War Weaver PrC PF Upgrade


Conversions

Grand Lodge

A friend introduced me to this prestige last night, and I thought that it would be a good idea to update as it is a pretty decent class. As from where it comes from, it's in the Heroes of Battle book.

The biggest problem I had with this class was that it seemed like it was wizard specific. The only way to get this class was to be a non-spontaneous arcane spellcaster. Well, that's not fair. Spontaneous casters have rights too.

Entry Requirement - Change feat requirement to "Enlarge Spell or Sudden Enlarge Spell". Seriously, it's only fair as a regular Enlarge Spell metamagic feat on a spontaneous caster makes the spell turn into a full-round action. Unfair. And skills and spell requirements are fine.

As with all prestiges, lower the strong save by one. This mean it's a +1 to Will at 1st level instead of +2. But to balance this out, increase the d4 to a d6 for HD, and at 1st lvl grant +1 existing arcane spellcasting class.

They only have four skills to choose from, which sucks. It was five but now Concentration is gone. So let's add in Fly and Use Magic Device.

RPG Superstar 2010 Top 32

You took one of the few casting PrCs worth losing a caster level for, and gave it back its caster level?

wut?

Sovereign Court

Even with one less caster level, the class is uberly broken as is. Buffing the whole party with multiple spells instantly AND at the cost of only one spell per group instead of one spell per person is insanely broken.

I'd recommend you consider not porting this one over to your local Pathfinder game. It's not a good fit with the current system.

Sovereign Court

kevin_video wrote:
The biggest problem I had with this class was that it seemed like it was wizard specific. The only way to get this class was to be a non-spontaneous arcane spellcaster. Well, that's not fair. Spontaneous casters have rights too.

I'm sorry, what class prerequisites prevent spontaneous casters from taking this prestige class? I thought most of the best war weaver builds were bard based....?

Grand Lodge

There's good reason this class was not open to sorcerers.. it makes it even more uberly broken then it is already, at least as a Wizard you've got to make strategic choices with fewer spell slots, remove these constraints you've got a monster turned into a disaster.

Also the Eldritch Knight shows precedence for the neccessary sacrifice of a caster level. so yes... man up and take the loss.

Sovereign Court

All right, I was seriously curious about this, as I was sure I remembered that bards made very good War Weavers, and they're obviously spontaneous arcane casters as sorcerors are.

Prerequisites for the class: Craft (weaving) 6 ranks (3 ranks in straight transfer to PRPG), Knowledge (arcana) 6 ranks (3 ranks in straight transfer to PRPG), Enlarge Spell as a feat, and the ability to cast 3rd level arcane spells.

Heck, I know many people built Bardic War Weavers to multiply their healing ability with a single spell, and Mystic Theurges were also a popular choice. The optimum strategy was to somehow gain access to 5th level heal, often from access to the adept's spell list.

This is a powerful class - not necessarily powerful for the player itself, but a huge boon to any party. I wouldn't lower the requirements to enter this class when porting it over to Pathfinder in any way.


kevin_video wrote:
The biggest problem I had with this class was that it seemed like it was wizard specific. The only way to get this class was to be a non-spontaneous arcane spellcaster. Well, that's not fair. Spontaneous casters have rights too.

What? I had a sorcerer War Weaver and he worked out just fine.

And what does this have to do with Pathfinder RPG? Shouldn't this thread just be titled "War Weaver PrC Upgrade"?

Grand Lodge

Jess Door wrote:
This is a powerful class - not necessarily powerful for the player itself, but a huge boon to any party. I wouldn't lower the requirements to enter this class when porting it over to Pathfinder in any way.

What I'm talking about is that spontaneous casters with regular metamagic feats require a full round action to use the spell. So, if you were to "Quicken" a magic missile, it's a swift action for a wizard, but a full round for a sorcerer.

The Eldritch Knight gained two bonus feats, became d10 HD, and has a new critical attack. They gained all of that, lost 2 Fort (equivalent of one feat = Great Fortitude), and kept off the initial +1 spellcaster level. I'd say they got pretty good. The War Weaver is nice, but losing 2 Fort for a d6 instead of a d4 isn't that much of an upgrade by comparison.


PST: KEVIN....

little word of advice...

Eldritch Knight SUCKED in 3.5, it had no class features at all.

If you took the Warweaver, and plugged it into Pathfinder play, it would STILL be better than the Eldritch Knight, d4 and all.

Now, I agree with Raising the HP to match BAB (d4 to d6), but other than that (and minor skill adjustments, yoinking out concentration, etc) the class is fine.

Without that lost caster level the class really becomes a "I'm better than people my level in base classes" class.

Sovereign Court

kevin_video wrote:
Jess Door wrote:
This is a powerful class - not necessarily powerful for the player itself, but a huge boon to any party. I wouldn't lower the requirements to enter this class when porting it over to Pathfinder in any way.
What I'm talking about is that spontaneous casters with regular metamagic feats require a full round action to use the spell. So, if you were to "Quicken" a magic missile, it's a swift action for a wizard, but a full round for a sorcerer.

It really doesn't matter too much. All that means is that it's harder for them to use an enlarged spell. Spells cast into the tapestry aren't metamagicked, and none of the class features limit the spontaneous arcane caster in any way whatsoever.

kevin_video wrote:
The Eldritch Knight gained two bonus feats, became d10 HD, and has a new critical attack. They gained all of that, lost 2 Fort (equivalent of one feat = Great Fortitude), and kept off the initial +1 spellcaster level. I'd say they got pretty good. The War Weaver is nice, but losing 2 Fort for a d6 instead of a d4 isn't that much of an upgrade by comparison.

The eldritch knight's only class feature in 3.5 was 9/10 spellcasting progression and full base attack bonus - and a bonus feat. The eldritch knight prc was pretty underpowered compared to the new base classes. Now it's about an equal choice. War weaver, on the other had, gains an ability no one else has anywhere or can gain in any way. And it's a powerful ability. The closes thing to it is the capstone of the mystic theurge, and it's still better than that.

War weaver doesn't need to be improved at all.


Jess Door wrote:

War weaver, on the other had, gains an ability no one else has anywhere or can gain in any way. And it's a powerful ability. The closes thing to it is the capstone of the mystic theurge, and it's still better than that.

War weaver doesn't need to be improved at all.

Not to mention that the creator had the decency to end the class after 5 levels rather than dragging it out into a 10 level prestige class with a bunch of "filler". I wish more prestige class writers would follow that example!


Pathfinder Rulebook Subscriber
kevin_video wrote:
What I'm talking about is that spontaneous casters with regular metamagic feats require a full round action to use the spell. So, if you were to "Quicken" a magic missile, it's a swift action for a wizard, but a full round for a sorcerer.

Quicken Spell's relationship with spontaneous casters has been changed in Pathfinder. Core Rulebook pg. 113; spontaneous casters can use Quicken without increasing the casting time.


I'm with everyone else- the war weaver was an excellent example of a powerful, but not overly powerful, prestige class. They were a huge boon to any party, especially when taken by the buff-friendly bards (heroism for the group? AND cure serious wounds? Aww, you shouldn't have).


To tell the truth, with the bard's primary abilities as buffs to the party, if you think this class may be overpowered, limit it to just bards. The whole PrC screams bard flavor to me, anyway. Good way to have a party that doesn't have anybody that wants to play a cleric, but likes bards.

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