone that enters the Goblin:
alluring succubi.
Both are employees of the Gold Goblin, and they cheerfully register contestants for the tournament and process entry fees. Armed guards stand nearby to either side of an immense treasure chest into which each patron’s entry fee is added. The guards are on hand to not only protect the money, but to prevent any overzealous admirers from trying to dare the infamous touch of a succubus.
Beyond the registration table is the hall’s game floor. Dozens of gamblers, waitresses dressed as succubi, and bouncers mill about the room, wandering amid tables offering various games while dealers shuffle cards, roll dice, and spin wheels. Moving through this throng are a dozen more of the barely clad, batwinged vixens serving drinks and batting coal-black eyelashes flirtatiously for tips. In the center of the chamber is a short podium atop which sits a massive gold chest affixed to the floor by similarly gaudy chains.
On either side of it stands a barechested bouncer in the exotic garb of some foreign sultan’s court. Each stands with muscled arms crossed over his chest and with a naked scimitar of prodigious size tucked through
his waistband.
High above them, from the hall’s cloth-draped ceiling, hangs a brass birdcage within which crouches a small, bat-winged, pointy-tailed devilish creature that sulks as it gazes over the room and occasionally rattles the bars threateningly.
Nearby, you hear an attractive female greeter saying the following to another patron that has just entered the establishment:
"Welcome to the Gold Goblin, handsome, the hot spot for turning fortunes and winning wagers beneath the arch. Looking for the squarest games, most honest dealers, and prettiest blamed barmaids anywhere in the port? Well, you found ’em, sugar!
Ready to be a rich man? Hope so, ’cause tonight’s your night.
Belly up to a table and get to winnin’; we’ve got the gold to make your dreams glitter. Good drink, fine food, and warm company’s extra, but we’ve got all that too—at prices so cheap we might as well be giving it away.
So find a spot, honey, order a pint, and leave it all to us, ’cause here, even a goblin could win his weight in gold!"
For Everyone:

Lyre |

"Pardon me, Excuse me coming through" A small female voice shouts out as it's owner weaves in and out of the crowds of tall folk. Eventually the owner a Pink haired Gnome manages to weave her way to the main entrance of the Gold Goblin entrance Paying her entrance fee she pauses outside for a minute or two as if waiting for someone.

Antianel Jastieth |

Antianel steps warily into the Gold Goblin, a frown fixed on his face. He pays little attention to the shapely "succubi" at the door, handing over his gold piece with barely more than a grunt. As he steps into the casino, he is slightly surprised that no one objects to the long curved blade strapped to his back; then again, the guards are likely not for show.
When one of the drink-laden serving girls passes with a tray, the tall elf takes a glass absently, moving through the room with no eyes for the games. He is looking for something, though.

Tsadok Duskwalker |

Although obviously not accustomed to such... ostentatious architecture, Tsadok walks into the worn building, quite surprised at what he sees. Smiling at the "succubi," and passing the guards with a slight nod, he lays a gold coin down to pay for his first drink. He then inquires about any food that this... estabilshment has to offer.
He wanders the halls, curious at the contest that will be taking place later in the evening. He's also looking for a friendly face, someone who doesn't seem like they'll rob Tsadok blind.
He certainly looks out of place, standing in his pale green shirt, braies, and he takes off his hat as he walks through the room, revealing a very scarred forehead head with a tightly pulled back knot of hair at the back of his head. He sits at one of the tables, merely to observe the room and take in all the strange behaviors that he sees. He quietly sips his drink. Absently fiddling with the belt of his braies.
DM:

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Mario Nedraid made his way through the crowd until he came upon his friend Ormizd.
"There you are my friend!" he shouted as he grabbed and hugged him. "I had to come see you at the Tournament! If nothing else, I'll help you carry your winnings!"
Flirting outrageously with the registrars in the Succubus outfits, at least until the bouncers moved him along, Mario grabbed a drink off of a passing tray and gawked at the sights to be found inside. He wobbled a bit, just enough to suggest he was pleasantly drunk, but not enough to get him thrown out.

Tippello Tabinero |

Tippy looks about for the sight of a familiar bright patch of pink hair as he stands outside of what seems to be a veritable den of iniquity.
Hmm, this looks like a lively place. Ought to be fun at least, so long as I can keep Lyre from getting in too much trouble. (said in a low voice to himself)
He grins as he catches sight of Lyre near the main doors, making his way forward he winks at the succubi and flips them a gold coin for his entrance fee.
Don't spend that all in one place now.
Eyeing the trollops on display with appreciation he makes his way over to Lyre waiting near the entrance.
It seems they certainly spared no expense with this place. And its chock full of low lifes I'm sure so be on your guard. Although with Desna smiling on us we should come out on top I think.
Taking advantage of a passing serving wench, Tippy grabs an ale to sip on and pays with silver.
Well, if you're planning on making it big here, maybe I can help your odds. Halflings are lucky to have around, and I'm more so than most.
He eyes the room from under the brim of his hat, passing a keen eye over the creature dangling in it's cage before moving on to watch the jostling crowd while humming a jaunty tune under his breath
DM:

Lyre |

Once inside with Tippello Lyre's head begins to whip around taking in all the strange new sights "Oh were going to have to try that out" She says as she points at one of the tables before beginning to point at several other tables as well "Oh and that and that and that an...." she goes on and on like a little child in a toy store

GameMasterKEJR |

"Pardon me, Excuse me coming through" A small female voice shouts out as it's owner weaves in and out of the crowds of tall folk. Eventually the owner a Pink haired Gnome manages to weave her way to the main entrance of the Gold Goblin entrance Paying her entrance fee she pauses outside for a minute or two as if waiting for someone.
For Lyre:

GameMasterKEJR |

Antianel steps warily into the Gold Goblin, a frown fixed on his face. He pays little attention to the shapely "succubi" at the door, handing over his gold piece with barely more than a grunt. As he steps into the casino, he is slightly surprised that no one objects to the long curved blade strapped to his back; then again, the guards are likely not for show.
When one of the drink-laden serving girls passes with a tray, the tall elf takes a glass absently, moving through the room with no eyes for the games. He is looking for something, though.
For Antianel:

GameMasterKEJR |

** spoiler omitted **
For Mario:

GameMasterKEJR |

DM:
** spoiler omitted **
For Tipello:
You knowledge skill are enough to tell you that the creature in the cage is beyond your field of study in either things arcane or divine, but not much more.

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Mario Nedraid made his way through the crowd until he came upon his friend Ormizd.
"There you are my friend!" he shouted as he grabbed and hugged him. "I had to come see you at the Tournament! If nothing else, I'll help you carry your winnings!"
Flirting outrageously with the registrars in the Succubus outfits, at least until the bouncers moved him along, Mario grabbed a drink off of a passing tray and gawked at the sights to be found inside. He wobbled a bit, just enough to suggest he was pleasantly drunk, but not enough to get him thrown out.** spoiler omitted **
as he looks over at Mario he said with a sly smile
" If by help you mean drink you'll be a master"
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"Ha! You flatter me sir. But everyone knows I am already a Master at drink!" Mario takes another sip to punctuate his words.
"But what of yourself? I hope you have a better rhyming scheme if you wish to beat those other poseurs at the entertainment for the tournament..." He looks around for the other bards in the crowd.

GameMasterKEJR |

For Antianel:
For Everyone:
giving the hall a more infernal hue. A hush falls over the gathered crowd as a short man climbs to the central podium, accompanied by two gorgeous “succubi,” and stands before the gold, chain-shrouded chest there with a demoness on either side. He wears a formal suit, and his thinning black
hair is slicked back. His left arm ends in a stump just above the wrist, and affixed to it is a bronze cap from which protrudes an oddly shaped key.
After the man situates himself, the following occurs (for everyone):
This is met by a general murmur of laughter and a few catcalls. “Let’s take this moment to thank Old Scratch himself for attending this event. Not only did he loan us these lovely, dark angels, but he also emptied the deepest vaults of Hell itself to provide the gold for this tournament.”
At the sudden attention, Old Scratch (apparently the creature in the cage) flies into a flurry of rage, banging the cage bars, spitting, howling, and screaming vile epithets in a strange tongue at all assembled. His theatrics are received with guffaws and even a smattering of applause. As the crowd dies down, the man continues.
“Of course, he plans on replacing what he loses in gold with the souls of those of you who don’t win. The tournament rules are quite simple—as you play, you’ll earn more chips. And with those chips, you’ll be able to bribe your way out of the current Hell you’re trapped in, working your way down deeper until you get to Old Scratch’s treasury.
Currently, all of you are Old Scratch’s prisoners in the first of the Hells, Avernus. If you want to work your way down to the ninth circle, you need to win games. Each time you win, you’ll be awarded a golden
eye. If you come in second, you’ll get a silver tooth. And third place wins a copper heart. These bits of flesh and bone are what the devils use in Hell for currency, and they’re what you’ll need to pay in order to bribe your way into the next layer of hell. The first player to win a game after reaching Nessus not only keeps his winnings for that game, but also earns back his soul and the ten thousand silver coins that the Devil put up for this tournament. You can, of course, decide to cash out your winnings at any time you want, but if you do, or if you run out of money entirely… well, that means Old Scratch gets you.”
The man grins evilly and the caged imp cuts loose with another profane tirade.
“And that earns you the Devil’s Mark and an escort out of the game hall until the tournament is over. What, you ask, exactly is this Devil’s
Mark? Well, it’s something too utterly horrible to even contemplate. The
forfeiture of your very soul, it is. But I suppose I can show you what it is—gods know I more than deserve the Devil’s Mark. In fact, better make it two, girls!”
With that, the two succubi accompanying him lean over and each firmly plants a kiss on Saul’s cheek with her ruby-red lips. When they pull away, their lip rouge has left clearly visible prints in the same shocking red on his cheeks.
The man beams as he cries out, “The Devil’s Mark, everyone!” which is greeted by a flurry of shouts, catcalls, and hoots. “Now, let’s cheat the Devil and take his gold!” which prompts one more rabid flurry from the imprisoned fiend above, and with that, the tournament begins.
For anyone that wants to sign up for the tournament:
I, , do hereby sacrifice my immortal soul and the worldly sum of 10 pieces of silver to the Devil to hold in escrow against his own stake of 10,000 silver coins in the gambling tournament being held at the Gold Goblin Gambling Hall of Riddleport on this Oathday, 14th day of Arodus, 4708 ar.
I understand that my soul will be placed on deposit in the Hells’ deepest pit of Nessus. Furthermore, I understand that all winnings shall be catalogued in concordance of souls, to be represented by teeth, eyes, and hearts of the damned. By participating in the gambling tournament and beginning in the first pit of Avernus, my winnings shall earn my way deeper through the Hells on the following schedule:
Dis—1 gold eye
Erebus—3 gold eyes and a Badge of Dis
Phlegethon—5 gold eyes and a Badge of Erebus
Stygia—10 gold eyes and a Badge of Phlegethon
Malebolge—25 gold eyes and a Badge of Stygia
Cocytus—50 gold eyes and a Badge of Malbolge
Caina—75 gold eyes and a Badge of Cocytus
Nessus—100 gold eyes and a Badge of Caina
I understand that if I should lose my stake in the tournament I shall receive the Devil’s Mark and my soul shall be cast upon the rocks on the shore of the River Styx. I understand that if I elect to cash in my winnings before reaching the pit of Nessus I shall forfeit my soul and 50% of the cash value of my winnings for said early departure. If I am the first player to reach Nessus, then I am granted the redemption of my soul and the right to Cheat the Devil and Take his Gold in addition to collecting my winnings. In such a circumstance, all other players shall receive the Devil’s Mark and forfeit their souls. This is I do swear.
Witnessed by: --Old Scratch
For anyone going into the tournament:
If you cash out your chips, or if you go broke, you are "marked" and escorted out of the gambling house.
When you sign up, let me know how many "chips" you are buying, and I'll keep track of them. You have to buy chips and wager them before you can bet (in other words, you cannot bet actual gold pieces, you have to buy chips first, then gamble).
Gold eyes cost, and are equal to, 1 gold piece (and if you leave the tournament early, are worth 5 sp to cash out).
Silver teeth cost, and are equal to, 1 silver piece (and if you leave early, are with 5 cp)
Copper hearts cost, and are equal to, 1 copper piece (and if you leave early, are only worth 1/2 of a copper piece, and a single copper heart cannot be cashed in).
All of the games work the same way, utilizing a profession (gambling) check, but there are various games, described below, that are running at the gambling hall.
The game descriptions:
Goulette: This is an odd game that is essentially roulette, but with a twist. There is an animated head that ridicules the players as they place their bets and comments on them and picks up on personal traits as the game goes on.
Golem: This is a fairly standard card game played against the other players as well as a "golem" hand that works against everyone.
Skiffs: This is an old halfling game that involves picking out racing boats from a bowl and choosing various boxes and advancing the skiffs until there is a winner.

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"This actually intrigues me Ormizd. I believe I will enter the tournament as well!"
Mario will stumble over to the cashier, flirt with any good looking women, and shell out 20 gold pieces to get 20 copper hearts, 18 silver teeth and 18 gold eyes.

Tsadok Duskwalker |

Hmm, Tsadok thinks to himself. He motions for one of the succubi "waitresses" to come over to him, and he inquires "What will it cost me to watch these poor folk lose their souls?"
Sighing, he finds the whole display a little ostentatious for his tastes. Although the caged imp does seem rather angry... and real.

GameMasterKEJR |

After looking over all of the tables Lyre decides that Golem is the one she would have the most luck with and starts there betting 2 silver Teeth
Bluff check
1d20 + 8
After the attendants bring a box to prop Lyre up a bit so that she can see the table spread, the game commences. Not only does Lyre do well with her betting, but she beats everyone including the Golem hand, and all of the other players fail to beat the Golem as well.
Lyre wins back her two Silver Teeth and gains an additional two Silver Teeth.
Do you wish to continue playing hands of Golem, or do you wish to go to another game?

GameMasterKEJR |

"This actually intrigues me Ormizd. I believe I will enter the tournament as well!"
Mario will stumble over to the cashier, flirt with any good looking women, and shell out 20 gold pieces to get 20 copper hearts, 18 silver teeth and 18 gold eyes.
After one of the attendant "succubi" helps you to cash out your coins for tokens (and appears rather impressed with the amount of coin being changed), you have your "chips" to enter the games.
Do you have a particular game you wish to try out?

GameMasterKEJR |

Hmm, Tsadok thinks to himself. He motions for one of the succubi "waitresses" to come over to him, and he inquires "What will it cost me to watch these poor folk lose their souls?"
Sighing, he finds the whole display a little ostentatious for his tastes. Although the caged imp does seem rather angry... and real.
The "succubi" winks at Tsadok and says, "Only the cost of a drink. Do you want the good stuff or the cheap stuff? If you want the cheap stuff, I know a cleric of Cayden that can keep an eye on you."
She laughs after she tells you this.

GameMasterKEJR |

Since the current game is going so well she decides to stick with it this time putting in a bigger stake of 7 silver
1d20 + 8
Lyre spends a few more minutes at the Golem table, and it becomes apparent that the other participants at the table can't quite read the little gnome. Once again, Lyre manages to beat all of the other players and the Golem hand as well.
Lyre wins back her seven Silver Teeth, and gains seven more Silver Teeth.
Lyre does notices that several of the others at the table, many of whom are the rough and tumble crowd native to this section of Riddleport, begin to glare and the little gnome and begin speaking of violent exploits in their pasts.
For Lyre:
Lyre's DC to be demoralized is 10, and the thugs at the table have the following check:
1d20 + 4 ⇒ (20) + 4 = 24
Lyre will be at a -2 to her checks due to the rough talk if she stays at her current game for the next hand.

Tsadok Duskwalker |

Tsadok Duskwalker wrote:Hmm, Tsadok thinks to himself. He motions for one of the succubi "waitresses" to come over to him, and he inquires "What will it cost me to watch these poor folk lose their souls?"
Sighing, he finds the whole display a little ostentatious for his tastes. Although the caged imp does seem rather angry... and real.
The "succubi" winks at Tsadok and says, "Only the cost of a drink. Do you want the good stuff or the cheap stuff? If you want the cheap stuff, I know a cleric of Cayden that can keep an eye on you."
She laughs after she tells you this.
"Thank you.... My dear..." Tsadok says uncertainly. "I will have something nice... I'd prefer not to regret what I'm drinking later, if you would, please."
He settles himself somewhere where he can get a view of the whole room, and mulls over his drink... uncertain whether saying "bartender's choice" here was such a wise idea.

GameMasterKEJR |

** spoiler omitted **
For Mario:
If you want to hit all of the tables, we can start at Bounders and work around the Goblin's gaming tables, but I need to know how much you want to wager at the Bounder table to start.

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Mario will try two rounds at each table, betting the minimum, just testing out which one he's best at. After that he will buy his way to the next circle of hell. Then he'll start betting five silver teeth on the games he's good at.

Antianel Jastieth |

Antianel watches Vancaskerin's display with a slight frown, looking from the casino owner up to the caged creature - some kind of devil? - and back again. Once the speech is over, Antianel turns toward the cashier's cage, buying a couple of gold pieces' worth of silver teeth. He wanders from one game to another, losing his chips slowly, paying more attention to the building and the employees than to what's happening to his money.
Mostly playing dice games like bounder, with at least one spin at ghoulette out of sheer morbid curiosity.
Profession (gambler): 1d20 + 1 ⇒ (13) + 1 = 14

Tippello Tabinero |

Tippello grimaces at the muttering players in something that doesn't quite represent a smile and pats Lyre on the shoulder.
I'm sure they don't mean anything by their idle chatter Lyre.
Tippy uses "Bit of Luck" on Lyre (letting her use two d20 rolls for her next roll and choose the best.
Come on fellows be nice to the lady, she's just having some fun.
Tippy uses Diplomacy on the other players to hopefully make them friendlier 1d20 + 7 ⇒ (8) + 7 = 15.

Tippello Tabinero |

Tippello sips his ale and keeps an eye on Lyre having fun, while casually keeping an eye on the surroundings for any trouble. Occasionally patting her on the back when she looks like she could use some encouragement.
Tippy has four additional uses of "Bit of Luck" that he'll use on Lyre if she looks in need of some extra luck
Keeping an eye on the surroundings for trouble Perception 1d20 + 4 ⇒ (7) + 4 = 11.

GameMasterKEJR |

Lyre is some what put off by the thugs and decides to move on to another table at least till some of the current group at the golem table leave she decides to give the Bounder game a shot putting in 2 silver
Gamble check1d20
For Lyre:

GameMasterKEJR |

Mario will try two rounds at each table, betting the minimum, just testing out which one he's best at. After that he will buy his way to the next circle of hell. Then he'll start betting five silver teeth on the games he's good at.
For Mario:
1d20 ⇒ 3 for the first game and 1d20 ⇒ 16 for the second game.
Bounder results= After betting one Silver Tooth for each game, Mario looses 5 Copper Hearts in the first game, and wins back his Silver Tooth and 2 Copper Hearts in the second game, with the net result being a gain of 2 Copper Hearts.
Mario's try at Ghoulette has the following results:
1d20 ⇒ 3 for the first game, and 1d20 ⇒ 20 for the second game.
When the first game's results come in, the Ghoulette head says the following to Mario:
"You know, you look human, but I could have sworn someone with your keen tactical skills would have had some goblin blood in him. Did your mother used to spend a lot of time in trash dumps?"
You loose 5 Copper Hearts in this game.
When the second game's results come in, the Ghoulette head says the following:
"Wow, that was a good spin. Nice work, Ace. Too bad you didn't have the stones to put more than a single Silver Tooth on the line."
The net gain between the two games is 5 Copper Hearts.
Mario's try at Golem results in the following:
After seeing a gnome leave the table and her halfling friend try to talk down some of the glaring ruffians at the table, the next hand starts.
1d20 + 7 ⇒ (2) + 7 = 9 and 1d20 + 7 ⇒ (20) + 7 = 27 for the second game.
Mario's first hand of Golem finds both the other players and the Golem beating his hand, and Mario looses 5 Copper Hearts. The second hand goes much more to Mario's favor, as he handily beats all of the other players and also beats the Golem hand as well. Mario wins a Silver Tooth and four Copper Hearts.
The net gain for Mario is 9 Copper Hearts at the Golem Table.
Mario's try at Skiffs goes this way:
The first "race" goes this way: 1d20 ⇒ 17
The second "race" goes this way: 1d20 ⇒ 4
The table is crowded with many of the halfling gamblers at the Goblin this day, and they chatter using jargon about the game that you aren't familiar with. They also laugh and smile knowingly looking at a human trying his hand at "their" game.
The first race Mario squeaks in ahead a few of the participants, and gets 2 Copper Hearts for his trouble, and the second race Mario comes in dead last and looses his entire Silver Tooth that he wagered to get into the game.
When you finish your initial round of gambling and head towards the cashier for your Badge of Dis, the cashier asks for a single Golden Eye in payment for entering the Second Circle, and then smiles as she hands you a plaque with a pentagram painted on it with the word "Dis" in the center of the pentagram.
I'll let you determine which games you were best at, and which one's you wish to try out again. Just let me know when you've had a chance to read through the above.

GameMasterKEJR |

Antianel watches Vancaskerin's display with a slight frown, looking from the casino owner up to the caged creature - some kind of devil? - and back again. Once the speech is over, Antianel turns toward the cashier's cage, buying a couple of gold pieces' worth of silver teeth. He wanders from one game to another, losing his chips slowly, paying more attention to the building and the employees than to what's happening to his money.
Mostly playing dice games like bounder, with at least one spin at ghoulette out of sheer morbid curiosity.
Profession (gambler): 1d20 + 1
For Antianel:
"Wow, you managed to break even and not loose anything. I guess what they say about elves is true, they really are inconsequential to the overall well being of the world. Have fun not making a difference."
You break even, not loosing your Silver Tooth and not winning anything.
If you want to make a gambling check to see how you do at Bounder, let me know what the roll is.

GameMasterKEJR |

Tippello grimaces at the muttering players in something that doesn't quite represent a smile and pats Lyre on the shoulder.
I'm sure they don't mean anything by their idle chatter Lyre.
Tippy uses "Bit of Luck" on Lyre (letting her use two d20 rolls for her next roll and choose the best.
Come on fellows be nice to the lady, she's just having some fun.
Tippy uses Diplomacy on the other players to hopefully make them friendlier 1d20+7.
For Tippello:
I'm waiting for Lyre to mention if she wants to use your luck on her Bounder roll.
You don't see any immediate threats that you can detect in the area, other than the odd agitated gambler that only seems to act up until they see one of the guards walk nearby or get distracted by one of the "succubi."

GameMasterKEJR |

Tsadok remains watchful for his research partner, looking towards the gambling with an interest in who will win. It all seems a bit strange to him, watching these people gamble with their souls, or at least looking like they do.
For Tsadok:
While it has been a while, you weren't told that your prospective research partner was coming at a specific time, only that she often comes to this establishment.
Do you wish to continue waiting?

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Mario will concentrate on the Golem game for the second circle, betting five silver teeth at a time. He will try to win the three gold eyes for passage to the Erebus circle that way.
When he does win that much, he will make one stop at the Goulette table for a single spin for the minimum bet. Then he will pay for the next circle.

GameMasterKEJR |

I will just stick with the current roll
After her game at that table Lyre has a shot at the Ghoulette table
Gambling role
1d20
For Tippy and Lyre:
At the Ghoulette table, Lyre (assuming he bets the minimum of 1 Silver Tooth), wins 5 more Copper Hearts.
Upon having the wheel quit spinning, the small ghoul's head on the wheel says to Lyre, "Your bet shows astonishing wisdom, especially for a gnome."

GameMasterKEJR |

Mario will concentrate on the Golem game for the second circle, betting five silver teeth at a time. He will try to win the three gold eyes for passage to the Erebus circle that way.
When he does win that much, he will make one stop at the Goulette table for a single spin for the minimum bet. Then he will pay for the next circle.
For Mario:
The first hand of Golem, Mario has the following result: 1d20 + 7 ⇒ (17) + 7 = 24
In the first hand, Mario wins 1 Silver Tooth.
The second hand of Golem, Mario has the following result: 1d20 + 7 ⇒ (8) + 7 = 15
Mario breaks even, loosing to the Golem but beating a few of the fellow players.
The third hand of Golem, Mario has the following result:
1d20 + 7 ⇒ (8) + 7 = 15
Again, Mario breaks even. At the very least, your fellow players aren't getting too upset with you.
The fourth hand of Golem, Mario has the following result: 1d20 + 7 ⇒ (13) + 7 = 20
Mario wins 5 Silver Teeth in this round.
The fifth hand of Golem, Mario has the following result: 1d20 + 7 ⇒ (10) + 7 = 17
Mario wins another Silver Tooth, bringing his total so far to 7 Silver Teeth.
The sixth hand of Golem, Mario has the following result: 1d20 + 7 ⇒ (18) + 7 = 25
Again, Mario wins a Silver Tooth, bringing his total to 8 Silver Teeth.
The seventh hand of Golem, Mario has the following result: 1d20 + 7 ⇒ (16) + 7 = 23
Mario wins 5 Silver Teeth, bringing his total to 1 Gold Eye and 3 Silver Teeth.
The eighth hand of Golem, Mario has the following result: 1d20 + 7 ⇒ (6) + 7 = 13
Mario looses 1 Silver Tooth, loosing to the Golem and several other players.
The ninth hand of the Golem, Mario has the following result: 1d20 + 7 ⇒ (16) + 7 = 23
Mario wins 5 Silver Teeth, bringing his total to 1 Gold Eye and 7 Silver Teeth.
The tenth hand of Golem, Mario has the following result: 1d20 + 7 ⇒ (4) + 7 = 11
Mario looses another Silver Tooth, bringing his total down to 1 Gold Eye and 6 Silver Teeth.
The eleventh hand of Golem, Mario has the following result: 1d20 + 7 ⇒ (7) + 7 = 14
Mario breaks even.
The 12th hand of Golem, Mario has the following result: 1d20 + 7 ⇒ (16) + 7 = 23
Mario wins another 5 Silver Teeth, bringing his total to 2 Gold Eyes, and 1 Silver Tooth.
The 13th hand of Golem, Mario has the following result: 1d20 + 7 ⇒ (15) + 7 = 22
Mario wins another 5 Silver Teeth, with his total sitting at 2 Gold Eyes and 6 Silver Teeth.
The 14th hand of Golem, Mario has the following result: 1d20 + 7 ⇒ (12) + 7 = 19
Mario wins and picks up 2 Silver Teeth and 5 Copper Hearts, bringing him to 2 Gold Eyes, 8 Silver Teeth, and 5 Copper Hearts.
The 15th hand of Golem, Mario has the following result: 1d20 + 7 ⇒ (17) + 7 = 24
Mario wins 6 Silver Teeth, brining his total to 3 Gold Eyes, 4 Silver Teeth, and 5 Copper Hearts.
Finally, as Mario walks by the Ghoulette table and drops a Silver Tooth on his bet, the following happens: 1d20 ⇒ 11
As Mario fails to score big at the Ghoulette table, the Ghoul's head says to Mario:
"You know, I've heard your skill at gambling is similar to your skill in bed. Trust me, you want to hang onto your gold, you'll need it if you want any action."
Mario looses 5 Copper Hearts, bringing his total to 3 Gold Eyes and 4 Silver Teeth.
When you head to the cashier, she happily takes your three Gold Eyes and your Badge of Dis, and hands you a brand new pentagram badge with the word "Erebus" carved into the center of it.

GameMasterKEJR |

DM:
** spoiler omitted **
For Tsadok:
The woman looks about as out of place in this establishment as you do, though for different reasons. She's an attractive half-elven woman, with red gold hair and Varisian tattoos on her face and neck, wearing a nice green and gold gown.
She seems likely as your contact, from what you've picked up.

Tsadok Duskwalker |

Tsadok Duskwalker wrote:DM:
** spoiler omitted **For Tsadok:
** spoiler omitted **
DM:
Yes, Tsadok is nervous. He's out of his element, and he's not sure how to approach anyone like this.
Diplomacy to assist here: 1d20 ⇒ 16 (minus any circumstantial stuff).