MisterSlanky
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The GM for my usual Shadowrun group has decided to take a break from running games and would like to play something. After some talk around the table with the end of our latest storyline, I offered up my services to run a new game and with a little debating, the group settled on Pathfinder.
I'm quite comfortable with running Pathfinder, but I don't have the time I once had and I've decided to run with one of the APs rather than coming up with something new on my own. But there lies the rub, I don't have the time to read through every AP and decide if it fits the group (especially since both another GM and myself have both agreed to divvy them up eventually between the both of us).
So I'd like some advice from all of you who may have played through the APs (please spoilerize if you need to post something specific about an AP). The group of players consists of myself and four others. Their dispositions as players are as follows:
- One of the other four is a member of my formerly weekly Pathfinder Beta group, so we're both on the same page, solid role-players and we know the rules. This player has decided to forgo choosing a class until everybody else has and filling the group's hole appropriately.
- One played 3rd edition about five years ago and was the SR campaign DM. He's obviously into the backgrounds of his characters and he's expressed interest in playing a paladin.
- Our third player hasn't played D&D since 2nd ed but he knows some things about 3rd. He is what I would call the most militant minded of the group. He's not that into role-playing and really likes combat. He really wants to play a rogue.
- Our last player hasn't played that many RPGs and is probably the least experienced, but I can tell he wants to make good background-based characters but isn't quite sure how so most of what he makes tends towards the uber-combat oriented character.
So suggestions and advice on the AP would be nice with this knowledge. I will mention I REALLY like what I've seen of the Council of Thieves so far, but I'm somewhat afraid that the 2nd module's strong RP nature might not work terribly well with the group. Thanks in advance.
Jarik
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Rise of the Runelords might be a solid choice..
here's a link to the Players Guide..
http://paizo.com/download/pathfinder/RiseOfTheRunelordsPlayersGuide.zip
Second Darkness is tough for a paladin (they tend to try and smite everyone in Riddleport)
| Evil Lincoln |
I suggest going with Council of Thieves.
If you're pressed for time, it will be nice not to have to convert/buff the enemies. I've been having to do that more and more often in my Runelords campaign.
What's more, the later APs are more polished. Runelords was a great campaign, but it was also the first and a very new concept. I often find myself wishing I had defied my completist urges and started with later AP like Legacy of Fire (which is up next).
That's my 2 pennies (with that handsome devil Lincoln on them)!
MisterSlanky
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If you're pressed for time, it will be nice not to have to convert/buff the enemies. I've been having to do that more and more often in my Runelords campaign.
My last campaign was Vault of Larin Karr which was based in 3.0. I updated the whole thing to Pathfinder Beta on the fly and didn't find it too much extra work. When I say not enough time, I mean not enough time to come up with a story, flow, interesting NPCs, etc. and put it together so it's fun.
You don't think CoT will be too role-play oriented for a group with only moderate RP leanings? (I don't have the third volume yet so I'm not 100% certain what will happen).
| Evil Lincoln |
Evil Lincoln wrote:If you're pressed for time, it will be nice not to have to convert/buff the enemies. I've been having to do that more and more often in my Runelords campaign.My last campaign was Vault of Larin Karr which was based in 3.0. I updated the whole thing to Pathfinder Beta on the fly and didn't find it too much extra work. When I say not enough time, I mean not enough time to come up with a story, flow, interesting NPCs, etc. and put it together so it's fun.
You don't think CoT will be too role-play oriented for a group with only moderate RP leanings? (I don't have the third volume yet so I'm not 100% certain what will happen).
From what I understand, the "play" if that's what you're addressing, ought to involve pretty gory combat, if the blog is to be believed.
Never has a Pathfinder AP left me wanting for more combat, so I'll be your group can work with even the more audacious scenes. But, you ought to read if for yourself first, and decide, since you are the GM. As Levar Burton of Reading Rainbow says: "Don't take my word for it..."