Swashbuckler


Conversions


Hello all,

Has anyone converted the Swashbuckler from Complete Warrior yet?

Silver Crusade

Pathfinder Adventure Path Subscriber

The Tome of Secrets has a great Swashbuckler class. The Complete Warrrior one was, well, let's say a poster class of a bad 3.5 design, right next to the Samurai and the Truenamer.


Alternatively, it shouldn't be too hard to come up with a set of rogue talents to generate a swashbuckler feel.

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Gorbacz wrote:
The Complete Warrrior one was, well, let's say a poster class of a bad 3.5 design, right next to the Samurai and the Truenamer.

I'm sorry, I'm not going to let you drag the Samurai and Swashbuckler down to the level of the Truenamer. ;)

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PFRPG Swashbuckler

BAB: +1
Good Saves: Fortitude
Hit Dice: 1d10

Class Skills: Acrobatics, Appraise, Bluff, Climb, Craft, Diplomacy, Disguise, Escape Artist, Handle Animal, Intimidate, Knowledge history, Knowledge local, Knowledge nobility, Linguistics, Perform, Profession, Ride, Sense Motive, Sleight of Hand, Swim.

Skill Ranks Per Level: 4 + Int modifier.

Swashbucklers are proficient in all Simple and Martial Weapons, Light Armor, and Light Shields, including bucklers.

LEVEL ABILITY
1. Grace, Grace Pool, Graceful Stance, Weapon Finesse
2. Grace Power, Uncanny Dodge
3. Insightful Strike
4. Bonus Feat, Grace Power
5. Dodge +1
6. Improved Uncanny Dodge, Grace Power
7. Acrobatic Charge, Improved Graceful Stance
8. Bonus Feat, Grace Power
9. Improved Flanking
10. Dodge +2, Grace Power
11. Lucky
12. Bonus Feat, Grace Power
13. Acrobatic Skill Mastery, Greater Graceful Stance
14. Grace Power, Weakening Critical
15. Dodge +3
16. Bonus Feat, Grace Power
17. Elegant Strike
18. Grace Power, Tireless Stance
19. Mighty Graceful Stance
20. Bonus Feat, Dodge +4, Grace Power, Wounding Critical

Grace (Ex). As long as the Swashbuckler has at least 1 point in her Grace Pool, she adds her Charisma bonus (if any) to her Initiative rolls and Reflex Saving Throws.

Grace Pool (Ex). At 1st level, a Swashbuckler has a number of points in her Grace Pool equal to 4 + her Charisma modifier. Each level beyond first, she gains 2 + her Charisma modifier. Points from her Grace Pool are spent when to enter and maintain her Graceful Stance, and to activate her Grace Powers at higher levels.

Graceful Stance (Ex). The Swashbuckler can enter a Graceful Stance by spending points from her Grace Pool. Entering a Graceful Stance is a free action that costs 1 point from her Grace Pool; the Swashbuckler must spend 1 point each round to remain in her Graceful Stance. While in a Graceful Stance, the Swashbuckler increases her Dexterity by +2 and her Speed by 5 feet. At 7th level, she gains the Improved Graceful Stance (+4 to Dex and +10 to Speed); at 13th she gains Greater Graceful Stance (+6 to Dex and +15 to Speed); at 19th she gains Mighty Graceful Stance (+8 to Dex and +20 to Speed). After a Swashbuckler uses a Graceful Stance, she is fatigued for twice the number of rounds she maintained the Graceful Stance. She cannot enter a new Graceful Stance while she is fatigued or exhausted.

Weapon Finesse. At 1st level, the Swashbuckler gains Weapon Finesse as a bonus feat.

Grace Power (Ex). At 2nd level, and every two levels thereafter, the Swashbuckler may choose one of the following Grace Powers.

+1 Attack of Opportunity (1 points)

Add +1/2 her Swashbuckler level to her AC against melee attacks for 1 round. (2 points)

Add +1/2 her Swashbuckler level to her AC against ranged attacks for 1 round. (2 points)

Knockback an opponent she scored a critical hit against 5 feet (2 points)

Automatically confirm a critical hit (4 points)

Add her Swashbuckler level to a single damage roll (6 points)

Add her Swashbuckler level to a single attack roll (6 points)

Add her Swashbuckler level to a single Combat Manuver Check (4 points)

Make 1 additional attack in the round at her highest attack bonus (8 points)

Add her Swashbuckler level to a single Acrobatics skill check (2 point)

Add half her Swashbuckler level to a single initiative roll (2 points)

Add her Swashbuckler level to a single Dexterity check (4 points)

Add half her Swashbuckler level to a single Reflex Saving Throw (2 points)

Gain the benefits of Evasion (4 points)

Gain the benefits of Improved Evasion (8 points)

Score a Critical Threat against a flat-footed opponent (4 points)

Stand up from being prone as a free action without provoking an AoO (2 points)

Use Climb or Acrobatics at full speed without taking a penalty (2 points)

If you move 10 feet or more prior to making a melee attack or a ranged attack targeting an opponent within 30 feet, you add your class level to your damage if you hit. This damage is multiplied on a successful critical hit. (1 point)

Uncanny Dodge (Ex). At 2nd level, the Swashbuckler gains Uncanny Dodge as the rogue special ability.

Insightful Strike (Ex). At 3rd level, when wielding a weapon that can have the Weapon Finesse feat applied to it, the Swashbuckler adds her Intelligence bonus (if any) to her damage roll.

Bonus Feat. At levels 4, 8, 12, 16, and 20, the Swashbuckler gains a bonus feat from the following list of feats. She must meet all requirements of the selected feat:
Acrobatic, Agile Manuvers, Athletic, Blindfight, Combat Expertise, Combat Reflexes, Dazzling Display, Deadly Stroke, Deceitful, Defensive Combat Training, Dodge, Double Slice, Greater Two-Weapon Fighting, Improved Critical, Improved Disarm, Improved Feint, Improved Initiative, Improved Trip, Improved Two-Weapon Fighting, Improved Vital Strike, Lightning Reflexes, Lightning Stance, Mobility, Persuasive, Quick Draw, Run, Spring Attack, Stunning Defense, Throw Anything, Two-Weapon Defense, Two-Weapon Fighting, Vital Strike, Weapon Focus, Weapon Swap, Whirlwind Attack, Wind Stance.

Dodge (Ex). At 5th level, the Swashbuckler gains a +1 dodge bonus to her AC if she is wearing light armor or no armor and is not medium or heavily encumbered. At 10th level, and every 5 levels thereafter, this bonus increases by +1.

Improved Uncanny Dodge (Ex). At 6th level, the Swashbuckler gains the rogue special ability of the same name.

Acrobatic Charge (Ex). At 7th level, the Swashbuckler can charge over or through difficult terrain or in a non-straight line. She usually will need to make an Acrobatics check or other skill check to do so.

Improved Flanking (Ex). At 9th level, the Swashbuckler adds +4 to her attack roll instead of +2 when she flanks an opponent.

Lucky (Ex). At 11th level, once per day, the Swashbuckler can re-roll any ability check, attack roll, initiative roll, saving throw, or skill check. She must use the re-rolled result, even if it is worse than the original.

Acrobatic Skill Mastery (Ex). At 13th level, the Swashbuckler can Take 10 on Acrobatics skill checks, even if it is not normally allowed.

Weakening Critical (Ex). At 14th level, when a Swashbuckler scores a critical hit against an opponent, she also causes 2 points of Strength damage to her opponent.

Elegant Strike (Ex). At 17th level, When wielding a weapon that can have the Weapon Finesse feat applied to it, the Swashbuckler adds her Dexterity bonus (if any) to her damage roll.

Wounding Critical (Ex). At 20th level, when a Swashbuckler scores a critical hit against an opponent, she also causes 2 points of Constitution damage to her opponent.


SmiloDan wrote:

PFRPG Swashbuckler

BAB: +1
Good Saves: Fortitude
Hit Dice: 1d10

*snip*

Graceful Stance (Ex). The Swashbuckler can enter a Graceful Stance by spending points from her Grace Pool. Entering a Graceful Stance is a free action that costs 1 point from her Grace Pool; the Swashbuckler must spend 1 point each round to remain in her Graceful Stance. While in a Graceful Stance, the Swashbuckler increases her Dexterity by +2 and her Speed by 5 feet. At 7th level, she gains...

Awesome!

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stuart haffenden wrote:
SmiloDan wrote:

PFRPG Swashbuckler

BAB: +1
Good Saves: Fortitude
Hit Dice: 1d10

*snip*

Graceful Stance (Ex). The Swashbuckler can enter a Graceful Stance by spending points from her Grace Pool. Entering a Graceful Stance is a free action that costs 1 point from her Grace Pool; the Swashbuckler must spend 1 point each round to remain in her Graceful Stance. While in a Graceful Stance, the Swashbuckler increases her Dexterity by +2 and her Speed by 5 feet. At 7th level, she gains...

Awesome!

Thanks!

It's basically just a rip-off of the Beta Barbarian's Rage Points.


It is a very elegant ripoff of the barbarian's rage points. I really like it.

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DougErvin wrote:
It is a very elegant ripoff of the barbarian's rage points. I really like it.

If you think the ripoff is elegant, check out the 17th level ability! ;-)

Liberty's Edge

SmiloDan wrote:
If you think the ripoff is elegant, check out the 17th level ability! ;-)

Is that instead of, or in addition to?


Studpuffin wrote:
SmiloDan wrote:
If you think the ripoff is elegant, check out the 17th level ability! ;-)
Is that instead of, or in addition to?

It's a pun, the ability has "Elegant" in the name.

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Studpuffin wrote:
SmiloDan wrote:
If you think the ripoff is elegant, check out the 17th level ability! ;-)
Is that instead of, or in addition to?

In addition to. So a high level swashbuckler would add Str + Dex + Int + whatever magic and buffs she has to her damage rolls.

Which might seem like a lot, but wizards are throwing around Meteor Swarms and maximized Disintegrates, so it's not TOO imbalancing.

And besides, if it's imbalancing, she should have a high Acrobatics check anyways. ;-)

Liberty's Edge

SmiloDan wrote:
Studpuffin wrote:
SmiloDan wrote:
If you think the ripoff is elegant, check out the 17th level ability! ;-)
Is that instead of, or in addition to?

In addition to. So a high level swashbuckler would add Str + Dex + Int + whatever magic and buffs she has to her damage rolls.

Which might seem like a lot, but wizards are throwing around Meteor Swarms and maximized Disintegrates, so it's not TOO imbalancing.

And besides, if it's imbalancing, she should have a high Acrobatics check anyways. ;-)

Can I play in your games?


SmiloDan wrote:

Thanks!

It's basically just a rip-off of the Beta Barbarian's Rage Points.

It is, however it looks more appealing than the current Barby!

I'd like to play-test it but I'm always DM-ing! The current game I'm playing in is AoW and I'm heading for a Rogue5/Wizard1/Cleric4/Duelist10 [R-W-R4-C3-D10-C] so it's not going to happen, however I may offer it up to my players as an option when I start CotCT in a month or so [currently in Book 6 of RotRL].


SmiloDan, wow. Thank you VERY much. This is coolness beyond cool.
Dont suppose you have a Bladesinger tucked under your belt ;)


You know, I never liked the name "Dodge or Dodge Bonus" may I suggest Artful Dodge for the Dodge ability?

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Malikor wrote:

SmiloDan, wow. Thank you VERY much. This is coolness beyond cool.

Dont suppose you have a Bladesinger tucked under your belt ;)

What's a bladesinger?

I'm currently working on a Gloomblade....a Duskblade that uses a Shadowcaster's Mysteries instead of a Sorcerer's Spells.


The bladesinger was a fighter-mage kit for elves in 2E, then it became a (meh) PrC in 3rd edition. I think it last appeared in Complete Warrior.


This looks great, it would look good in a Advanced player's guide/apg II.
I miss the bladesinger too, but is it open content? If it is, it would make a good addition to some future PF book.

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Heladriell wrote:

This looks great, it would look good in a Advanced player's guide/apg II.

I miss the bladesinger too, but is it open content? If it is, it would make a good addition to some future PF book.

I just read up on the bladesinger. It looks like all you'd need to do is just change the skills.

Requirements:
BAB +5
Skills: Acrobatics 4 ranks, Perform 4 ranks, Spellcraft 4 ranks.
Feats: Combat Casting, Combat Expertise, Dodge, Weapon Focus (rapier or longsword or elven curveblade).
Ability to cast 1st level spells.

Class Skills: Acrobatics, Perform, Knowledge arcana, Spellcraft.
Skill Ranks per level: 2 + Int modifier.

Yada yada yada.

It's a little weak. Maybe squeeze in the duskblade's Channel Spell ability, and allow the Song of Celerity (quick cast), be usable 1/day at 4th, plus 1/day for every 2 levels thereafter, without limiting the level of the spell. Maybe switch around Lesser Spell Song (Take 10 on Concentration checks) and Greater Spell Song (armored casting).

But honestly, it looks like the Duskblade from PH2 is a better version of this. All it lacks is Int to AC, but it has Medium Armor and Heavy Shield proficiency, so you don't really need that (or can take levels in Duelist).


Looks pretty good overall. I guess the PHB II feature "Shield of Blades" would work with it? I much prefer it on dual-wielding swashies.

As for the bladesinger, imo the problem was threefold: high prerequisites, poor casting advancement, insufficient additional abilities. The Eldritch knight was a much simpler and more powerful PrC despite its lack of abilities, and the improved swiftblade (available on the WotC site) has much better abilities AND casting progression.

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