Arcane Strike... Who can use it ?


Rules Questions


Wizards, Sorcerers, Bards (prob. the best use)...

How about rogues??

Major Magic (Sp): A rogue with this talent gains the ability to cast a 1st-level spell from the sorcerer/wizard spell list two times a day as a spell-like ability. The caster level for this ability is equal to the rogue's level. The save DC for this spell is 11 + the rogue's Intelligence modifier. The rogue must have an Intelligence of at least 11 to select this talent. A rogue must have the minor magic rogue talent before choosing this talent.

Minor Magic (Sp): A rogue with this talent gains the ability to cast a 0-level spell from the sorcerer/wizard spell list. This spell can be cast three times a day as a spell-like ability. The caster level for this ability is equal to the rogue's level. The save DC for this spell is 10 + the rogue's Intelligence modifier. The rogue must have an Intelligence of at least 10 to select this talent.

Arcane Strike (Combat)
You draw upon your arcane power to enhance your weapons with magical energy.

Prerequisite: Ability to cast arcane spells.

Benefit: As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level.


Definitely the first three; bard, sorcerer and wizard. There is some debate whether a rogue with major magic can use arcane strike. So it would come under GM decree to whether it would be allowed or not. Given it would never be better than a +1 on damage since the rogue casting does not scale I personally would allow it.

Doug


I've noticed that rogue thing as well. Seems pretty straight forward given the ability descriptions. If the DM takes exception to the plurality of spells, then taking both Major and Minor Magics should satisfy that.
The nifty-icity also improves for a disarm / catch off guard improvised weapon sort of rogue or bard.

And actually, the description of the rogue abilities states that the spell's caster level is equal to the rogue's level, so it would scale full just like the bard.

I suppose it could be argued that AS requires the ability to cast spells, and the rogue abilities are actually spell-like abilities, but that's not how I'd read it.


Rogues with Minor/Major Magic don't cast spells. They have spell-like abilities that mimic spells. They aren't require to provide V,S,M, or F components. Armor never affects a spell-like ability, even if the ability resembles an arcane spell. (pg 221 Core Rulebook)

I'd say no to rogues with Arcane Strike.


Phoebus the JustFortunateEnough wrote:

Rogues with Minor/Major Magic don't cast spells. They have spell-like abilities that mimic spells. They aren't require to provide V,S,M, or F components. Armor never affects a spell-like ability, even if the ability resembles an arcane spell. (pg 221 Core Rulebook)

I'd say no to rogues with Arcane Strike.

+1. Same reason all Gnomes don't qualify for AS by being able to use dancing lights, ghost sound, etc, as Spell-like abilities.


FarmerBob wrote:
Phoebus the JustFortunateEnough wrote:

Rogues with Minor/Major Magic don't cast spells. They have spell-like abilities that mimic spells. They aren't require to provide V,S,M, or F components. Armor never affects a spell-like ability, even if the ability resembles an arcane spell. (pg 221 Core Rulebook)

I'd say no to rogues with Arcane Strike.

+1. Same reason all Gnomes don't qualify for AS by being able to use dancing lights, ghost sound, etc, as Spell-like abilities.

Shattered. I really like the catch of guard, arcane strike type character and bard seems a little silly built that way.... tho it makes carrying a piano and lute and wearing spiked leather alot more amusing thats not the sorta bards I have what it takes ta play.

Rogues could use some help like that tho. They are sort of loosing their relevance.

There is always assasin I suppose !


Shattered. I really like the catch of guard, arcane strike type character and bard seems a little silly built that way.... tho it makes carrying a piano and lute and wearing spiked leather alot more amusing thats not the sorta bards I have what it takes ta play.

Rogues could use some help like that tho. They are sort of loosing their relevance.

There is always assasin I suppose !

My bad... assasins have no casting.... when did that happen... gettin old !!


insaneogeddon wrote:


Shattered. I really like the catch of guard, arcane strike type character and bard seems a little silly built that way.... tho it makes carrying a piano and lute and wearing spiked leather alot more amusing thats not the sorta bards I have what it takes ta play.

DUDE! I am SO playing that bard next time I play.

A late 70's/80's hair metal bard who smites people with his 'righteous axe'

hm... maybe a paladin multi-class...

I shall dub my Axe... Thor.. and call my self... Val Hallen!

(You know... there's nothing in the Paladin text that says I have to worship a real god... I can worship myself as a god, so long as I uphold the Paldin code, ergo I am... THE GOD OF ROCK AND ROLL!!!!!)

EDIT: I should so spring this on one of the guys running PbP's here...


Phoebus the JustFortunateEnough wrote:
... provide V,S,M, or F components...

Heh. I guess "S,M, or F" is close enough to "smurf" to change our avatars. I was wondering what on earth was smurfing on.

RPG Superstar 2010 Top 16

Phoebus the JustFortunateEnough wrote:
Rogues with Minor/Major Magic don't cast spells. They have spell-like abilities that mimic spells.

Relevant.

Quote:
They aren't require to provide V,S,M, or F components. Armor never affects a spell-like ability, even if the ability resembles an arcane spell. (pg 221 Core Rulebook)

Irrelevant.

Quote:
I'd say no to rogues with Arcane Strike.

As would I, because Arcane Strike requires the ability to cast arcane spells. Just because it's from the Sor/Wiz list doesn't mean it's arcane; that's determined at the time of casting, and the rogue's type is "spell-like." Components and spell failure are a secondary side effect.

But I do want to interject that rogues (and gnomes!) have a caster level, which increases as they advance; and therefore rogues (and gnomes!) qualify for all item creation feats (though they have no use for Craft Staff, Craft Wand and Scribe Scroll).

And thank you FarmerBob, for making me suddenly realize that I hate gnomes even more.

Edit: Boom! Grampa has spoken. :D


Pretty much, what Tejón and Phòebus said. This needs to be on the frequently axed queries list...


As has been said, since rogues don't CAST spells but use spell like abilities, RAW it would not work.

But I like the concept a lot and as a DM I would have no problem with a rogue doing this.

However, from a powergamer's perspective, instead of taking those talents you should just dip a single level in Wizard, its pretty amazing what all you get.


The single level in wizard doesn't really get you much in terms of arcane strike because your caster level is stuck at 1st. I think it's pretty clear that caster level should be the caster level of the class that qualifies you for the feat. Otherwise it would a nice one level dip for paladins and rangers.

As for the cool things you can get with a 1 level dip... I think the whole diviner, +1 init, never surprised thing is seriously.. broken. Regardless, it's amazing and on top of that you get 3 first level spells, unlimited cantrips, arcane bond or a familiar... Lots of synergy. It's sort of like a pot of gold for rogues. Downside is you are 1 level behind on sneak attack.

Of course if you take 1 level of wizard you are only 2 levels away from arcane trickster...


kyrt-ryder wrote:

DUDE! I am SO playing that bard next time I play.

A late 70's/80's hair metal bard who smites people with his 'righteous axe'

hm... maybe a paladin multi-class...

I shall dub my Axe... Thor.. and call my self... Val Hallen!

(You know... there's nothing in the Paladin text that says I have to worship a real god... I can worship myself as a god, so long as I uphold the Paldin code, ergo I am... THE GOD OF ROCK AND ROLL!!!!!)

EDIT: I should so spring this on one of the guys running PbP's here...

Did something like this with a Kobold Bard / Paladin in a one off 3.5 adventure, carried a battered lute that was also a +2 club as well as a magical lute.

Besides, there's a nice feat that can be converted that lets Bard and Paladin stack. Devoted Performer, not sure which book it is in at the moment.


tejón wrote:
Phoebus the JustFortunateEnough wrote:
Rogues with Minor/Major Magic don't cast spells. They have spell-like abilities that mimic spells.

Relevant.

Quote:
They aren't require to provide V,S,M, or F components. Armor never affects a spell-like ability, even if the ability resembles an arcane spell. (pg 221 Core Rulebook)

Irrelevant.

Quote:
I'd say no to rogues with Arcane Strike.

As would I, because Arcane Strike requires the ability to cast arcane spells. Just because it's from the Sor/Wiz list doesn't mean it's arcane; that's determined at the time of casting, and the rogue's type is "spell-like." Components and spell failure are a secondary side effect.

But I do want to interject that rogues (and gnomes!) have a caster level, which increases as they advance; and therefore rogues (and gnomes!) qualify for all item creation feats (though they have no use for Craft Staff, Craft Wand and Scribe Scroll).

And thank you FarmerBob, for making me suddenly realize that I hate gnomes even more.

Edit: Boom! Grampa has spoken. :D

I have a smurfbane bow and i'm not afraid to use it

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Arcane Strike... Who can use it ? All Messageboards

Want to post a reply? Sign in.