I love gnomes


Lost Omens Campaign Setting General Discussion


Reading the fighter vs Monk thread, I want to give the advantage to the gnome monk who takes profession (inventor) and the master craftsman, and create magical arms and armor to create the steam powered quarterstaff (i.e. animated)

What other fun things can we do with gnomes? Profession butcher didn't seam to have the same flare for master craftsman, though craft alchemy could explain those flaming arrows.

RPG Superstar 2009 Top 32

Gnomes need a racial feat that allows them to stand completely still for days on people's lawns.


The world's laziest Gnome Rogue would have crafted wonderous items that allow him...

...shoot a grappling hook and have it pull him up the wall.
...pick locks with the press of a button providing a 10 or 20 depending on cost and design of the gadget.
...a remote controlled clockwork gnome that he could use to disarm traps out of harms way.
...and much, much more!

RPG Superstar 2011 Top 32

Daniel Moyer wrote:

The world's laziest Gnome Rogue would have crafted wonderous items that allow him...

...shoot a grappling hook and have it pull him up the wall.

This is called "Insult the dim-witted warrior, again, and have a good acrobatics roll for landing" :)

Daniel Moyer wrote:
...pick locks with the press of a button providing a 10 or 20 depending on cost and design of the gadget.

High explosives :)

Daniel Moyer wrote:

...a remote controlled clockwork gnome that he could use to disarm traps out of harms way.

...and much, much more!

Putting roller skates on the same warrior, and shove :)

RPG Superstar 2009 Top 16, 2012 Top 32

grasshopper_ea wrote:
Profession butcher didn't seam to have the same flare for master craftsman...

Bracht Darkhouse disagrees with you.


Epic Meepo wrote:
grasshopper_ea wrote:
Profession butcher didn't seam to have the same flare for master craftsman...
Bracht Darkhouse disagrees with you.

hah.. excellent. I'm still trying to figure out why a seamstress can make magical swords, but I like the fact that now spellcasters aren't the only ones who can. I've always thought that was silly, especially after reading "Kingsword" or something like that, about the dwarf who accidentally made a magic sword just by crafting it so perfectly.

RPG Superstar 2009 Top 16, 2012 Top 32

grasshopper_ea wrote:
I'm still trying to figure out why a seamstress can make magical swords...

Because she's weaving strands of magic around the sword?

The actual craft or profession used is often just a metaphor. It's the creative energy of the crafter that works the magic.


Epic Meepo wrote:
grasshopper_ea wrote:
I'm still trying to figure out why a seamstress can make magical swords...

Because she's weaving strands of magic around the sword?

The actual craft or profession used is often just a metaphor. It's the creative energy of the crafter that works the magic.

But wouldn't that be hard on the loom?

Silver Crusade

Pathfinder Adventure Path Subscriber
grasshopper_ea wrote:
Epic Meepo wrote:
grasshopper_ea wrote:
I'm still trying to figure out why a seamstress can make magical swords...

Because she's weaving strands of magic around the sword?

The actual craft or profession used is often just a metaphor. It's the creative energy of the crafter that works the magic.

But wouldn't that be hard on the loom?

No.


DM_aka_Dudemeister wrote:
No.

Squee! By the way, Loom is available on Steam for a mere $5 - not to be missed if you're a fan.


I use to love gnomes... but then they made it illegal in Korvosa. Now you have to go to Old Korvosa for your gnome love and hope you don't get caught.

Seriously, gnomes were better BEFORE 3.5e, "small weapons" has pigeon-holed small races into being casters or rogues. To top it off, Kobolds & Goblins move at 30 feet for some reason, while Gnomes & Halflings still move at 20 feet... lame.
------------

Lilith wrote:
By the way, Loom is available on Steam for a mere $5 - not to be missed if you're a fan.

No time for downloads, too busy playing "Team Fortress 2" and "Left 4 Dead".


Daniel Moyer wrote:
Seriously, gnomes were better BEFORE 3.5e, "small weapons" has pigeon-holed small races into being casters or rogues. To top it off, Kobolds & Goblins move at 30 feet for some reason, while Gnomes & Halflings still move at 20 feet... lame.

Wha? The 3.5 sizes are equivalents from 3.0's weapons, they're just mechanically clearer. In 3.0, a gnome wielded a shortsword as a (3.5 category) 1 handed weapon. In 3.5, a small sized longsword does the same damage, has the same threat, etc. A gnome wanting to wield a two-handed weapon was stuck with the longsword or bastard sword (with a feat) and did equivalent damage to the 3.5 small-sized greatsword. The benefit is that they can now wield reach weapons and things like scythes, which they couldn't even touch before. It's much cleaner in 3.5 than it was in 3.0, though I do still tend to go with the DMG's "Weapon Equivalencies" sidebar for gear, too...

Shadow Lodge

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

My Gnome built some cool things like...

  • 1)The Handydandyfancyflashablelight™ By putting an everburing flame in a Bulls eye Lantern.
  • 2)The HandydandyfancyInstantraft™ By using some alchemically treated canvas and a bottle of air.(not as nice as a folding boat, but get you down the river)
  • 3)The Handydandyfancyflyingmachineshapedlikeaboat™ the first one of was a rowboat that had been made in to a dirigible. (which couldn't turn left for some reason, and crashed into the side of a canyon.

really I think that #1 was the best


My name is Weylin and I was a gnome-hater. I despised the bulbous nosed skinny bastard childen of the unholy union of dwarf and halfling.

I like the Pathfinder version of the gnomes. Not only do I like them them, I love the brightly colored maniacs. Paizo is the only company to not only make me consider playing a gnome to be okay but to want to play one.

Now i just need to find someone i can subject my gnome monk and his war yak upon.

-Weylin


Weylin wrote:


I like the Pathfinder version of the gnomes. Not only do I like them them, I love the brightly colored maniacs. Paizo is the only company to not only make me consider playing a gnome to be okay but to want to play one.

Hear, hear!


Stephen Ingram wrote:

My Gnome built some cool things like...

  • 1)The Handydandyfancyflashablelight™ By putting an everburing flame in a Bulls eye Lantern.
  • 2)The HandydandyfancyInstantraft™ By using some alchemically treated canvas and a bottle of air.(not as nice as a folding boat, but get you down the river)
  • 3)The Handydandyfancyflyingmachineshapedlikeaboat™ the first one of was a rowboat that had been made in to a dirigible. (which couldn't turn left for some reason, and crashed into the side of a canyon.

really I think that #1 was the best

*blink* You, sir, are my current definition of hero.


And this shall be my gnome monk's favorite weapon: the dreaded whack bonk. Small, portable, concealable, cheap, easy to replace.

http://www.standleefamily.com/blog/Scrapbook/image/toons/Garfield%20-%20198 40923.gif

-Weylin


My current campiagn centres around a smallish city called dragon's warren, or 'the city of Gardens'. Peculiar to the locale, is the inordinate Gnomish population, who seem to have an affinity for bars, pubs and taverns (and the church of cayden suffers for a plethora of gnomish clergy)

currently, the characters are pawns in a competitive and somewhat convoluted argument between competing taverns.... No mad inventions as of yet (so to speak. There has been a wand of grease powered by a set of bellows, a Tower shield on wheels (with crossbow mount) and a magic mouth messenger service (planks of wood with magic mouth sent to people who already know the password, or occasionally, for an extra price, magic mouths attached to arrows and fired into from tower to tower until dropped off at its destination))

Batts

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