Builds for Charters


Pathfinder First Edition General Discussion

Silver Crusade

It's simple put up a build for a charter. Preferably one that you have played. Definite one that you know works well in its role. Explain the role or roles the charter plays in a group. List the benefits and the draw backs for that build. I make a lot of charters for games that I run or play. Just wold like some good sold builds. I want to be lazy and have y'all make some for me. That way I don't have to do all the number crunching.

I'll start by listing my two builds.
First build
Roll : Fighter with Rogue skills
14 Fighter
3 Rogue
3 Paladin
Favored Class : Fighter +1 Skill point

STR 15
DEX 14
CON 14
INT 14
WIS 8
CHA 14
( all level stat points in to STR )

Feats : Force of Personality, Shield Focus, Improved Shield Focus, Weapon specialization, Improved Weapon Focus, Greater Weapon specialization, Combat Expertise, Improved Trip, Greater Trip, Power Attack, Cleave, Great Cleave, Improved Bull Rush, Improved Critical, Critical Focus, Bleeding Critical, Intimidating Prowess, Dodge,

Skills : Max Disable Device, Intimidate, Perception, Stealth, and Use Magical Devices. Then put a few points in to Acrobatics and Diplomacy

Best Armor : Mithral Brest Plate, Mithral Heavy Shield
Best Weapon : any that can be used one or two handed as needed.

Pros : Evasion, Good Saves, High BAB , Lots of Feats, Wand Healing, Disable Device, Intimidation, and UMD
Cons : 5 Primary Stats (STR DEX CON INT and CHA ) Lower HP, and low skill points

Second Build
Roll : Mobility Fighter

14 Ranger
6 Monk
Favored Class : Ranger +1 HP

STR 15
DEX 16
CON 14
INT 10
WIS 14
CHA 8
( all level stat points in to STR )

Feats : ( Ranger Combat Style Two Weapon Fighting ) Two Weapon Fighting, Improved Two Weapon Fighting, Greater Two Weapon Fighting, Two Weapon Defense, ( Monk Bonus Feats ) Dodge, Combat Reflexes, Improved Trip, ( Normal level Feats ) Over Sized Two Weapon Fighting, Double Slice, Power Attack, Stand Still, Toughness, Improved Critical, Critical Focus, Bleeding Critical, Fleet( Twice )

Skills : Max Acrobatics, Perception, Stealth, Survival, Then put points in to Swim, Climb, and Sense Motive

Best Armor : Dose not use Armor
Best Weapon : Any good damage one handed weapon and a bow

Pros : Really good at closing ( Base Speed of 60, Acrobatics, and Stealth ), Evasion, Moderate Saves, High BAB, High Damage, and High AC,

Cons : Lower HP, Delayed High level Ranger spells, No improved Evasion, Not great at range,

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