An interesting end to the campaign


Rise of the Runelords

Liberty's Edge

Well my party just wrapped up their final fight and it was interesting.

The party consists of a 16th level paladin of Iomedae, a 16th level cleric of Sarenrae and 16th level ranger, a 16th level universal wizard, and a rogue 2 and sorcerer 14 (dragon bloodline).

final fight:

The party had sneaked their way through Xin-shalast and fly up the stairs to the pinnacle of Avarice wearing Shidehron medallions and openly discussing their plans.

One ambush later and most the inhabitants dead. they find their way into the the Eye of Avarice. Please note all party members have overland flight active through out the entire time in Xin-Shalast.

Karzoug, being fully aware of their plans is waiting for them and after they all enter via the gate he time stops and casts a few spells, wall of force, prismatic wall a cloudkill. The prismatic wall separates the paladin and ranger from the rest of the party a few walls of force seal the others behind the prismatic wall and inside the cloudkill while yet more walls of force box in the ranger.

His plan being to divide and conquer. To aid in this he uses dust of disappearance and stays out of the parties sight.

Several rounds of combat ensue during which he pin pricks the party as the try to get round his traps, the wizard disintegrates the wall of force trapping him, the cleric and sorcerer.

While the paladin using detect evil get a rough idea of where Karzoug is but is usable to close enough to hurt him.

the cleric tries to free the ranger, while the sorcerer heals the paladin using a wand and UMD, the party forgot to heal before entering this final encounter event though they spent plenty of time buffing them selves.

The wizard feeling annoyed at the lack of target takes on form of the dragon II and uses a wish spell cast by his staff to be effected by righteous might so a gigantic sliver dragon appears and with blindsight spots Karzoug.

When Karzoug next acts he time stops and quicken teleports inside the cage next to the ranger who is very frustrated at this point. He also renews his dust of disappearance.

The party hunts with out luck for Karzoug, looking high and higher up the eye. Karzoug make his first mistake and lightning bolts the ranger giving her a location. The ranger quickly grapples Karzoug and then swings him into the Prismatic wall where he proceeds to fail every save except the one for red.

The party was very happy with the end fight as they found it both intersting a a change from a stand up brawl.


The big bad wizard getting owned by his own prismatic wall. Can't get much more awesome.

Ranger: "Eat YOUR DC's Karzoug"


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Spoiler:
Hmm, you do realize that casters are not affected by their own prismatic spells?

Liberty's Edge

Mistwalker wrote:
** spoiler omitted **

We play that they are, always have amongst the people in the groups I've gamed with so must be a local rule variantion.

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