IconoclasticScream
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I could buy fantasy or comics with this money but it would be more appropriate to spend it on books about teaching comics or fantasy.
I'd want to suggest Scott McCloud's _Understanding Comics: The Invisible Art_, but it's probably too much of an argument in defense of comics as a viable art form to be exactly what you're aiming at. Maybe it would be of some use in persuading someone dismissive of the medium to give it a try though.
I teach English to kids at a high school in the South Bronx, the majority of whom are bilingual and who read English (and Spanish) below to far below grade level. I'm lucky enough to have administrators who trust my vision and who, as they can, throw money at me to bring comics into the classroom. The best use so far I can cite has been using Self Made Hero's line of Manga Shakespeare to help the kids as we read the Bard's various plays. The books use the original text, but the characters are the typical BESM critters you'd expect from the medium. And the kids eat these things up. TokyoPop also teamed up with Kaplan to produce three SAT prep mangas, reprinting older books and adding new dialogue featuring common SAT words. Again, when I brought these to school the kids devoured them.
Hope that might be of some help.
http://www.mangashakespeare.com/
http://www.amazon.com/Psy-Comm-Kaplan-SAT-Vocabulary-Building-Manga/dp/1427 754969/ref=sr_1_1?ie=UTF8&s=books&qid=1253899478&sr=1-1
http://www.amazon.com/Van-Von-Hunter-Kaplan-Vocabulary-Building/dp/14277549 42/ref=pd_bxgy_b_img_b
http://www.amazon.com/Warcraft-Dragon-Vocabulary-Building-Sunwell-Trilogy/d p/1427754950/ref=pd_bxgy_b_img_c
Tarren Dei
RPG Superstar 2009 Top 8
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Tarren Dei wrote:I could buy fantasy or comics with this money but it would be more appropriate to spend it on books about teaching comics or fantasy.I'd want to suggest Scott McCloud's _Understanding Comics: The Invisible Art_, but it's probably too much of an argument in defense of comics as a viable art form to be exactly what you're aiming at. Maybe it would be of some use in persuading someone dismissive of the medium to give it a try though.
I teach English to kids at a high school in the South Bronx, the majority of whom are bilingual and who read English (and Spanish) below to far below grade level. I'm lucky enough to have administrators who trust my vision and who, as they can, throw money at me to bring comics into the classroom. The best use so far I can cite has been using Self Made Hero's line of Manga Shakespeare to help the kids as we read the Bard's various plays. The books use the original text, but the characters are the typical BESM critters you'd expect from the medium. And the kids eat these things up. TokyoPop also teamed up with Kaplan to produce three SAT prep mangas, reprinting older books and adding new dialogue featuring common SAT words. Again, when I brought these to school the kids devoured them.
Hope that might be of some help.
http://www.mangashakespeare.com/
http://www.amazon.com/Psy-Comm-Kaplan-SAT-Vocabulary-Building-Manga/dp/1427 754969/ref=sr_1_1?ie=UTF8&s=books&qid=1253899478&sr=1-1
http://www.amazon.com/Van-Von-Hunter-Kaplan-Vocabulary-Building/dp/14277549 42/ref=pd_bxgy_b_img_b
http://www.amazon.com/Warcraft-Dragon-Vocabulary-Building-Sunwell-Trilogy/d p/1427754950/ref=pd_bxgy_b_img_c
I think Understanding Comics would be perfect. I wonder if copyrights would be different for this than for a different kind of book. I wonder if I'd still be able to have the usual 1 chapter or 10% copied for course packs ...
I'll check out the other suggestions too.
More ideas?
Chris Mortika
RPG Superstar 2010 Top 16
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According to Atlas Games, 'Once Upon a Time" is used in a number of classrooms to teach languages, because the cards present and illustrate all the vocabulary, and require the students to form proper sentences with them.
As a student teacher (7th grade reading) I hd great success using role-playing games as a means of literary analysis. We all read a book together, then I showed the students how to write an adventure based on the book, and run other people through the adventure. (The system was a very simplified GURPS: attribute and relevant skill + 2d6 versus a target difficulty number)
We talked about good adventure design (railroading is bad, checking to see that everyone's having fun is good) and then had the students work in teams of three to use the same game system to run two players through an adventure based on a book they'd read on their own.
Since these were a kind of book report, we explained that you didn't want to give away the storyline or have people use exactly the same characters, but the players should have the same kind of characters, and the game should have the same setting and themes as the book.
But, nothing really to buy there.
Mark Moreland
Director of Brand Strategy
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You might check out
By Stuart Brown M.D. & Christopher Vaughan
From a leading expert, a groundbreaking book on the science of play, and its essential role in fueling our intelligence and happiness throughout our lives. We’ve all seen the happiness in the face of a child while playing in the school yard. Or the blissful abandon of a golden retriever racing with glee across a lawn. This is the joy of play. By definition, play is purposeless and all-consuming. And, most important, it’s fun. As we become adults, taking time to play feels like a guilty pleasure—a distraction from “real” work and life. But as Dr. Stuart Brown illustrates, play is anything but trivial. It is a biological drive as integral to our health as sleep or nutrition. In fact, our ability to play throughout life is the single most important factor in determining our success and happiness. Dr. Brown has spent his career studying animal behavior and conducting more than six thousand “play histories” of humans from all walks of life—from serial murderers to Nobel Prize winners. Backed by the latest research, Play explains why play is essential to our social skills, adaptability, intelligence, creativity, ability to problem solve, and more. Play is hardwired into our brains—it is the mechanism by which we become resilient, smart, and adaptable people. Beyond play’s role in our personal fulfillment, its benefits have profound implications for child development and the way we parent, education and social policy, business innovation, productivity, and even the future of our society. From new research suggesting the direct role of three-dimensional-object play in shaping our brains to animal studies showing the startling effects of the lack of play, Brown provides a sweeping look at the latest breakthroughs in our understanding of the importance of this behavior. A fascinating blend of cutting-edge neuroscience, biology, psychology, social science, and inspiring human stories of the transformative power of play, this book proves why play just might be the most important work we can ever do.
ISBN 9781583333334
| Can I Call My Guy Drizzt? |
IconoclasticScream wrote:Tarren Dei wrote:I could buy fantasy or comics with this money but it would be more appropriate to spend it on books about teaching comics or fantasy.I'd want to suggest Scott McCloud's _Understanding Comics: The Invisible Art_, but it's probably too much of an argument in defense of comics as a viable art form to be exactly what you're aiming at. Maybe it would be of some use in persuading someone dismissive of the medium to give it a try though.
I teach English to kids at a high school in the South Bronx, the majority of whom are bilingual and who read English (and Spanish) below to far below grade level. I'm lucky enough to have administrators who trust my vision and who, as they can, throw money at me to bring comics into the classroom. The best use so far I can cite has been using Self Made Hero's line of Manga Shakespeare to help the kids as we read the Bard's various plays. The books use the original text, but the characters are the typical BESM critters you'd expect from the medium. And the kids eat these things up. TokyoPop also teamed up with Kaplan to produce three SAT prep mangas, reprinting older books and adding new dialogue featuring common SAT words. Again, when I brought these to school the kids devoured them.
Hope that might be of some help.
http://www.mangashakespeare.com/
http://www.amazon.com/Psy-Comm-Kaplan-SAT-Vocabulary-Building-Manga/dp/1427 754969/ref=sr_1_1?ie=UTF8&s=books&qid=1253899478&sr=1-1
http://www.amazon.com/Van-Von-Hunter-Kaplan-Vocabulary-Building/dp/14277549 42/ref=pd_bxgy_b_img_b
http://www.amazon.com/Warcraft-Dragon-Vocabulary-Building-Sunwell-Trilogy/d p/1427754950/ref=pd_bxgy_b_img_cI think Understanding Comics would be perfect. I wonder if copyrights would be different for this than for a different kind of book. I wonder if I'd still be able to have the usual 1 chapter or 10% copied for course packs ...
I'll check out the other suggestions too.
More ideas?
I think if anything falls under Fair Use it's what you're doing.