Should Rapid Shot apply to all move action ranged weapons?


Rules Questions


It was discussed here about whether Rapid Reload would apply to firearms.

I want to expand that to include all weapons that need a move action to reload. Especially new weapons that come out after the core book and weren't around to be included in the feat.

The language looks pretty specific in the core book, and slings (the only other weapon that requires a move action in the core book) are not included. This makes me think this is a crossbow specific feat.

Thoughts? I'm not really looking for house rule options (because the always exist), just for the feat as written.

Here is the feat for reference:

Rapid Reload (Combat)
Choose a type of crossbow (hand, light, or heavy). You can reload such weapons quickly.

Prerequisite: Weapon Proficiency (crossbow type chosen).

Benefit: The time required for you to reload your chosen type of crossbow is reduced to a free action (for a hand or light crossbow) or a move action (for a heavy crossbow). Reloading a crossbow still provokes an attack of opportunity.

If you have selected this feat for hand crossbow or light crossbow, you may fire that weapon as many times in a full-attack action as you could attack if you were using a bow.

Normal: A character without this feat needs a move action to reload a hand or light crossbow, or a full-round action to reload a heavy crossbow.

Special: You can gain Rapid Reload multiple times. Each time you take the feat, it applies to a new type of crossbow.


As written, it is obviously a specific feat for crossbows...


I'm not sure what you are looking for here. The feat pretty clearly spells out crossbow only. Kind of screws slingers ... don't know what to say.

Ultimately, you are asking how people house rule things.

I allow slingers to use quick draw but not sure what I would suggest for fire arms.

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

RAW? No.

But that's because the base game was not made to accommodate for firearms. It's a house-rule to use firearms, so it should be a very simple fix for the DM to apply this feat to firearms as well. Or simply the DM (or PC presenting to said DM) could create a Rapid Reload (Firearms) feat to accommodate.

Essentially if you're looking for non-house rules ways of getting through it you're without luck... but it's a house rule to use firearms anyways...


Alizor wrote:

RAW? No.

But that's because the base game was not made to accommodate for firearms. It's a house-rule to use firearms, so it should be a very simple fix for the DM to apply this feat to firearms as well. Or simply the DM (or PC presenting to said DM) could create a Rapid Reload (Firearms) feat to accommodate.

Essentially if you're looking for non-house rules ways of getting through it you're without luck... but it's a house rule to use firearms anyways...

Actually, there are rules for firearms in the Pathfinder Campaign Setting book. Hardly house rules.

Sovereign Court

If you want, just make a new feat that's effectively the same thing but for firearms.


Morgen wrote:

If you want, just make a new feat that's effectively the same thing but for firearms.

That get's messy, it's easier to rewrite the feat as follows for houseruling.

Rapid Reload (Combat)
Choose any one ranged weapon you are proficient with that has a reload time of one move action, or one full action. You can reload these types of weapons quickly.
Prerequisite: Weapon Proficiency (Chosen Ranged Weapon)
Benefit: The time required for you to reload your chosen type of weapon is reduced by one time increment. If the weapon took a Move Action to reload, it now can be reloaded with a Free Action. If the weapon took a Full Action to reload, it now can be reloaded with a Move Action. If reloading the weapon normally provokes an attack of opportunity, the faster loading still provokes an attack of opportunity.
If you have selected this feat for a ranged weapon that normally requires a move action to reload, you may fire that weapon as many times in a full-attack action as you could attack if you were using a bow.
Normal: A character without this feat needs a move action or a full round action to load their chosen weapon.
Special: You can select this feat multiple times. Each time you take it it applies to a different ranged weapon with a load time of one standard or one full action.

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber
Zurai wrote:
Alizor wrote:

RAW? No.

But that's because the base game was not made to accommodate for firearms. It's a house-rule to use firearms, so it should be a very simple fix for the DM to apply this feat to firearms as well. Or simply the DM (or PC presenting to said DM) could create a Rapid Reload (Firearms) feat to accommodate.

Essentially if you're looking for non-house rules ways of getting through it you're without luck... but it's a house rule to use firearms anyways...

Actually, there are rules for firearms in the Pathfinder Campaign Setting book. Hardly house rules.

Those were the rules I was quoting from. On other places on the boards I believe it was Jason had mentioned that the firearm rules were essentially optional and DM specific. At the very least PFS, firearms were specifically not included when all other types of equipment in the Campaign setting were included.


There is a feat for firearms in Freeport D20 Companion. But it doesn't reduce the time to less than 1 round (instead of 3 IIRC), so still no full attack.


mdt wrote:

That get's messy, it's easier to rewrite the feat as follows for houseruling.

Rapid Reload (Combat)
Choose any one ranged weapon you are proficient with that has a reload time of one move action, or one full action. You can reload these types of weapons quickly.
Prerequisite: Weapon Proficiency (Chosen Ranged Weapon)
Benefit: The time required for you to reload your chosen type of weapon is reduced by one time increment. If the weapon took a Move Action to reload, it now can be reloaded with a Free Action. If the weapon took a Full Action to reload, it now can be reloaded with a Move Action. If reloading the weapon normally provokes an attack of opportunity, the faster loading still provokes an attack of opportunity.
If you have selected this feat for a ranged weapon that normally requires a move action to reload, you may fire that weapon as many times in a full-attack action as you could attack if you were using a bow.
Normal: A character without this feat needs a move action or a full round action to load their chosen weapon.
Special: You can select this feat multiple times. Each time you take it it applies to a different ranged weapon with a load time of one standard or one full action.

That's the easiest method, I'm just wondering why they didn't do it in the first place? Did they just want to stick it to slings?

[sarcasm]I can understand that since slings are already so abused and overused.[/sarcasm]

Contributor

Cainus wrote:


That's the easiest method, I'm just wondering why they didn't do it in the first place? Did they just want to stick it to slings?

[sarcasm]I can understand that since slings are already so abused and overused.[/sarcasm]

Well, it probably has more to do with the fact that once a crossbow is loaded, you just need to pull a trigger. With a sling, you still need to twirl it about, which is probably more of what is factored into the reload time than placing a stone/bullet into it, so the mechanics are just a bit different.

I absolutely allow rapid reload for a gun, and chalk up the rules to nothing more than firearms aren't core.

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