Quijenoth
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Im planning on starting to run CoT in 2 weeks time with a character creation session. I been printing off the players guide and reading through the campaign setting and tBoE and it got me thinking about what sort of alignment restrictions I should impose (if any).
The location of Cheliax has a strong tie towards the diabolic pantheon and I'm not sure if I like the idea of controlling a potentially evil party.
The Adventure summary portrays the PCs as "rebels" but I'm wondering if this is enough of a restriction to force the players to make non-evil characters. The AP is definately portrayed on the good side but the info available for the players may lead to questions from my players about being evil.
Has anyone else dealt with this issue ?
| Mikhaila Burnett 313 |
Has anyone else dealt with this issue ?
My Beloved Spouse (Kobold chorus: "We love you!") has created a party that, while not totally EVIL, is definitely not 'tree hugging idealistic or even remotely GOOD aligned' (to paraphrase).
Two party members have a G in their alignment. One CG, one NG. Neither are questionable in their character, but both are flexible.
The AP really plays up the "We're idealists" angle a bit more than I'd originally seen. And when I broke out the "We don't want to kill anyone" line in response to the rescue of Arael from the prison convoy, well... that met some strong resistance.
We managed to work things through in the end, but it is definitely the party going their own way with some gentle guidance from the C.O.W. rather than the C.O.W. providing the regulations and code of honor.
Not sure that helps, but it's kinda how I had to deal with things.
IMHO, this really is a bit of an oddly written adventure, given that Paizo's got a reputation for the rather anti-heroic heroes in my experience. A (to my perception) fluffy campaign set in Devilville.. well.. I have my opinion and I'll keep it to myself for now until I can more clearly and politely enunciate it in its own post.
Good luck and happy hunting!
GeraintElberion
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Im planning on starting to run CoT in 2 weeks time with a character creation session. I been printing off the players guide and reading through the campaign setting and tBoE and it got me thinking about what sort of alignment restrictions I should impose (if any).
The location of Cheliax has a strong tie towards the diabolic pantheon and I'm not sure if I like the idea of controlling a potentially evil party.
The Adventure summary portrays the PCs as "rebels" but I'm wondering if this is enough of a restriction to force the players to make non-evil characters. The AP is definately portrayed on the good side but the info available for the players may lead to questions from my players about being evil.
Has anyone else dealt with this issue ?
I told my players: "This is like Star Wars - your opponents are The Empire and your Luke Skywalker, Han Solo and friends..."
That set up their expectations in a cheerful, non-formal way.