| Mauril |
I've been playing the Pathfinder RPG since it hit shelves and I'm playing an Archivist from the DnD 3.5 book Heroes of Horror. I'm wanting to make sure that it's compatible with Pathfinder.
I know most things are supposed to be compatible, but with all the core class changes, I was wondering what the Archivist would look like with a PF bend.
Thanks!
| Lokie |
Looking at the Archivist and my self-printed copy of the conversion guide...
Archivist already has a d6 hit dice which matches its slow to hit progression.
Skill points are simply 4 + INT mod. each level.
Skill list should read: Craft, Diplomacy, Heal, Knowledge (all), Linguistics, Profession, Perception, and Spellcraft.
The archivist gets abilities at every level except 16th and 19th and the only thing gained at 20th is a bonus feat. So spreading out existing abilities to fill in for 16th and 19th or adding minor new abilities and adding a capstone of some sort.
| Kevin Andrew Murphy Contributor |
I'd add in the "Draconic Archivist" and "Archivist of Nature" feats at 16th and 19th. Those are in Heroes of Horror and are something archivists could use to function better. And rule that if characters bought them early, they get a rebate of some other feat.
You might also give one more +2 bonus to some other knowledge skill so they have the full suite.
And of course give them Orisons the same as clerics/druids.
Apart from that, nothing much needed. They're a pretty powerful class.
DitheringFool
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the "official" dead level abilities for the archivist (from HERE) are:
Logical Mind (Ex): At 16th level, an archivist refines their deductive thinking to an efficient, objective edge. An archivist can now decipher two pages of script in 1 minute (10 consecutive full round actions), or 1 page of script in 30 seconds (5 consecutive full round actions) on a successful Decipher Script check. In addition, an archivist no longer draws false conclusions from a failed Decipher Script check.
Academic (Ex): At 19th level, the archivist becomes so certain in the use of Decipher Script that the character can use it reliably even under adverse conditions. When making a skill check with Decipher Script, the archivist may take 10 even if stress and distractions would normally prevent the character from doing so.
...of course these abilities are designed to be game-neutral.