Combat Maneuvers and Weapons question


Rules Questions


For some reason it's no spelled clearly at all in the section about Combat Maneuvers. It talks about using your CMB, along with bonuses received from the weapon you use in the Combat Maneuver. But it doesn't say what weapons can be used in which CM. I doubt you can use a rapier during an overrun, I'm assuming unarmed strike? The same goes for Trip, can't really use a dagger for a trip attack. Maybe a shield for a bull rush, but a light crossbow? Like I said, none of this is clear whereas the D20 SRD states what types of weapons are used (or not used) for such maneuvers.

Whatever happened to spiked chains, guisarmes, and other hook-like or whip-like weapons having the ability to use the weapon to trip?


Razz wrote:

For some reason it's no spelled clearly at all in the section about Combat Maneuvers. It talks about using your CMB, along with bonuses received from the weapon you use in the Combat Maneuver. But it doesn't say what weapons can be used in which CM. I doubt you can use a rapier during an overrun, I'm assuming unarmed strike? The same goes for Trip, can't really use a dagger for a trip attack. Maybe a shield for a bull rush, but a light crossbow? Like I said, none of this is clear whereas the D20 SRD states what types of weapons are used (or not used) for such maneuvers.

Whatever happened to spiked chains, guisarmes, and other hook-like or whip-like weapons having the ability to use the weapon to trip?

If you have a weapon with the trip or disarm feature or using it to sunder then yes add those bonuses. I would say if you're bull rushing with a shield slam add your shield bonuses. If you're doing these things without a weapon I would say greater magic fang or amulet of mighty fist bonuses might apply to an unarmed trip, etc.


Some of the conclusions reached in this thread may be of help/interest.

Paizo Employee Director of Narrative

Razz wrote:
Whatever happened to spiked chains, guisarmes, and other hook-like or whip-like weapons having the ability to use the weapon to trip?

Check the table on pages 142 & 143 in the 'Special' column on the far right. In that column it lists the special features of those weapons such as disarm and trip.


Cool, thanks everyone.

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