Pathfinder: Natural Bond explanation for Druids


Pathfinder First Edition General Discussion


Greetings at my local gaming store we are switching over our 3.5 AD&D game to Pathfinder. My character is an Urban Druid. I took Natural Bond at another player's suggestion when first creating the character but have never had an interest in an animal companion. When our GM told us he was thinking about transitioning us to the Pathfinder system I was interested in the alternate ability that could be gained through Natural Bond. So I would like her to have the ability to use a cleric's domain. From the core rule book I am not sure how many spells she is able to use a day that are cleric's and how that effects the number of Druid spells she can cast a day. Has anyone else used this ability yet? Thank You.

Dark Archive

Pathfinder SRD wrote:
At 1st level, a druid forms a bond with nature. This bond can take one of two forms. The first is a close tie to the natural world, granting the druid one of the following cleric domains: Air, Animal, Earth, Fire, Plant, Water, or Weather. When determining the powers and bonus spells granted by this domain, the druid's effective cleric level is equal to her druid level. A druid that selects this option also receives additional domain spell slots, just like a cleric. She must prepare the spell from her domain in this slot and this spell cannot be used to cast a spell spontaneously.

Bold emphasized for clarity.

Druids effectively get a bonus spell slot that functions EXACTLY like the cleric's domain slots.

Also to clarify, if the spells from the domain are not normally on her spell list, she may only prepare them in domain slots, much like a cleric can only prepare spells not on their list from domains in the correct domain slots.


Dissinger wrote:
Pathfinder SRD wrote:
At 1st level, a druid forms a bond with nature. This bond can take one of two forms. The first is a close tie to the natural world, granting the druid one of the following cleric domains: Air, Animal, Earth, Fire, Plant, Water, or Weather. When determining the powers and bonus spells granted by this domain, the druid's effective cleric level is equal to her druid level. A druid that selects this option also receives additional domain spell slots, just like a cleric. She must prepare the spell from her domain in this slot and this spell cannot be used to cast a spell spontaneously.

Bold emphasized for clarity.

Druids effectively get a bonus spell slot that functions EXACTLY like the cleric's domain slots.

Also to clarify, if the spells from the domain are not normally on her spell list, she may only prepare them in domain slots, much like a cleric can only prepare spells not on their list from domains in the correct domain slots.

Yep. Lots of good domain spells. Also good domain powers. free resistances or 8 3d6(d10 possibly) lightning bolts split over 8 targets at level 8 as a standard action? Yes thank you.


Thank You both for your reply.


Don't forget you could get an animal companion and a domain by selecting the animal domain.

You Animal companion just won't be as good as another druid's animal companion, but you can do it.


Abraham spalding wrote:

Don't forget you could get an animal companion and a domain by selecting the animal domain.

You Animal companion just won't be as good as another druid's animal companion, but you can do it.

With the domains available to a druid, I just can not see it really being worth it to give up the animal companion. You just lose so much versatility....


Yeah not the best choice, but if you wanted to try and have it all the animal domain is the closest you get.

The problem is that many of the spells on the domain list are either already available for druids, or are simply not better than what the druid already has.

Liberty's Edge

The weather domain's basic ability is a solid source of damage and a debuff at the same time. Easily the best of the bunch in that regard (though of course the spells are all druid spells already).


Abraham spalding wrote:

Yeah not the best choice, but if you wanted to try and have it all the animal domain is the closest you get.

The problem is that many of the spells on the domain list are either already available for druids, or are simply not better than what the druid already has.

Yes. We are getting started in a low-level game and my animal companion (a bear) is no slacker. He doesn't do much damage with an individual attack, but taken all together he gets three attacks at a decent bonus. Plus, and correct me if this was already true in 3.5, Animal Companions get feats now. Feats!

RPG Superstar 2010 Top 32

Michael Fellows wrote:
Plus, and correct me if this was already true in 3.5, Animal Companions get feats now. Feats!

They got feats in 3.5.


Actually I've been rather impressed with the Boar too. While he only gets one attack, due to it being a natural attack he gets the bonuses for two handed weapon on it which makes the damage much better thant I originally thought it would be.

The boar had 4 hd, and a BAB +3, I allowed it to go medium at 4th level progression which greatly increased its strength. The two feats I took were Light Armor Proficiency and Power Attack. He's actually harder to hit than the party fighter and paladin, while still hitting solidly and absorbing several blows.

Practically a Meat Shield for the Meat Shields.


Abraham spalding wrote:

Actually I've been rather impressed with the Boar too. While he only gets one attack, due to it being a natural attack he gets the bonuses for two handed weapon on it which makes the damage much better thant I originally thought it would be.

The boar had 4 hd, and a BAB +3, I allowed it to go medium at 4th level progression which greatly increased its strength. The two feats I took were Light Armor Proficiency and Power Attack. He's actually harder to hit than the party fighter and paladin, while still hitting solidly and absorbing several blows.

Practically a Meat Shield for the Meat Shields.

Can animals actually take armor proficiency?

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Seraph403 wrote:
Can animals actually take armor proficiency?

It's a feat. They get feats. What do you think barding is for?

Sovereign Court

I took the Fire domain... lots of great wizard spells in there, like Burning Hands, Fireball, and Wall of Fire, and I get 7 ranged touch Firebolts per day instead of having to resort to the ol' sling. Plus I love the idea of a pyromaniac Druid, as it's so against type. Burn, baby, burn! And the Elemental Swarm that tops it off is big-time destruction. I think it's worth not having an animal.


Pathfinder Rulebook Subscriber

I was disapointed that druids could not choose the healing domain. I would think it would have been a nice boost to druids that wanted to focus a little more on healing.


Dragorine wrote:
I was disapointed that druids could not choose the healing domain. I would think it would have been a nice boost to druids that wanted to focus a little more on healing.

Talk to your GM. It makes sense for a lot of Druids to be healers, so why not?


A Man In Black wrote:
Seraph403 wrote:
Can animals actually take armor proficiency?
It's a feat. They get feats. What do you think barding is for?

At any rate, there's a specific list of feats that (dumb) animal companions can take, and Armor Proficiency is on there.

Sovereign Court

Seraph403 wrote:
Abraham spalding wrote:

Actually I've been rather impressed with the Boar too. While he only gets one attack, due to it being a natural attack he gets the bonuses for two handed weapon on it which makes the damage much better thant I originally thought it would be.

The boar had 4 hd, and a BAB +3, I allowed it to go medium at 4th level progression which greatly increased its strength. The two feats I took were Light Armor Proficiency and Power Attack. He's actually harder to hit than the party fighter and paladin, while still hitting solidly and absorbing several blows.

Practically a Meat Shield for the Meat Shields.

Can animals actually take armor proficiency?

Yes, the three armor feats are listed under the list of possible Animal Feats, in the Animal Companion entry subsection of the Druid class section. For example, if you want your pet to have full plate barding, you will need to have your pet spend three feats (light, medium and heavy armor feats). I'm cheap so I usually don't waste a feat on armor and I give the pet a light armor (either leather or mithril, then heavily enchanted for more AC) that has no ACP thus no penalty to attack rolls! :)

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