Character build - What do you think?


Rise of the Runelords

Liberty's Edge

Farm boy from just outside of Sandpoint.

"BRYDON (Varisian)
Male human Ranger 10
CG Medium humanoid
<<Init >> +3 (+4 in dungeons, +5 in mountains); <<Senses>> Perception +15
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DEFENSE------------------
<<AC>> 21, touch 15, flat-footed 17 (+6 armor, +3 dex, +1 deflection)
<<hp>> 110 (10d10+40)
<<Fort>> +12, <<Ref>> +12, <<Will>> +8
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OFFENSE------------------
<<Spd>> 30 ft./x4
<<Melee>> +1 Flail, dire +13/+8 1d8+5 20/x2 Left side
<<Melee>> +1 Flail, dire +13/+8 1d8+5 20/x2 Right side
<<Melee>> +1 Flail, dire +15/+10 1d8+7 20/x2 Non-Dual
<<Melee>> +3 Flail, dire +17/+12 d8+9+2d6 20/x2 Non-Dual Bane
<<Melee>> +3 Flail, dire +15/+10 - +13/+8 d8+7+2d6 / d8+5 20/x2 Bane
<<Ranged>> Longbow, composite +13/+8 1d8+2 20/x3
------------------
STATISTICS------------------
<<Str>> 18, <<Dex>> 16, <<Con>> 16, <<Int>> 14, <<Wis>> 14, <<Cha>> 10
<<Base Atk>> +10, <<Cmb>>+14 (+18 Disarm)<<Cmd>> +28
<<Feats>> Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Combat Expertise (PFCR 119), Country Born (PFRotR 14), Dodge (PFCR 122), Double Slice (PFCR 122), Endurance (PFCR 122), Exotic Weapon Proficiency (PFCR 123), Improved Disarm (PFCR 127), Improved Two-weapon Fighting (PFCR 128), Shield Proficiency (PFCR 133), Two-weapon Defense (PFCR 136), Two-weapon Fighting (PFCR 136), Two-weapon Rend (PFCR 136)
<<Skills>> Acrobatics +13, Appraise +4, Climb +11, Handle Animal +6, Heal +7, Intimidate +5, Knowledge (dungeoneering) +12, Knowledge (geography) +12, Knowledge (local) +12, Knowledge (nature) +12, Perception +15, Profession (farmer) +6, Ride +8, Spellcraft +7, Stealth +14, Survival +15, Swim +10
<<Languages>> Chelaxian, Common, Goblin, Varisian
<<Combat Gear>> +1 Flail, dire,Bane Giant(Left), Bane Undead(Right) Longbow, Mithral Shirt +2
<<Other Gear>> Potion - CMW, Potion - CLW x 5, Scroll - CLW x 3, Handy Haversack, Belt Pouch, Quiver, Arrows (20), BedRoll, Explorers Outfit, Courtier Outfit, Cloak of Resistance +2, Amulet of Health +2, Ring of Protection +1, Belt of Str +4, Sun Rod, Everburning Torch, Headband of Wisdom +2, Armor & Shield, Weapons
<<Class Abilities>> • FAVORED ENEMY - You have bonuses to Bluff, Perception, Sense Motive, and Survival checks as well as weapon attack and damage rolls used against the following creature types: Giant (+4), Humanoid (goblinoid) (+2), Undead (+4). (PFCR 64).
• RANGER WEAPONS AND ARMOR - All simple and martial weapons, light armor, medium armor and shields (but not tower shields). (PFCR 64).
• RANGER WILD EMPATHY - Change animal attitudes in a way similar to Diplomacy. Check bonus equals 10. Animal must be within 30 ft.. (PFCR 65).
• TRACK - Add half ranger level (min. 1) to Survival checks made to follow tracks. (PFCR 64).
• RANGER COMBAT STYLE (Mastery) - Two-weapon Fighting, Improved Two-weapon Fighting, Two-weapon Rend (PFCR 65).
• FAVORED TERRAIN - The ranger gets bonuses to Knowledge (geography), Perception, Stealth, Survival and Initiative checks in these terrains: Underground (dungeons) (+2), Mountain (+4). (PFCR 65).
• RANGER ENDURANCE - A ranger gains Endurance as a bonus feat at 3rd level. (PFCR 65).
• HUNTER'S BOND - As a move action, the ranger can give companions within 30 ft. half the ranger's Favored Enemy bonus for 2 rounds. (PFCR 66).
• RANGER SPELLS - The ranger can cast spells drawn from the Ranger Spell List (PFCR 232) according to the ranger spell progression (PFCR 66). (PFCR 66).
• RANGER WOODLAND STRIDE - You may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Such areas that have been magically manipulated to impede motion still affect you. (PFCR 66-67).
• SWIFT TRACKER - Move normal speed while following tracks without taking the normal -5 penalty. Take only a -10 penalty (instead of the normal -20) when moving at up to twice normal speed while tracking. (PFCR 67).
• RANGER EVASION - If the ranger makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the ranger is wearing light armor or no armor. A helpless ranger does not gain the benefit of evasion. (PFCR 67).

Yes this character married Shayliss! :)
"

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