| Baroth |
After a short period without playing D&D, I am going to run the Council of Thieves AP with a group of 4 players. We are currently in the planning phase and some questions cropped up.
1. What method for determining the ability scores is appropriate for the AP? I want to use the "Purchase" method but I do not know what variant of this method is appropriate? Standard Fantasy (15 points) or High Fantasy (20 points)?
2. I am not really a supporter of letting a die roll determine the hit points of the heroes. Do I have to expect any problems if I use the "Hit Points per Level"-table on page 16 of the Pathfinder Society Guide?
3. We will have a cleric of Nethys in our group. However, I am not sure how well a cleric of Nethys fits into the setting of the AP and where I can get information on Nethys. As far as I know, there is not a detailed article on him so far except for those two pages in in "Gods & Magic". Do you know any additional, detailed sources for Nethys?
Concerning the first and the second questions, I have to point out that I want to stick to the power level given by the AP. I do not see the point of running an AP if I have to re-calculate and adjust every single encounter in the AP.
Thanks for your help.
mordulin
|
After a short period without playing D&D, I am going to run the Council of Thieves AP with a group of 4 players. We are currently in the planning phase and some questions cropped up.
1. What method for determining the ability scores is appropriate for the AP? I want to use the "Purchase" method but I do not know what variant of this method is appropriate? Standard Fantasy (15 points) or High Fantasy (20 points)?
I would say Standard Fantasy is the most appropriate method based on the sample characters in the back of the adventure.
2. I am not really a supporter of letting a die roll determine the hit points of the heroes. Do I have to expect any problems if I use the "Hit Points per Level"-table on page 16 of the Pathfinder Society Guide?
Once again based on the characters in the back of the adventure I don't see any problems with using a static hit point per level, assuming a balanced group with ready healing access.
3. We will have a cleric of Nethys in our group. However, I am not sure how well a cleric of Nethys fits into the setting of the AP and where I can get information on Nethys. As far as I know, there is not a detailed article on him so far except for those two pages in in "Gods & Magic". Do you know any additional, detailed sources for Nethys?
Wish I could help on that, but I don't think they've done a Nethys write up yet. The Gods and Magic is the best bet right now for info on him. I can't wait till they do an article on him though. I love his dual nature aspects.
Concerning the first and the second questions, I have to point out that I want to stick to the power level given by the AP. I do not see the point of running an AP if I have to re-calculate and adjust every single encounter in the AP.
Thanks for your help.
Enjoy your game and welcome back to D&D!
| Mikhaila Burnett 313 |
After a short period without playing D&D, I am going to run the Council of Thieves AP with a group of 4 players. We are currently in the planning phase and some questions cropped up.
1.I tend to use 2d6 add 6 for most instances, but that's me. As for point buy, I'd go for High but that is entirely me again. I feel that above average stats leads to a faster, more enjoyable play style.
2. I always, ALWAYS use 'max hits for first level, roll for advancing' with the proviso that rolling below 2 on a level-up should be re-rolled. Again, more enjoyable play style for my games.
3. There's a scrap of info at the PF wiki: http://pathfinder.wikia.com/wiki/Nethys
Beyond that and the G&M book, I do not know of any other resources. I'm playing a lay member of Nethys's faith in a game and I'm mostly playing up the "There is no knowledge which is not also power" to whit she's heading towards Mystic Theurge.
As re: the last point, I will say that aside from flavor, I'm running it by the book to this point. Everyone's at 2nd level heading into the scrap with the Bastards themselves.
Enjoy your game and welcome back to the hobby. I speak for myself, but I'm always happy to see members returning to the flock.
| Sunderstone |
Im late but I use a 100/75/50 approach for the first three levels of HP, been using it for years.
1st level- Max HP (100%)
2nd level- players roll hp normally, if they roll less than 75% of a HD (like less than 6 on a D8 for example) I give them 75% of that HD (6 from the D8 example, or 7 from a D10 etc).
3rd level- Half the HD if they roll poorly (examples 5 on D10, 4 on D8, etc).
I also make them reroll 1s.
This has always worked well for us and increased low level survivability without being overpowered. Im also in the planning stage of my first full PFRPG (also Council of Thieves) ruled game. We rolled up 2 of 4 characters last night and im still using my rule above for HP generation. :)