| Hydro RPG Superstar 2010 Top 32 |
Because monks (including the monk1/fighterX, a wushu staple) can make unarmed attacks with any part of their body, a monk can wield a polearm to threaten at a distance while making full-attacks with his feet, at no penalty what-so-ever.
That's not the problem. The problem is that there is no incentive for a monk not to do this. The fact is that most monks fight with both hands empty for no reason- which is silly of them. Even if they aren't proficient with any reach weapons, making AoOs at a -4 penalty is better than not making them.
This issue has been around forever but I have yet to come up with a satisfactory houserule. What are your thoughts?
| Zurai |
I honestly don't see that much of a problem with it. Polearm (or staff) wielding monks are very much a staple of the genre. Anyone who has ever watched a Jackie Chan movie has seen a monk with a reach weapon kick/headbutt/punch someone who was inside their reach.
The dis-incentive, IMO, is that there are no flurryable reach weapons (unless you play Eberron and take the feat that makes the longspear a monk weapon), and none that do as much damage as an unarmed strike. Attacking with the reach weapon is only for when you don't want to risk being adjacent to the enemy or for poking the guy as he approaches you.
| Hydro RPG Superstar 2010 Top 32 |
The dis-incentive, IMO, is that there are no flurryable reach weapons (unless you play Eberron and take the feat that makes the longspear a monk weapon), and none that do as much damage as an unarmed strike. Attacking with the reach weapon is only for when you don't want to risk being adjacent to the enemy or for poking the guy as he approaches you.
He flurries with his feat. He only uses the reach weapon for attacks of opportunity.
I think it's a fine image and that's part of why I'm having trouble coming up with a houserule- I don't want to make building a polearm-monk impossible. But I don't want it to be the obvious best tactic either.
Really, the issue isn't just with reach weapons, it's with the fact that there is no incentive for a monk to keep his hands free. Many players do so anyway because they're thinking in-game- you keep your hands free in case you have to make a punch or palm-strike, giving you a slight edge over fighting with just your feet- but the rules don't bare that out. If you're not doing something with your hands (holding a potion, a sling, a magic item, whatever) then you're wasting a resource.
I should mention the Deflect Arrows feat, which is a much more monk-ish way to use that resource, but that requires a feat investment (which using a reach weapon doesn't) and still only takes one hand.
| Zurai |
I should mention the Deflect Arrows feat, which is a much more monk-ish way to use that resource, but that requires a feat investment (which using a reach weapon doesn't) and still only takes one hand.
On the other hand, Deflect Arrows is on the monk bonus feat list, and you can't deflect an arrow AND make an AoO with a reach weapon in the same round (except with whips, I guess).
I know what you're saying -- that reach weapons are mechanically the true best manufactured weapon choice for monks who are primarily unarmed specialists -- but it's such an iconic image and such a limited mechanical benefit that I wouldn't (and havn't -- I've seen this issue before as well) change anything about it.
| RicoTheBold |
I can't believe this never occurred to me. Huh.
Although now that I'm picturing a monk wielding reach polearms and only kicking, I can't shake the image of planting the pole and using it to jump-kick someone in the face, which kind of demands a cool feat or something to describe it (like maybe just using lunge to handle the maneuver or adding a circumstance bonus to jumping skill to jump-kick a flying monster or something).
I'm basically thinking of Donatello's special move in Turtles in Time...
| Hydro RPG Superstar 2010 Top 32 |
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Something doesn't have to be overpowered to be unbalanced. "Overpowered" things disrupt games; "unbalanced" things just make character choices less interesting. For what it's worth, though, threatening at both 5 feet and 10 feet is better than having the Step Up feat (which, by some accounts, is a must-have in Pathfinder).
But it's not that this is a huge advantage, just that it's an unmitigated one. There are no drawbacks for it. I like that some monks do this, what I hate is that every monk should do this. Monks with longspears shouldn't be the status quo, they should be something cool and different, one school among many.
| Hydro RPG Superstar 2010 Top 32 |
| 1 person marked this as a favorite. |
If they don't, it's because they're thinking in-game rather than thinking mechanically.
I think that good rules avoid glaring differences between "what makes sense in-world" and "what makes sense on paper". Hence the groping for a houserule. There should be some incentive for keeping your hand free to punch people with.
I'm leaning towards a -1 penalty to attacks if one hand is occupied and -2 if both are (whether holding a weapon, tied behind your back, hanging from the ceiling, whatever). Probably with some kind of 'kicky-happy' feat to negate those penalties.
The other option is to say that just because you're holding it doesn't mean you're armed with it, and that a monk can't flurry while armed with a non-monk weapon. After all, let's be honest, flurrying and also making attacks of opportunity with a weapon that you can't flurry with does sound like a loophole. Problem is that instead of making the spear-monk balanced it kills the concept outright.
| DM_Blake |
Hydro wrote:I should mention the Deflect Arrows feat, which is a much more monk-ish way to use that resource, but that requires a feat investment (which using a reach weapon doesn't) and still only takes one hand.On the other hand, Deflect Arrows is on the monk bonus feat list, and you can't deflect an arrow AND make an AoO with a reach weapon in the same round (except with whips, I guess).
Nope, not even then, since whips don't threaten any squares, so even wielding a whip you can only make AoOs into adjacent squares.
As far as I'm concerned, it only takes one hand to hold a 2H weapon, so if you're holding a spear, or a glaive, or whatever, and someone shoots an arrow at you, you can let go with one hand, thus meeting the requirements of having one hand free to use your Deflect Arrows feat.
As soon as the arrow is deflected, you put your hand back on your weapon. You're now ready for your next round, and you're also ready to make an AoO if the opportunity presents itsefl.
I see nothing in the RAW that argues against this viewpoint.
| Hydro RPG Superstar 2010 Top 32 |
Zurai wrote:Hydro wrote:I should mention the Deflect Arrows feat, which is a much more monk-ish way to use that resource, but that requires a feat investment (which using a reach weapon doesn't) and still only takes one hand.On the other hand, Deflect Arrows is on the monk bonus feat list, and you can't deflect an arrow AND make an AoO with a reach weapon in the same round (except with whips, I guess).Nope, not even then, since whips don't threaten any squares, so even wielding a whip you can only make AoOs into adjacent squares.
As far as I'm concerned, it only takes one hand to hold a 2H weapon, so if you're holding a spear, or a glaive, or whatever, and someone shoots an arrow at you, you can let go with one hand, thus meeting the requirements of having one hand free to use your Deflect Arrows feat.
As soon as the arrow is deflected, you put your hand back on your weapon. You're now ready for your next round, and you're also ready to make an AoO if the opportunity presents itsefl.
I see nothing in the RAW that argues against this viewpoint.
You can hold a glaive in one hand, but you can't actually use it unless you use two.
Even if you say that someone can shift their grip as a free action (and any greatsword-wielding cleric hinges on this interpretation), you still can't do so when it isn't your turn, meaning that you can't deflect arrows and also make AoOs over the same round.
Lord oKOyA
|
Oh sure. Where were you guys when I was slugging it out in this thread? :)
(You will just have to trust me, this is discussed in there, you may have to sort thorough a whole bunch of other stuff to find it.)
As I stated in that thread I don't believe that striking with your feet is a monk exclusive ability.
"Unarmed Attacks: Striking for damage with punches, kicks, and head butts is much like attacking with a melee weapon, except for the following..." (pg. 182)
If you add in the Improved Unarmed Strike feat, you are then considered armed and can do lethal damage as well as threaten adjacent squares with AoO and attack armed opponents without provoking AoO.
This would mean that anyone could use the IUS feat and a reach weapon to achieve the same result. The monk merely gets it for free as a class ability. Of course the damage dealt by non monks strikes aren't all that flattering but...
Cheers
Lord oKOyA
|
Even if you say that someone can shift their grip as a free action (and any greatsword-wielding cleric hinges on this interpretation), you still can't do so when it isn't your turn, meaning that you can't deflect arrows and also make AoOs over the same round.
Here we go again! :)
How about replacing free action above with "non action" (page 182)?
| Hydro RPG Superstar 2010 Top 32 |
The normal rules for unarmed strikes do not explicitly say that you can attack with your hands full. The rules for monk attacks do.
At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk's attacks may be with fist, elbows, knees, and feet. This means that a monk may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply his full Strength bonus on damage rolls for all his unarmed strikes.
None of that text is duplicated for the default unarmed strike rules; presumably, unarmed strikes for them work just like any other attack (the 'punch/kick/headbutt' thing is just flavor text).
Not that I wouldn't let someone make an unarmed strike with their hands tied, mind you, but that's Rule 0 in action, not RAW.
| DM_Blake |
DM_Blake wrote:Zurai wrote:Hydro wrote:I should mention the Deflect Arrows feat, which is a much more monk-ish way to use that resource, but that requires a feat investment (which using a reach weapon doesn't) and still only takes one hand.On the other hand, Deflect Arrows is on the monk bonus feat list, and you can't deflect an arrow AND make an AoO with a reach weapon in the same round (except with whips, I guess).Nope, not even then, since whips don't threaten any squares, so even wielding a whip you can only make AoOs into adjacent squares.
As far as I'm concerned, it only takes one hand to hold a 2H weapon, so if you're holding a spear, or a glaive, or whatever, and someone shoots an arrow at you, you can let go with one hand, thus meeting the requirements of having one hand free to use your Deflect Arrows feat.
As soon as the arrow is deflected, you put your hand back on your weapon. You're now ready for your next round, and you're also ready to make an AoO if the opportunity presents itsefl.
I see nothing in the RAW that argues against this viewpoint.
You can hold a glaive in one hand, but you can't actually use it unless you use two.
Even if you say that someone can shift their grip as a free action (and any greatsword-wielding cleric hinges on this interpretation), you still can't do so when it isn't your turn, meaning that you can't deflect arrows and also make AoOs over the same round.
Why not?
Clearly, releasing one hand from the weapon is a free action that can be performed on anyone's turn. So I'm sure you're not arguing against that.
Which only leaves putting your hand back on your weapon when you're done deflecting the arrow. So let's look at that.
Imagine a monk with no weapon at all. Picture him in your mind. He's in combat, so he is crouched a little, his feet properly set shoulder-width apart, one foot a half-step ahead of the other. His arms are raised in a ready position, one hand generally in the vicinity of his face, the other in the vicinity of his belly, ready to block or strike as needed. You know, the usual martial-arts stance.
Now some archer fires an arrow at him.
Quick as lightning, he flicks out his left hand and swats that arrow aside - then he leaves his stiffened left arm and hand sticking out there like a stiff old tree branch, daring anyone to chop his unmoving arm off at the elbow. Picture him now, with his left arm sticking out to the side, unmoving, just casually forgotten out there, extended, exactly where he left it after he deflected the arrow.
What? He doesn't do that?
Of course he doesn't. Like any trained combatant, especially a martial artist, as soon as he swats that arrow he immediately resumes his ready stance, retracting his arrow-deflecing arm and and returning his left hand to its defensive position - the same position he was in before he deflected the arrow.
Now that we agree the monk is not stupid enough to leave his arm sticking out in left field, let's shift our focus a bit.
Imagine another monk. This one holds a spear. He is still semi-crouched, his feet in the same position as the first monk, but he has his two hands on his spear, holding it in a ready position.
Now some archer fires an arrow at him.
Quick as lightning he flicks out his left hand and swats that arrow aside - then he leaves his stiffened left arm and hand sticking out there like a stiff old tree branch...
Wait, we already decided he doesn't leave his left arm sticking out to the side.
So, he brings it back to his ready position - exactly like he would do if he had no spear. But he has a spear, so his ready position involves bringing his had back to grip his spear.
We've already asserted that he can bring his hand back to ready. But can he grab his spear, or must he simply leave his empty hand right there along his spear shaft, maybe even lightly touching it, but not grasping it?
Now this is the point you might validly argue. Picking an item up, or drawing a weapon, or other similar actions can only be done on your turn, and grasping his spear shaft is a gamist approximation of drawing a weapon, so a gamist might argue that the RAW intends for our monk to use an action to grasp his spear, which means he has to wait until next round.
Me, I argue more from a simulationist angle. If opening his fingers, an action that requires his fingertips to move about an inch, or less, is a free action that can be performed on anyone's turn, then closing his fingers, an action that requires his fingertips to move about an inch, or less, should be an equally free action. His hand is already there. I see no problem with closing his fingers as a free action.
******************************************
Don't like that argument? Well, by RAW, there is no need for you to like it. You can defend your position that he needs to wait until his turn to close his fingers and the RAW will back you, not me.
So here's a totally gamist argument.
Imagine our monk with no spear. On his turn, he does something, whatever, then his turn ends. Next, an orc runs through his threatened square so he makes an AoO with a kick (or punch, or knee, or head butt, or whatever). Next, a different orc fires an arrow at our monk, so he deflects it since he has an empty hand.
No problem, right? He certainly can do both things, yes?
Now imagine our monk with a spear. On his turn, he does something, whatever, then his turn ends. Next, an orc runs through his threatened range, so he makes an AoO with the spear. Next, a different orc fires an arrow at our monk, so he lets go of his spear with one hand and deflects the arrow.
You wouldn't have a problem with that, would you? If the spearless monk can do it, the the spear-wielding monk can too - the only difference here is the free action to let go of his spear with one hand.
So, if you don't have a problem with those, then consider our monk with a spear. On his turn, he does something, whatever, then his turn ends. Next, an fires an arrow at our monk, so he lets go of his spear with one hand and deflects the arrow. Next a different orc runs through a space 10' away, so our monk makes an AoO with his spear.
That last example is identical to the one before it. In both examples, our monk uses a free hand to deflect an arrow and uses his spear to make an AoO. The only difference is the sequence.
Speaking from a pure gamist example, if it is OK for the monk to make both actions (AoO and deflection) in the same round, then it must be OK for him to do it in either order. Any other ruling is unfair to the monk and unfair to the player who invested in the feat.
Doesn't that seem agreeable?
| Hydro RPG Superstar 2010 Top 32 |
Hydro wrote:
Even if you say that someone can shift their grip as a free action (and any greatsword-wielding cleric hinges on this interpretation), you still can't do so when it isn't your turn, meaning that you can't deflect arrows and also make AoOs over the same round.Here we go again! :)
How about replacing free action above with "non action" (page 182)?
Not an Action: Some activities are so minor that they are not even considered free actions. They literally don't take any time at all to do and are considered an inherent part of doing something else, such as nocking an arrow as part of an attack with a bow.
(Emphasis mine)
You could argue that shifting your grip is a non-action made as part of an attack of opportunity, but while you're holding the glaive in one hand you don't threaten to begin with and the attack of opportunity never happens.
This is all conjecture, though, as the action-ness of shifting your grip is never defined. I feel that the intent of the rules is clear, and I think that arguing the letter of the rules when there is no letter is kind of silly.
Lord oKOyA
|
The normal rules for unarmed strikes do not explicitly say that you can attack with your hands full. The rules for monk attacks do.
Why do they have to?
None of that text is duplicated for the default unarmed strike rules; presumably, unarmed strikes for them work just like any other attack (the 'punch/kick/headbutt' thing is just flavor text).
Maybe the monk entry is the "flavor" text.
Lord oKOyA
|
PRD wrote:Not an Action: Some activities are so minor that they are not even considered free actions. They literally don't take any time at all to do and are considered an inherent part of doing something else, such as nocking an arrow as part of an attack with a bow.(Emphasis mine)
You could argue that shifting your grip is a non-action made as part of an attack of opportunity, but while you're holding the glaive in one hand you don't threaten to begin with and the attack of opportunity never happens.
This is all conjecture, though, as the action-ness of shifting your grip is never defined. I feel that the intent of the rules is clear, and I think that arguing the letter of the rules when there is no letter is kind of silly.
Just so I am clear on your position. Are you saying that your monk from above with a glaive threatens and can make AoO with both his feet at 5' and the glaive at 10'?
If he has Combat Reflexes can he do both in one round?
| Hydro RPG Superstar 2010 Top 32 |
Clearly, releasing one hand from the weapon is a free action that can be performed on anyone's turn. So I'm sure you're not arguing against that.
I'm pretty sure that's exactly what I argued against. Most free actions can only be taken on your turn.
Your "simulationist" arguments are pretty weak (you're ignoring simultaneity in the game world- the monk can't deflect the arrow because he is actively busy wielding the polearm at all times), and your "sequence shouldn't matter" argument is completely hollow (sequence almost always matters. Getting knocked to -30 hitpoints then receiving a heal spell is not the same as doing it the other way around).
However, like I said last post, I feel that the letter of the rules is too nebulous for meaningful debate (the 'free action' premise for this last exchange was pure conjecture), and the spirit of the rules is perfectly clear- if you could jocky items between hands as freely as you're implying then 'hand requirements' would lose all meaning and would not receive so much emphasis in the rules.
| Hydro RPG Superstar 2010 Top 32 |
Hydro wrote:None of that text is duplicated for the default unarmed strike rules; presumably, unarmed strikes for them work just like any other attack (the 'punch/kick/headbutt' thing is just flavor text).Maybe the monk entry is the "flavor" text.
I can't tell if you're being facetious or not, but I'm not interested in explaining why "a monk may make unarmed strikes with his hands full" is rules text while "punches, kicks, and head butts" is not. I'm pretty sure that if you don't understand the difference it is because you don't want to.
Just so I am clear on your position. Are you saying that your monk from above with a glaive threatens and can make AoO with both his feet at 5' and the glaive at 10'?
If he has Combat Reflexes can he do both in one round?
Yup, I think so. I could always be missing something, but nothing in the rules has been found to say that you can't be armed with both at once. It's a lot like combining polearms with armor spikes (which is something I've already houseruled away, but which was fairly common in 3.5), except that you're probably making your full-attacks with the shorter ranged of the two weapons rather than the longer.
Lord oKOyA
|
I can't tell if you're being facetious or not, but I'm not interested in explaining why "a monk may make unarmed strikes with his hands full" is rules text while "punches, kicks, and head butts" is not. I'm pretty sure that if you don't understand the difference it is because you don't want to.
I am not being facetious.
My point is, just because the monk entry includes a line that the monk can strike with "his hands full", that does not preclude everyone else from doing it.
It doesn't say monks and only monks can...
If I had never read the monk class description and looked up unarmed attack, it would say that I can make unarmed attacks with kicks, punches etc. Why would I hunt through the rest of the book to find a caveat that says my hands must be empty to kick someone?
It would seem more likely that unarmed strikes work just like their description reads (or the caveat should be included right there in the unarmed attack bit of text).
Lord oKOyA
|
Yup, I think so. I could always be missing something, but nothing in the rules has been found to say that you can't be armed with both at once. It's a lot like combining polearms with armor spikes (which is something I've already houseruled away, but which was fairly common in 3.5), except that you're probably making your full-attacks with the shorter ranged of the two weapons rather than the longer.
Yet you would deny this ability to fighters who took the Improved Unarmed Strike feat?
I find this baffling. What scenario (aside from purely role playing reasons) sees anyone taking IUS (other than monks who get it for free) under your interpretation? Grapple specialists? Who would be better served with a dagger in their hand or a spiked gauntlet?
As with most rules interpretations one is always on the look out for how things could be abused. What I fail to understand is wherein lies the abuse of letting anyone make unarmed strikes against opponents using their feet if there hands are full?
Anyone making an unarmed attack does 1d3 damage (if medium sized) plus strength and cannot threaten AoO unless they spend a feat to do so.
Is being able to kick someone for that little damage while your hands are full really an abuse of the rules? If someone can provide me with a way to abuse this I would most interested.
Cheers
PS Another example of an end run around the reach weapon and unarmed strike combo, one is totally within the rules IMO, is to use a glaive as an improvised weapon (equal to a quarterstaff) to strike adjacent creatures. Take Catch Off Guard and Improvised Weapon Mastery and you suffer no penalties and do better damage with your "staff".
| Huan |
This topic could be relevant to a game i'm in now, so i took a few minutes to think about it. Just some ideas...
In a 3.5 campaign i'm currently running one of the players has a goliath monk who switches between a Naganata and more typical unarmed strikes. Every so often i forget that he threatens to a distance of 10' and consequently one of the bad guys takes an unexpected AOO. In my experience it has not disrupted game play. As has been pointed out in this thread, the monk cannot flurry with a reach weapon. In the case of this monk, he used a feat to get the ability to proficiently wield a Naganata. Monks are not proficient in longspear or any other pole-arm in either 3.5 or Pathfinder, hence the need for a feat. Which is exactly why 3.X has feats, no? You get a limited number of them and some customization and non-standard abilities as a result.
The other path, taking a level of fighter (in 3.5 this would almost certainly have to be done at 1st level), has even more consequences than using a feat. Its not without other benefits, but it does slow one's monk progression.
Either way, feat or class level, i can imagine many players opting against a reach weapon for their monk because they had in mind a different use for their precious feats or were unwilling to slow their monk progression. If the choice came down to what weapon does a monk purchase and did not involve taking a feat or a level outside of the monk progression, i would agree that it was the best choice and that, perhaps, other roughly equal options should be added.
If anything, Deflect Arrows requires even more compromises. RAW (3.5 and Pathfinder) would not allow a monk or any other character with the Deflect Arrows feat to block an arrow while wielding a two handed weapon (which is to say reach weapons generally). Both rule sets explicitly define hands free as not holding anything, as written in the feat description. In a six second combat round, when a character is at the ready, thrusting, actually attacking, blocking and what have you, i can't imagine a monk or anyone else has much time to just casually grip their pole-arm with one hand for very long. And if they did so loosen their grip would it coincide with their enemy loosening an arrow?
i suppose one might be clever and end one's turn with a readied free action to let go with one hand if targeted by a missile weapon. But now, out of turn, that pole-arm no longer threatens, does it? At least not until the character's turn comes up again and the character can grip their weapon with two hands and attack. This tactic could work well many times, but at key moments might have consequences.
Consider the following: Monk player ends every turn with readied free action to loosen grip on two handed weapon if targeted by a missile weapon. Later in initiative, an orc takes aim and fires a crossbow. Monk deflects bolt. But then another orc, say a strong fighter type, rushes past the monk through a square or two, ten feet out such that the monk used to threaten but no longer threatens, closing with the party's arcane caster. Certainly changes the tempo of the battle, no? Furthermore, the monk has just changed her spot in the initiative track, which may also have consequences.
My point is that RAW would suggest there are many compromises that go with playing a monk with a reach weapon. i'm not sure it is as optimal as it might seem at first glance.
PS-i do see the point of the simulationist arguments. i went with a RAW-based argument to point out that the option has costs as well as benefits and may not need a house-rule.
| Hydro RPG Superstar 2010 Top 32 |
Yet you would deny this ability to fighters who took the Improved Unarmed Strike feat?
Oh, of course not. I would extend the 'hands full' clause to anyone with IUS, and whatever rules I come up with to govern polearm monks will apply there as well.
But just because I would do something in my game doesn't mean it's RAW, or vice-versa.
... In the case of this monk, he used a feat to get the ability to proficiently wield a Naganata. ...
... The other path, taking a level of fighter ...
You don't have to be proficient with a naganata to use it. Holding one is still better than not holding one; making AoOs at a -4 penalty is better than not making them at all. If you DO want to take the feat for +4 to those attacks, that's your prerogative.
Like I've said, the problem isn't with any of the specific things you can do with your hands, it's with the lack of incentive for keeping them empty to punch or chop. Free hands are a resource, and doing anything with them is better than not.
| Hydro RPG Superstar 2010 Top 32 |
Consider the following: Monk player ends every turn with readied free action to loosen grip on two handed weapon if targeted by a missile weapon.
Readying an action is always a standard action, even if the action which you ready is not. http://paizo.com/pathfinderRPG/prd/combat.html
Iron Heroes changes this (so that you can ready a move action as a move action), and if you actually use that rule it seriously changes the tempo of the game. Readied move actions automatically foil any melee attack, without compromising your own ability to attack/shoot/cast spells in turn.
Lord oKOyA
|
Lord oKOyA wrote:Yet you would deny this ability to fighters who took the Improved Unarmed Strike feat?Oh, of course not. I would extend the 'hands full' clause to anyone with IUS, and whatever rules I come up with to govern polearm monks will apply there as well.
But just because I would do something in my game doesn't mean it's RAW, or vice-versa.
This is what I'm getting at. The RAW is unclear when it comes to monks/hands full/unarmed strikes/IUS etc.
I can rule however I want in my group, but it would be nice to clarify the rules for the sake of universalism. And even then people can ignore the official rules if they see fit. That is the beauty of the game.
Cheers
| Huan |
i think the boards ate my last three replys, so here i go again. Apologies if this is repetition...
Hydro, you caught me with my rule pants down when it comes to readied actions. The Iron Heroes approach makes me curious. i think that my group started to allow non-movement actions to be readied as the type of action they actually were, but we never discussed it as a group. It just started to happen and nobody protested.
The official rules are all the more reason for a monk to avoid using a reach weapon (two-handed) and Deflect Arrows as a bonus feat. Come to think of it, most monks who chose to wield some kind of pole-arm would choose productive feats like Combat Reflexes instead.
i do understand what you are getting at. In general, monks have little reason to go around with their hands free if they can instead hold something useful and elbow/kick/knee their opponents with impunity. The reason i emphasized the Deflect Arrows feat and monks with two-handed reach weapons was (1) the monk with pole-arm seemed to be the most common example used in this thread, (2) Deflect Arrows is a bonus feat often chosen by monks, and (3) the text of the feat would seem to rule out monks using effectively any two-handed weapons of any kind. In other words, the wording of the feat forced a choice between two tasty flavors of monk: opportunity attacks with reach and blocking up to one missile each round. That said, the example is too narrow to address your more general point of monks never needing to keep their one or both hands free.
Why not give monks an incentive to have free hands? Here is a quick and dirty fix. Consider creating a new feat for any character with Improved Unarmed Strike (and possibly Stunning Fist as well). The new feat would find its way onto the list of monk's bonus feats in the Pathfinder RPG. The benefit could be +1 point of damage to every unarmed strike for each free hand (either +1 or +2). You could also consider increasing the DC of Stunning Fist by one point for each free hand, or, more conservatively, one point if both hands are free. You could go crazy and combine the damage bonus with the more limited increase to stunning fist. The point is the possibility of crafting an alternative for monks that makes keeping one's hands free a viable alternative to grabbing any old pole-arm or pointy stick.
One could look at giving monks with both hands free strength and a half damage bonus to unarmed attacks as an alternative, although that might be overpowered. The point is that a little feat or class alternative would go a long way in creating a viable alternative to the state as you see it now for monks. i tend to think that they already make sacrifices by picking up weapons, but there is no reason not to encourage monks to keep one or both hands free so long as it doesn't become the new "only option".
| Alejandro Acosta |
Why don't you pick up martial weapon at 1st level and use a Guisarme?
Monk w/ reach weapon: You can fight armed or unarmed while wielding a reach weapon using elbows, knees, feet or head.
Guisarme: 9 gp, 2d4 x3 — 10 lbs. S reach CRB
M1: stunning fist, flurry of blows, unarmed strike, Combat reflexes, martial weapon Guisarme, improved initiative. Use your reach and combat reflexes to trip opponents. you're armed (no attacks of opportunity) and you get +4 bonus for using 2 hand weapon. On the move, use bull rush to knock them prone (same pluses applies). then move in on your prone opponents and follow up with your weapon or FOB (whichever does more damage). If they move or try to get up you get free trip attacks to keep them down. If you get grappled, use stunning fist for release and retain your weapon.
M2 dodge
M3 power attack, use on your prone opponents.
M5 lighten weapon (prerequisite. don't worry about this yet)
M6 improved bull rush (more pluses for bull rushing)
M7 improved trip (ditto)
M9 improved evasion, greater bull rush gives you a free hit on prone opponents, good time to power attack.
M10 improved critical, apply to your Guisarme.
M11 Improved lighten weapon (a large Guisarme does 2d6 (3d6 if you use oversize and take -2. cheaper then power attacking) damage and your reach is 15-20ft(25-30ft oversize). for people 10 ft. or closer 5 ft. step, then weapon or FOB, whichever does more damage at the time.