Mortika runs Slumbering Tsar (PFRPG)


Play-by-Post

1,101 to 1,150 of 1,918 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>

Rasina points out to the northwest, while drawing her weapons, including the new rapier she discovered earlier."Everyone, we have company. Not sure what it is but I am sure it is not the welcoming committee. Gurg, any ideas what it is?"

Veren:

Spoiler:
as you watch Rasina draw her rapier you notice the guard is decorated in mother-of-pearl inlay, and the scabbard is tooled black leather, with small lettering running the length in an elvish script.

Durnast, she already claimed the suggested gear.


Durnast:
Richard has his own horse. You need to cast three mount spells a day for yourself, Alia, and Montegue.

Veren:

Spoiler:
Farren has a scabbard virtually identical to Rasina's, a gift from Vilgara.


hehe keep posted...:)Much news soon.

Bill Webb


Thanks, Bill!

(For those of you who don't know, Bill Webb is one of the driving forces behind getting Slumbering Tsar 2 and 3 out the door as Pathfinder adventures, so you don't have to wander through the Desolation only to find a big empty space where Tsar used to be...)

There's no surprise round. Something is very close.

The north-south road run in columns G and H. The east-west road run in rows 7 and 8. The rickety wooden structure of the cages blocks squares C3, E4 and E5, I2, K3, J5, K10 (which is where Veren was being held) K9, M10, I11 and I12, D11 and E11, C9, and D6.

The cloaked thing is on the map, northwest of you. Where are each of you folks?

Initative:
Alia: 1d20 + 6 ⇒ (12) + 6 = 18
Artimus: 1d20 + 1 ⇒ (6) + 1 = 7
Chamomile: 1d20 + 2 ⇒ (4) + 2 = 6
Durnast: 1d20 + 7 ⇒ (14) + 7 = 21
Gurg: 1d20 - 1 ⇒ (15) - 1 = 14
Mikka: 1d20 + 2 ⇒ (15) + 2 = 17
Nadeq: 1d20 + 5 ⇒ (9) + 5 = 14
Swiftpaws: 1d20 + 2 ⇒ (6) + 2 = 8
The something: 1d20 + 4 ⇒ (8) + 4 = 12
Montegue: 1d20 + 4 ⇒ (1) + 4 = 5
Rasina: 1d20 + 9 ⇒ (1) + 9 = 10
Veren: 1d20 + 4 ⇒ (2) + 4 = 6

Starting Order
Durnast: 21
Alia: 18
Mikka: 17
Nadeq: 14, before Gurg
Gurg: 14

The something: 12

Rasina: 10
Swiftpaws: 8
Chamomile: 8
Artimus: 7
Veren: 6
Montegue: 5

(Dismounting a steed is a move action that does not provoke an attack of opportunity. Right now, only Gurg, Swiftpaws, Nadeq, and Veren are on their feet.)


Male Human Diviner 7 (favored class)

Hearing Rasina's words and sensing the approach of SOMETHING from the NW himself, Durnast decides it's best to spur his horse back Southward from the Crossroads where he had been taking in the cages, to I/J-13/14, just South of the cage in I-12.
"Heads up, everybody!"

Durnast will draw his Gem of Seeing from it's keeping pocket, letting it's refracted light fill his gaze with near-tangible rays (True Seeing), before returning the citrine gem to it's place and sharpening his eyes at the approaching entity.

EDIT: Oh, one thought I had from the ghoul wolf battle was that staying mounted is a decent idea for ranged attack type characters, as they can direct their mount to move while full attacking if they want, keeping out of melee range. Chris didn't really say what the terrain is like off the road/around the cages here, but if it's deep sand/ash, it would be difficult/slow movement for the melee types as well, i.e. best traversed by faster mounts.


Female Human Ranger 7

Alia is in G-H 8-9 on her horse and Swiftpaws in F9

Perception for Alia 1d20 + 13 ⇒ (1) + 13 = 14
and Swiftpaws 1d20 + 5 ⇒ (2) + 5 = 7

Alia first move will be to dismount in H9 and ready an action to fire on the creature whenever it becomes visible and if it acts in a threatening manner.

Attack 1d20 + 11 ⇒ (1) + 11 = 12, damage 1d8 + 8 ⇒ (7) + 8 = 15
+1 to attack and damage if the creature is within 30 feet.

Swiftpaws inintiative modifier is +3 with a +2 from Alia Favored Terrain so his initiative for this fight should be 11. Not that it will change anything

Edit : Whoa, what a bad set of rolls!!!


m Halfling Rogue 3 / Transmuter 3 / Shadow dancer 1

Starts in G6
Nadeq reacts by running for the cover of the structure, drawing a wand as he goes.
Stealth 1d20 + 24 ⇒ (4) + 24 = 28
Once there he tap himself once with the wand, wanting his opening shot to hit

move from g6 to e6, drawing wand of true strike as part of the move and use it as his standard action. Oh, and he is hiding in the shadows of the structure

Btw, Nadeq takes the force beads. How many are there?


Female Human Mooncaller Druid 4

Mikka dismounts quickly and brings her hands up to her sides, speaking quickly in the ancient druidic language. Her eyes flash briefly and a warm glow seems to envelop her midsection. The falcon birthmark almost seeems to have a rippling halo around it.

A halo of fire. A fire reflected in the twin blazes that erupt from her hands.

Produce flame


I'm almost certain there are some reference links that I should be aware of. Could someone please post any that come to mind? For example, is there a reference map somewhere to visualize the J3, B14, etc descriptions?

On his turn:

Veren draws his rapier, moving himself protectively 10 ft in front of Mikka and Rasina towards the approaching menace. He drops into a low duelist stance uses Combat Expertise, -2 to attack, +2 to AC and readies to attack should a hostile foe come within reach. If it appears to avoid him but go for an ally instead (especially his current charges) then he'll attack more recklessly making use of Lunge in an attempt to keep them alive.


Male Human Priest (Dreamer); HP 32/32; MP 19/19; Dodge 70/35/14

Sorry for the spotty posting. Been on a long business trip, but finally home tonight, so I'll boost it up a bit

Montague dismounts, and looks for some partial cover to stop anything charging his position.

1d20 + 14 ⇒ (13) + 14 = 27 Perception


Durnast Kal wrote:


Chris didn't really say what the terrain is like off the road/around the cages here, but if it's deep sand/ash, it would be difficult/slow movement for the melee types as well, i.e. best traversed by faster mounts.

The crossroads demarcate the different regions of the Desolation. To the southwest are the bleached white Ashen Plains. To the northwest, the unpredictable Boiling Lands, with their steam and lava. To the northeast, the rough hardscrabble that surrounds the Chaos Pit for dozens of miles in every direction. To the southwest, the baked territory of the Dead Fields, where thousands upon thousands of bodies lie unshriven.

It's all desert, but vastly different styles of desert.

Nadeq wrote:
Btw, Nadeq takes the force beads. How many are there?

Three.

Veren wrote:
I'm almost certain there are some reference links that I should be aware of. Could someone please post any that come to mind? For example, is there a reference map somewhere to visualize the J3, B14, etc descriptions?

I'm a luddite when it comes to creating maps and posting them where everybody can see. For now, I'm describing locations on a grid where letters demarcate the columns and numbers, the rows, like a spreadsheet.


Rasina dismounts, drawing her weapons as part of her move, and murmers an arcane protective spell. Protection from Evil.

I'm not sure where Mikka is on the map, but she will stay next to her, for now, allowing Veren to screen her from any charges.


I was going to work up a map (I was going to wait till people declare their positions, but almost nobody has, so maybe a map will help), but I had one question: Are all these 'cages' suspended enough so that the space underneath them is a viable position (i.e. I should keep the space open and indicate it's perimeter only) or are they 'blocked off' completely?


Thanks, Quandary. The cages, and there are dozens of them, are suspended with their bases hanging anywhere from ten to thirty feet off the ground. The squares I gave indicate the placement of the upright wooden beams that support the structure above your heads.

Round One
Durnast: -- directs his magical horse south of one of the support pillars and uses his gem of seeing

Spoiler:
When you were halfway through your journeyman training, you and a few of your colleagues met up with a Grey Render, an enormous, practically mindless monster in barely-humanoid form. The quickest of you escaped, the others ... This looks like a Grey Render, but it's a little larger than Gurg, and, well, invisible. It's holding a rock in its left hand.

Alia: -- dismounts and readies an arrow.
Mikka: -- dismounts (into what location?) and casts produce flame.
Nadeq: -- runs, hides, and casts true strike from his wand
Gurg: -- In squares G2-H3 "Do you smell something sweet?" Gurg holds his actions.

The something: -- A feral roar issues forth from somewhere just on the other side of the pillar at C3. With no more warning than that, something appears there, moving at great velocity, heading straight for (1d8 ⇒ 8) Gurg.

Attack roll: 1d20 + 12 ⇒ (20) + 12 = 32; confirmation 1d20 + 12 ⇒ (18) + 12 = 30.
Damage: 4d6 + 18 ⇒ (5, 3, 5, 2) + 18 = 33, and Gurg is knocked off his feet. As the object comes to rest, you see that it's a rock, about 4 foot in diameter.

Gurg chooses this time to get to his feet, blood pouring out of a terrible scalp wound, and bellows a matching cry. You may safely assume that the hill giant has entered his rage.

Durnast:

Spoiler:
The Gray Render has moved to E2-F3.

Rasina: -- dismounts (into which square) and casts protection from evil.
Swiftpaws (Alia's wolf companion) and Chamomile (Durnast's pseudodragon familiar) are up

Artimus: Mounted, in G5-H6, acts on 7
Veren: 6
Montegue: --dismounts, and moves to partial cover. (There's lots of support beams; pick one to hide behind.)


Since Mikka has not decalred yet, put me in J9, the horse is in J8-K8


Veren, all signs of intoxication drained from him, whispers "Baccusbreath! What is this?" Veren peers hard at where he suspects the boulder was hurled from Perception 1d20 + 10 ⇒ (3) + 10 = 13. Aside to his new companions: "I owe you guys! I'll try to give you cover, but if we are going to make a plan - let me know what it is fast!"

I guess Veren would be standing at about H8


Male Human Priest (Dreamer); HP 32/32; MP 19/19; Dodge 70/35/14

Sorry for the slow posting. Back now from a long business trip, so I'll pick things up starting tomorrow. Also, is the map linked somewhere. I scanned the previous couple of pages of posts and didn't see one


Female Human Mooncaller Druid 4

Assume Mikka is in H9 I guess. It's difficult without a map.


Female Human Ranger 7

Silly question : is the creature the rock or has it thrown it ?
If is is in sight knowledge nature to know what it is 1d20 + 11 ⇒ (4) + 11 = 15

Swiftpaws will move to D7 and hide behind a post, waiting for an occasion to help the fight if necessary.

Stealth 1d20 + 7 ⇒ (18) + 7 = 25


Male Human Diviner 7 (favored class)

OK, I made the map which should help everybody
Some people's stated positions didn't make sense (already-occupied squares), but I did my best to go with the spirit. Montague didn't say anything yet, so I picked a reasonable starting position if that's OK, he can still move from there as his action of course.

As it feels like light from a thousand worlds streams thru his eyes, Durnast spots the invisible attacker lurching over Gurg - "Gurg! I can see it, it's right next to you, straight West!"

Chamomile just delays until Durnast's next turn.


lol@Sollus

Panish keeps a tight eye on the fighting scene, making sure to keep a guarded eye on the other side of the street and the roofs - in case Parns secured allies.


Outstanding map!

Panish suddenly realizes he's shifted realities. Prudently, he slips back into his own before the invisible creature can hurt him.

Alia, so far as you can tell, the rock is simply a rock, no longer traveling at speed. The clear conclusion would be that something invisible threw it.

Artimus's expresion betrays both surprise and determination, then he smiles at Durnast. "Thank you, my friend." The paladin realizes that he's too close to charge, so he attempts a fast dismount (Ride check: 1d20 + 11 ⇒ (8) + 11 = 19; easy.) and advances on the squares next to Gurg with his undead bane longsword drawn. Pausing but a moment, he reflects on its previous wielder and says a quick prayer. "Can you tell us anything about it?" he calls back to Durnast, a merry edge to his voice.

Advancing as he does into F4, Artimus opens himself up to an attack of opportunity. (Attack: 1d20 + 10 ⇒ (3) + 10 = 13), which merely scrapes against his armor.

Artimus trusts that the creature is evil and summons up the terrible power of his holy smite as he takes the shot. Attack: 1d20 + 10 ⇒ (12) + 10 = 22: miss chance (1 is a miss, 2 is a hit) 1d2 ⇒ 1; swings into empty air.)

Veren, you see nothing, but the smell of cinnamon is strongest in that direction.

Round Two


Female Human Ranger 7

"Durnast, make it visible for us like you did in the Benders' house"


Male Human Diviner 7 (favored class)
Artimus wrote:
"Thank you, my friend... Can you tell us anything about it?"

"It's about as big as Gurg... Watch out for it's swing!" <grimace>

"These grey things are usually more loyal defenders than aggressive beasts, but who knows in this Desolation..."

Alia Wolfsdottir wrote:
"Durnast, make it visible for us like you did in the Benders' house"

"Hmm... Mikka, can you conjure that faerie flame to reveal hidden opponents?"

Durnast will cast Grease under the creature (Reflex DC 16).
Cam flies 20' above the creature (E-3), pointing at it with his tail for everybody's benefit (E-F/2-3), imploring it via Telepathy:
<Why do you attack us stranger? We are just travellers.> Diplomacy: 1d20 + 5 ⇒ (10) + 5 = 15
Playing it safe, Cam uses the Full Defense Action (+4 AC= AC28).


Female Human Mooncaller Druid 4

"Already in mind," Mikka replies. She gestures with one hand, the other still filled with flame and a burst of shimmering purple fire appears directly above the greased patch of ground near Gurg spreading over the invisible creature.

Faerie Fire. Assiming that Produce Flame works similar to Call Lightning allowing other spells to be cast during the duration. (Kinda useless and crippling otherwise) sEE tHIS THREAD FOR DISCUSSION ON SUBJECT


Oops - sorry about Panish earlier; it seems the original post got swallowed and my repost was from a different thread.

If the fight is still active during Veren's turn:

Veren limbers up, then before others can fully grasp his next action he sprints towards the grey render slipping deftly between sudden refractions of airand delivers a powerful thrust right into the center of where he suspects the beast to stand. Pirouetting straight out of the thrust his feet barely have time to touch the ground as he shimmies out of reach of the beast.

Veren designates the grey render as his spring attack target, then dashes in for the attack and back out - he tries to gain flanking if possible but prioritizes getting far enough away from the render to not be within 5ft-step reach

Attack (excludes flanking, add it if applicable) 1d20 + 15 ⇒ (3) + 15 = 18

If it applies, here's damage. It is 1 less if the creature is immune to criticals 1d6 + 10 ⇒ (3) + 10 = 13


Male Human Diviner 7 (favored class)

OK, I updated the map for after Mikka has cast her spell.
The green patch around the creature is Durnast's Grease. Don't criticize ;-).

Alia will probably delay until after Mikka casts the spell she is announcing...?
(she could act before, but would have full miss chance of attacking an invisible target)

LoreKeeper, I think 'calling' your actions that far in advance might be more confusing than it is helpful. In this case even your previous declared action of guarding in front of Mikka and Rasina may better be updated, since your turn didn't come up until after: Gurg was attacked, Durnast called out the creature's location next to Gurg, and Artimus swung (and missed) at the creature - So everybody has a pretty good idea of where it is, even if it is still invisible until Mikka casts Faery Fire.

Basically, anybody acting AFTER the Render probably shouldn't have declared their ACTIONS until after the Render acted, only their starting position. If you want to change your first round action, just remember where you were starting from. Rasina and Swiftpaws' actions could also possibly be updated based on what happened already.

Other than that, I think we need Montague's actions (remember the Render is Invisible until Mikka's turn, though you can delay of course) and then Alia would be up next (having delayed for Mikka, or shooting blind before her).


Female Human Ranger 7

Quandary, you're reading my mind

Alia delays just after Mikka and fire a full volley into the beast.

1st Attack with deadly aim, point blank shot manyshot and rapid shot
1d20 + 10 ⇒ (12) + 10 = 22, damage 1d8 + 9 ⇒ (1) + 9 = 10 + damage 1d8 + 9 ⇒ (5) + 9 = 14
2nd Attack with deadly aim, point blank shot and rapid shot 1d20 + 10 ⇒ (16) + 10 = 26, damage 1d8 + 9 ⇒ (4) + 9 = 13
3rd Attack with deadly aim, point blank shot 1d20 + 5 ⇒ (18) + 5 = 23, damage 1d8 + 9 ⇒ (5) + 9 = 14


Quote:
LoreKeeper, I think 'calling' your actions that far in advance might be more confusing than it is helpful. In this case even your previous declared action of guarding in front of Mikka and Rasina may better be updated, since your turn didn't come up until after: Gurg was attacked, Durnast called out the creature's location next to Gurg, and Artimus swung (and missed) at the creature - So everybody has a pretty good idea of where it is, even if it is still invisible until Mikka casts Faery Fire.

Noted, thanks :) though I might occasionally post Veren's actions in advance before I go to sleep to keep the rounds flowing (usually 3am for me, but 1am GMT).


m Halfling Rogue 3 / Transmuter 3 / Shadow dancer 1

Nadeq jumps out of hiding and fire an arrow towards the beast Ending in D5
Attack with true strike and point blank shot 1d20 + 10 + 20 + 1 ⇒ (10) + 10 + 20 + 1 = 41
Damage with point blank 1d4 + 1 ⇒ (4) + 1 = 5
Sneak attack 2d6 ⇒ (5, 6) = 11

Attempting to stay hidden after the shot 1d20 + 24 - 20 ⇒ (5) + 24 - 20 = 9

From d20pfsrd:

Spoiler:

Sniping: If you've already successfully used Stealth at least 10 feet from your target, you can make one ranged attack and then immediately use Stealth again. You take a –20 penalty on your Stealth check to maintain your obscured location.

I don't know if Nadeq follow this rule since he don't actually need to stay hidden, but could just hide again as long as he stays near shadow. If that is the case, ignore the -20 for a result of 29


Nadeq Shuzar Qedan wrote:
I don't know if Nadeq follow this rule since he don't actually need to stay hidden, but could just hide again as long as he stays near shadow. If that is the case, ignore the -20 for a result of 29

In this case the -20 stealth sniping check is actually to stay hidden, meaning that you don't reveal your position in the first place. If you succeed the enemy isn't aware from where the shot was made; otherwise he knows from where to start looking.


During Round One, Veren made an active perception check, akin to Search in D&D 3.5, which is a move action. He wouldn't have been able to also move to the creature and also attack. Is that what you're doing Round Two?

Round Two
Durnast: -- with is other hand draws out a pad of butter and casts grease under the creature.

Durnast, you're looking at the entity through your gem, so you can see:

Spoiler:
Reflex save: 1d20 + 7 ⇒ (19) + 7 = 26; it is momentarily surprised by the slippery surface, but does not fall.

Chamomile -- Telepathically, the pseudodragon gets the impression that the creature is no more capable of conversation than an enraged mother grizzly bear.

Mikka: -- It makes sense for Mikka to be able to cast other spells during the duration of produce flame, yes.

The air over the grease spell lights up with the glowing silhouette of a hulking, neckless form. Even hunched over, this creature is as tall as Gurg, and it's much more massive. It has two long arms with oversized hands and claws.

Alia: -- You recognize the shape as a Gray Render, but the descriptions you've heard place them smaller than this creature.

All four arrows strike home, lodging in its shoulder and neck muscles, doing 51 points of damage. The creature's misshapen head looks looks in your direction, and it bellows again.

Nadeq: -- You step out from the shadows, hit for 16, and attempt to blend back into hiding.

I'm afraid that the -20 penalty applies, just as it would if you had called out to someone, and then tried to blend into the shadows.

The creature: -- opens its enormous maw, which seems to take up most of its head, and attempts to bite (1d3 ⇒ 2) Gurg, (1d20 + 18 ⇒ (6) + 18 = 24; hits, for 2d8 + 7 ⇒ (5, 4) + 7 = 16 points of damage, which looks like it hurt. The attack initiates a grapple attempt: 1d20 + 21 ⇒ (4) + 21 = 25, which matches Gurg's CMD when he's raging. The bite rends the giant's flesh, doing 2d8 + 10 ⇒ (8, 3) + 10 = 21 more points of damage. Gurg looks to be in bad shape.

The creature releases its hold and takes several steps back. (Acrobatics check: 1d20 ⇒ 9; Reflex save: 1d20 + 7 ⇒ (16) + 7 = 23; it doesn't move, but neither does it fall down. As I read the spell description, because it tried to move, it is considered flat-footed.)

Gurg: -- attacks, of course. 1d20 + 28 ⇒ (13) + 28 = 41, 1d20 + 23 ⇒ (20) + 23 = 43 with critical confirmation: (1d20 + 23 ⇒ (10) + 23 = 33, 1d20 + 18 ⇒ (13) + 18 = 31. Three strikes with his spiked club, doing 8d8 + 56 ⇒ (7, 8, 2, 1, 1, 5, 2, 1) + 56 = 83 points of damage.

The beast falls and fades into view. It is, again, enormous, and jet black.

Rasina: -- All is still.


Male Human Priest (Dreamer); HP 32/32; MP 19/19; Dodge 70/35/14

Montague readies himself for a charge into the combat, but seeing the beast fall to Gurg's massive blow, relaxes, and eyes Gurg warily, hoping in his rage that he doesn't turn his fury on the party. If so he is ready to spring into action, and remove this curse from the party once and for all.


Rasina, seeing Montague react thus, pauses for a few seconds, and then calls out to Gurg, "Are you all right, Gurg/ Would you like me to help you with your wounds? I have a potion which will help you out." Diplomacy to try to calm Gurg down 1d20 + 8 ⇒ (20) + 8 = 28


m Halfling Rogue 3 / Transmuter 3 / Shadow dancer 1

Nadeq too is ready to react if the Giant doesn't calm down, but decide to give him the benefit of the doubt when he hear Rasina using her diplomatic skills


Gurg turns towards Rasina, his great weapon clattering to the ground. "Pokkello bobb ka-karello, yah. Pokke-karello bobb."

And with that, he slips out of his rage, and dies.


Rasina watches the giant collapse to the ground, and solemnly walks over to Gurg's still warm corpse lying next to the grey render. She closes his eyes, which are now fixed open in death, and murmers, "Thank you, Gurg for your service. May you find peace and your soul's contentment in your afterlife now."


Female Human Mooncaller Druid 4

Mikka looks at Gurg's unmoving body with a mixture of relief, respect and sadness. Walking over to him she speaks quietly.

"You shall not have the dishonor of being raised in this place to shuffle soulless. You died as a warrior and should rest as such. May you always find joy n Boube's mountain fortess"

Using the spell she had prepared for combat, she ignite's the giant's corpse, granting him the honorof a burial by fire.


Veren stands baffled. "That. Was incredible." He solemnly walks to the fire and retrieves the keg of Linnorm mead from his pack and pours a mug full. Then, in small turns, he sips from the mug and pours some of the mead into the fire to have the liquor follow Gurg into whatever afterlife awaits him.


Male Human Diviner 7 (favored class)

At the collapse of first the Grey Render, Durnast lets out a sigh of relief, then a yell of anguish as Gurg succumbs to his wounds.

Durnast keeps his own counsel while Mikka and others attend to Gurg's cremation, occasionally sending a jaded glance Rasina's way. Finally, as the flames start to die down, he says "I think death was written across Gurg's face no matter our actions, but his sacrifice in aid of our party should not be forgotten."

Meanwhile, Cam stealthily ascends to the highest part of the structure, looking out for anything coming their way: Take 10 Stealth = 29, Take 20 Perception = 31

"Clearly that beast wasn't even capable of words, much less Spellcraft to become Invisible. Meaning somebody, or something, sent it to kill us... or test us. And they must be aware of our location somehow." (I re-cast Detect Scrying in the morning BTW)

"But who are you, Veren? Apparently you're lucky, to have us happen upon you in the middle of the desolation, cages like this. What brought you to this Desolation in the first place?"


Rasina spends a few moments grieving for the bestial giant who truly did sacrifice himself for the party.

After the funeral pyre has died dowm, she comes over to where Durnast and Veren are standing. "Durnast, do you think it is the King...Kroma...who sent this render to destroy us? Or perhaps the the Usurer arranged this attack?" She then turns to Veren looking at him directly, and asks, "So, Veren, I would like to know more about you as well. To whom do you claim allegiance?"


If Chamomile sees anything, I'll let you know.

Are you burning Gurg's mightly spiked warclub and decanter of endless water, too?


GM Chris Mortika wrote:
Are you burning Gurg's mightly spiked warclub and decanter of endless water, too?

Wouldn't we lose D&D if we did that? ;-)

Seriously, is the warclub wieldable by one of us as a greatclub?
(it could be nice for montague for single attacks when stunning fist doesn't work , i.e. undead, or even artimus could use it, at least for opponents with DR/bludgeoning)
Otherwise, I'd say they both go in the Bag of Holding that Alia is carrying...?


Quandary wrote:

Wouldn't we lose D&D if we did that? ;-)

Seriously, is the warclub wieldable by one of us as a greatclub?
(it could be nice for montague for single attacks when stunning fist doesn't work , i.e. undead, or even artimus could use it, at least for opponents with DR/bludgeoning)
Otherwise, I'd say they both go in the Bag of Holding that Alia is carrying...?

LOL! Yes we would be banned from the EGG old school Hall of Fame for sure! Seriously Rasina also has a bag of holding FYI


Veren smiles, in part due to the effects of his part of the funeral - and in part riding the aftermath of the adrenalin rush. "I follow my father in all my actions - one day I'll walk with him."

Sense motive DC 10:
Veren speaks of his ancestor, the god Baccus, and his aspiration to ascend himself.

"Me and some friends were scouting the desolation for treasure and adventure. We got separated a few days ago, during the big storm. When it all cleared I basically found myself in the cage."

Something seems to strike Veren odd about his own words - until the liquor loosens its grip on his reasoning ability: "Vilgara, Gorbit, Farren, Zhettiah! Have you met any of them? They must still be out there somewhere! An Elven princess? A centaur? They hard to miss...? Anyone?"


Rasina looks at Veren for a moment, not replying, before she silently unhooks her scabbard for the rapeir she discovered the previous day. she holds it out for Veren to examine.

In a quiet voice, she says, "I am sorry, Veren. We found this rapier on a body of a human male dressed in leathers yesterday. He was accompanied by a dwarf who was wearing chain armor. They...had not been dead for very long. We...also found tracks leading away from them, but we did not follow them, because we were pursuing the tracks of Gurg. This Farren was the Lady Valgara's bodyguard?"

Chris, we also found a scrollcase on that body, with a pebble or rock inside of it. Did we ever determine what that was?"


m Halfling Rogue 3 / Transmuter 3 / Shadow dancer 1

Nadeq just stare wide eyed as the giant colapse, unsure how he should react and feel about it. No matter how little he trusted Gurg he realize they just lost a powerfull ally.
"That.. That was unreal.." is all he can say after watching the battle of the two giant creatues.

"What do we do now? Did anyone besides Gurg know the way to the ambush spot? Or do we turn around and track Verens companions?"


Veren's face drops, all blood drained from it - he reaches out for the rapier Rasina holds and violently pulls it from the scabbard and then scans its lines and markings over and over. Muttering to himself, "Farren is undefeatable, his motions swift his form flawless. This isn't his rapier. It cannot be. It doesn't look a thing like it. Look at this scratch, I'm sure I've not seen it before. Farren is too good to be brought down. This guard is surely half a thumb shorter than it should be. Farren can stab the wings of a fly in full flight - there is no way he'd fall in battle. This blade is too clear, too bright. Too much like Farren's. We were supposed to go together. WE WERE SUPPOSED TO GO TOGETHER!"

Veren slumps to his knees. Thick tears streaming down his face as he wails; oblivious to the world.

1,101 to 1,150 of 1,918 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Mortika runs Slumbering Tsar (PFRPG) All Messageboards

Want to post a reply? Sign in.