Feat Conversion: Exalted Turning


Conversions


Okay, I'm working on converting some feats, one of them is "Exalted Turning" from Book of Exalted Deeds. The feat basically adds 3d6 dmg when doing Turn Undead.

How to proceed with the conversion... below is something taken from the Pathfinder conversion document. So do you think it's a mechanics situation or something else?

Conversion Quote:
"If the feat relies on the turn undead mechanics, it now relies on the channel energy mechanics. Those that specifically deal with causing undead to flee or fall under the character's command should have Turn Undead or Command Undead added as a prerequisite."

Here's a few choices I've heard from friends, just looking for a consensus:

1) When using Channeling to harm undead, add +3d6 Damage (but not to healing).
2) Add the Turn Undead feat as a pre-req in order to receive the feat.
3) Add +1 to DC to the save.

Thoughts?


Lamorake wrote:

Okay, I'm working on converting some feats, one of them is "Exalted Turning" from Book of Exalted Deeds. The feat basically adds 3d6 dmg when doing Turn Undead.

How to proceed with the conversion... below is something taken from the Pathfinder conversion document. So do you think it's a mechanics situation or something else?

Conversion Quote:
"If the feat relies on the turn undead mechanics, it now relies on the channel energy mechanics. Those that specifically deal with causing undead to flee or fall under the character's command should have Turn Undead or Command Undead added as a prerequisite."

Here's a few choices I've heard from friends, just looking for a consensus:

1) When using Channeling to harm undead, add +3d6 Damage (but not to healing).
2) Add the Turn Undead feat as a pre-req in order to receive the feat.
3) Add +1 to DC to the save.

Thoughts?

Hmmm... I have a thought.

Extreme Channelling:
Requires: Turn undead OR Command Undead feat, Channeling level 6.

Benefit: Increase the number of dice healed or damaged by 3 when channelling energy. Furthermore, channeling, and the use of the turn or command feat, gain +1 to their save DC's.

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