Converting an Archivist to Pathfinder


Homebrew and House Rules


I've been playing the Pathfinder RPG since it hit shelves and I'm playing an Archivist from the DnD 3.5 book Heroes of Horror. I'm wanting to make sure that it's compatible with Pathfinder.

I know most things are supposed to be compatible, but with all the core class changes, I was wondering what the Archivist would look like with a PF bend.

Thanks!

Grand Lodge

As far as I can tell, the skill list is the only thing needing changing. I've always heard that the archivist was a reasonably balanced class, and it seems to match most of PF's guidelines for class design. Sorry I can't be of more help there, I'm not familiar with it.


Pathfinder PF Special Edition Subscriber

Looking at the Archivist and my self-printed copy of the conversion guide...

Archivist already has a d6 hit dice which matches its slow to hit progression.

Skill points are simply 4 + INT mod. each level.

Skill list should read: Craft, Diplomacy, Heal, Knowledge (all), Linguistics, Profession, Perception, and Spellcraft.

The archivist gets abilities at every level except 16th and 19th and the only thing gained at 20th is a bonus feat. So spreading out existing abilities to fill in for 16th and 19th or adding minor new abilities and adding a capstone of some sort.


Any suggestions on what to add at level 16 and 19? I'm fine with just getting a bonus feat at 20 since Archivist, when allowed to be, can be rather powerful.

Contributor

I'd add in the "Draconic Archivist" and "Archivist of Nature" feats at 16th and 19th. Those are in Heroes of Horror and are something archivists could use to function better. And rule that if characters bought them early, they get a rebate of some other feat.

You might also give one more +2 bonus to some other knowledge skill so they have the full suite.

And of course give them Orisons the same as clerics/druids.

Apart from that, nothing much needed. They're a pretty powerful class.

Sovereign Court

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

the "official" dead level abilities for the archivist (from HERE) are:

Logical Mind (Ex): At 16th level, an archivist refines their deductive thinking to an efficient, objective edge. An archivist can now decipher two pages of script in 1 minute (10 consecutive full round actions), or 1 page of script in 30 seconds (5 consecutive full round actions) on a successful Decipher Script check. In addition, an archivist no longer draws false conclusions from a failed Decipher Script check.

Academic (Ex): At 19th level, the archivist becomes so certain in the use of Decipher Script that the character can use it reliably even under adverse conditions. When making a skill check with Decipher Script, the archivist may take 10 even if stress and distractions would normally prevent the character from doing so.

...of course these abilities are designed to be game-neutral.

Dark Archive

Adding in the 'dead levels' stuff, fixing the skills as Lokie suggests and giving them at will Orisons sounds like it would be enough to make the class Pathfinder-ready. It's already got the d6 HD thing going on, and some acceptable class abilities.

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