Sacred Fist Conversion to Pathfinder


Conversions

Grand Lodge

I was going to rename it to the Enlightened Fist, but then I realized that there's already a class called that, so we'll stick with the old name.

Just a few moderate changes to coincide with how much the Pathfinder changed the original core classes. Let me know what you think.

For those that aren't aware of this class, it's in the Complete Divine PrC area.

Changes: Revise Unarmed Damage to Monk Abilities: Sacred Fist levels stack with Monk levels to determine Unarmed Damage, Flurry of Blows, and Stunning Fist uses.
At 2nd level gain Holy Monk. Add either +1d6 channel energy as per the Cleric, or an additional smite for Paladin at levels 2, 5, and 9.
At 3rd and 7th level, gain a bonus feat.
At 4th level gain Sacred Flames which can be used 1 + CHA modifier times a day. At 8th level, add an additional use.
At 9th level, gain +3 to AC bonus instead of +2.


Looks alright, but one thing I might add, are a few additional abilities or auxilary feats (feats you design for people with the PrC to take, or feats for divine caster/monk multi-classers to take that makes life easier on them and lead into the class)

Trade spell slots for ki points. (You choose the rate.)

Trade Ki points for channel energy (again, you choose the rate)

MAYBE (I'm not sure on this one lol) trade ki points for uses of wildshape.

Grand Lodge

Yeah I kind of forgot that Rangers and Druids use divine spells too. It's just that usually they aren't the ones that become monks, but that's not to say that it'd be impossible. Hmm. Don't thin I'll add anything that's specific like that though. I'd forgotten about the Ki Pool as well.

Revision for level 2: Gain Holy Monk and Sacred Ki Pool.
Holy Monk: Add +1d6 channel energy as per the Cleric at 2nd level, +1 smite/day as per the Paladin at 5th level, and an additional use of either ability (player's choice) at 9th level.
Sacred Pool: Add 1/2 Sacred Fist levels to Monk levels to determine amount of Ki Pool uses per day. As well, a monk's fists are treated as good weapons for overcoming damage reduction.

Dark Archive

I'll assume you've already made the necessary changes to HD, saves, and prerequisites to bring SF in line with the other PF prestige classes. Other than that the changes made will depend upon what extent you wish to revise the class.

Sacred Fists already stack unarmed damage with Monks and they have full BAB. Giving them Flurry of Blows and Stunning Fist for free might be a little much, considering they also continue to get divine spells.

Holy Monk seems like a good idea, but seems skewed toward specific builds. What about Druid/Sacred Fists? Once again, I question the necessity given their ability to cast spells.

Bonus feats do seem necessary, just to mix up the class and add some customization. Although, I'd recommend limiting it to the Monk's list of bonus feats, possibly with the same restrictions (or lack thereof). This is also where you could throw in options for Stunning Fist and Flurry of Blows. I'd also replace the Blindsense ability with a bonus feat.

First impressions: Sacred Flames is begging for a rounds/day mechanic. I like how you based its uses on CHA, kind of like the SF's version of channel energy.

Other than that, I'd directly mirror the SF's AC bonus and speed bonus progression with a Monk of an equivalent level (including adding WIS bonus to AC and CMD). You may also want to include a note about the speed bonus stacking with a Monk's speed bonus.

Lastly, I think switching Inner Armor to a rounds/day mechanic would round out a PF inspired revision. Possibly wrapping Sacred Flames and Inner Armor into the same suite of abilities. This suite might also include ways to change the energy type of Sacred Flames or other Ki inspired abilities.

Grand Lodge

Actually I left the saves, BAB, and HD exactly the same. Not everything went up afterall, and this is one class I think should stay at d8. What I noted was just the changes. Anything else from the Complete Divine (ie AC bonus, Unarmoured Speed bonus, etc) I left as is, which is why they're never mentioned. I guess I should have.

While the Unarmed Bonus of Monks and Sacred Fist's DO stack, the levels for Stunning Fist and Flurry of Blows do not. The reason I added that in is because while, yes, you do get a full BAB, it's not really all big a deal if you're still only getting three attacks at most. I mean, you'll eventually have a higher BAB attack rating than you will Flurry of Blows. That's what I was trying to make aware. Especially since you lost however many points with it when you took a divine class. The best you'll have is probably FoB +4/+4/-1, which after you're done with SF, will pale in comparison to your regular attacks.

Druid/Sacred Fist builds are unfortunate, just as Ranger/Sacred Fist builds are. They're not common, nor do they have anything that'd actually make them "holy". What would you give them? Additional Favored Enemy and Wild Shape abilities? Not really all that coshure. Besides, even if they cast spells, Clerics and Paladins get Smite Evil and Channel Energy to being with. It just adds on to that. And nothing like a Smite added to your spell or Stunning Fist.

I do agree that I should have specified the type of bonus feat. I never even thought that that could be abused, and just assumed as being from the Monk's feat lists.

Sacred Flames being rounds per day is something I considered, but I ended up going with what I did just because this way it wasn't abused. I even considered 1+CHA mod/encounter, but thought might be broken.

Inner Armour I'd probably change to 1+WIS mod/day.

Again, I'd like this to be balanced as best as possible, and considered that Eldritch Knight only got two extra bonus feats, and spell critical, my version of Sacred Fist is looking pretty darn broken by comparison. Even the Arcane Archer and Loremaster only got +1 to existing spellcaster levels every few levels.

Grand Lodge

I just sent my final version to the Pathfinder Database for acceptance. Hopefully it'll make it on there.

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