Warforged Gardener
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Maybe I'm a sucker for punishment, but I wanted to try running this as a play-by-post. I've got a lot of love for this little AP, and I've been wanting to try my hand at a play-by-post for a while.
- 20-point Pathfinder buy for ability scores
- All characters are 1st level
- Only core classes, feats, spells, equipment from the PFRPG(for now, but I will be dropping some non-core material into the game in the form of NPCs and the various affiliations)
- I see Sasserine as a melting pot, so races other than core will be allowed. Any of the Dragon Compendium races(with some minor tweaks here and there) will be allowed. Kobolds, Goblins, and other cannon-fodder, evil by Monster Manual decree type races are not automatically monsters in my games and are grudgingly accepted in Sasserine. If there's a race you really want to play, let me know and I'll see how I would rework them to be Pathfinder-friendly.
- No Evil alignment. No Lawful-Good-as-excuse-to-be-a-tool characters need apply, either. It's a long AP and parties that don't work cooperatively suck all the fun out of an adventure, IMO. Paladins are welcome, as long as they exemplify goodness rather than trying to ram it down everyone else's throats.
I'm sure I didn't cover everything, so feel free to ask. Any takers?
Warforged Gardener
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Thread jack
Sweet another STAP game, most excellent AP. Where are you playing to set it?
Since I don't anything about Greyhawk and I know only slightly more about Golarian, I tend to set it in the backyard of my own little homebrewed world. Sasserine and the other locales in the game fit nicely into any world, but don't seem particularly interested in what that world might be.
I play down the Scarlet Brotherhood, but I keep the Crimson Fleet, for example. Without the Suel subrace, the Scarlet Brotherhood can be just about anything, and I usually substitute the Palajian Embassy(LE sea power, too far away to risk a serious effort to attack Sasserine).
Warforged Gardener
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cool. I ran it in eberron myself. Pathfinder rules work fine really. I have been doing it on the fly with some conversion due to the world more then the rules.
I'd love to have a look at that. I just signed on to a 3.5 Eberron game and would love to see how Pathfinder would handle my character there. Already I feel like 1st level is much more playable for Pathfinder than 3.5.
| seekerofshadowlight |
Warforged Gardener
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Half-orc monk sound good?
A monk, a fighter, and a cleric...sounds good to me. I look forward to seeing everyone's sheets.
Use Myth-weavers.com for the sheet and post a link. Be sure and include as much background information for the characters as you'd like. The more you develop your characters, the more effort I'll make to tie their backstory into the adventure path.
Warforged Gardener
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I'll accept up to 6 players, but will start the adventure with a minimum of four PCs. Make sure I know your character's backgrounds before we start so I can adjust the story accordingly and approve anything that might conflict with the world. If you don't want to spend more than a paragraph detailing the character's past, that's fine. Savage Tide has more than enough time for even the most barebones hero to develop into a legend.
| Mark Thomas 66 RPG Superstar 2009 Top 16 |
Mark Thomas wrote:Half-orc monk sound good?A monk, a fighter, and a cleric...sounds good to me. I look forward to seeing everyone's sheets.
Use Myth-weavers.com for the sheet and post a link. Be sure and include as much background information for the characters as you'd like. The more you develop your characters, the more effort I'll make to tie their backstory into the adventure path.
Great I'll start on the character tomorrow.
Dax Thura
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The B guy wrote:interested, how about a cleric of Gozreh?I'm a big fan of fickle nature gods. If you put together a character sheet on Myth-Weavers.com, you're good to go. What race were you thinking of?
There's no Pathfinder sheet set up on Myth Weavers. Should I just use the 3.5 sheet?
Warforged Gardener
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There's no Pathfinder sheet set up on Myth Weavers. Should I just use the 3.5 sheet?
Yes, they seem to have done away with their Pathfinder sheet. I remember them having one last year...strange. Since we're not using action points, just put your CMB/CMD there, split like this: +X/X. There should be a box somewhere below for conditional modifiers, which is where you should list any special bonuses/penalties to either(shouldn't be too many as of yet, but that's where to put them).
Warforged Gardener
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I'd like to join with a Druid. I really want to see how this class compares in Pathfinder. I'll have a character up very soon.
Excellent. If you choose an animal companion for your Nature Bond, hold off on selecting it. I may have some special options for the AP(just need to work out how they'd scale to match the choices in the core rules).
Warforged Gardener
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I'll lend some arcane power with a human sorcerer.. It will be my first play by post and the second use of my shiny core book.
EDIT: Would anyone like to intertwine a bit of backstory?! Let me know
Excellent. As long as everyone who expressed interest can play, we should have a full party that covers all the basic monster food groups--I mean classes. :)
I'll be posting information about Sasserine soon in a game thread and starting an OOC thread in the other forum. In addition to your normal feat or feats for 1st level, I will be granting a bonus feat from the Savage Tide Player's Guide for those who work Sasserine into their character backstory. For those that don't, you may select two character traits from the Pathfinder Organized Play list(I may have to tweak a few to fit the world better, but the mechanics SHOULD be updated for PFRPG).
I'm still looking over the Savage Tide Player's Guide feats and may decide they're low-powered enough to count as traits(half-feats, as it's been put). It's that one from Shadowshore that has me on the fence.
Warforged Gardener
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I'll be posting information about Sasserine soon in a game thread and starting an OOC thread in the other forum. In addition to your normal feat or feats for 1st level, I will be granting a bonus feat from the Savage Tide Player's Guide for those who work Sasserine into their character backstory. For those that don't, you may select two character traits from the Pathfinder Organized Play list(I may have to tweak a few to fit the world better, but the mechanics SHOULD be updated for PFRPG).I'm still looking over the Savage Tide Player's Guide feats and may decide they're low-powered enough to count as traits(half-feats, as it's been put). It's that one from Shadowshore that has me on the fence.
All the Savage Tide Player's Guide feats count as traits(if you don't have the guide, it's a free download). So you can choose two traits for your character using the Player's Guide, the Pathfinder Character Traits download(also free), and the Pathfinder Society Organized Play Guide(not free...just kidding, that's free too).
If your character is not from one of Sasserine's districts, he or she can't choose a trait from one of those districts, nor can traits from different districts be mixed and matched.
Contrariwise, if you use the Faction traits in the Organized Play guide, you can't choose from more than one Faction, as each Faction is an analogue for one of the countries in our gameworld. I'll have a summary of the analogue countries(Cheliax=Palajia, same lawful evilness, new minty flavor, etc) posted in the Play-by-Post discussion forum soon, if you want to integrate any of it into your character's background, but it's not necessary to do so.
If you'd rather be a man or woman without a country, there's no restriction on traits from the Pathfinder Character Traits download.
Dax Thura
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Dax Thura wrote:I'd like to join with a Druid. I really want to see how this class compares in Pathfinder. I'll have a character up very soon.Excellent. If you choose an animal companion for your Nature Bond, hold off on selecting it. I may have some special options for the AP(just need to work out how they'd scale to match the choices in the core rules).
I plan on taking a domain instead of the animal companion. I figure it will be easier on me that way.
Warforged Gardener
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Warforged Gardener wrote:I plan on taking a domain instead of the animal companion. I figure it will be easier on me that way.Dax Thura wrote:I'd like to join with a Druid. I really want to see how this class compares in Pathfinder. I'll have a character up very soon.Excellent. If you choose an animal companion for your Nature Bond, hold off on selecting it. I may have some special options for the AP(just need to work out how they'd scale to match the choices in the core rules).
Fair enough. If you decide to develop your animal-handling skills anyway, I do allow attempts to domesticate wild animals and there are quite a few exotic opportunities in this AP. The Domain powers and spells are a nice option, though. At early levels, they'll help keep you from expending all your Druid spells in a single encounter.
| Zomm |
What are you thinking about? Siblngs, crewmates?
Siblings is always the easiest way to tie things together. I did initially say human but I can go with any race really, if you're looking for something different. I am not familiar with the AP so I'll be running blind, if you have any other questions or ideas to put us together let me know.
| Sneaky |
If B guy agrees with this, my idea is that I was found in a dark alley from his character in a very bad state... I have completely lost memory and I was all covered by deep wounds... only the cleric skills (and some days of efforts) were able to keep me away from death but everything about my past was gone and also my real name with this... Cleric starts calling me Sneaky because this was what I look like...
Warforged Gardener
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You full up already?
I've had a couple games fold on me recently. And our Forsaken Bounty - Rogue Trader game is almost done.
I planned on capping the group at 6, but no one's posted a finished character yet. I don't see any reason to turn you away yet, since one or two who've expressed interest might drop out before we start. Put together a character on Myth-Weavers and let me have a look. Until I have six characters ready to play, I don't think I should count anyone out.
| Gryphon Gold |
| The B guy |
If B guy agrees with this, my idea is that I was found in a dark alley from his character in a very bad state... I have completely lost memory and I was all covered by deep wounds... only the cleric skills (and some days of efforts) were able to keep me away from death but everything about my past was gone and also my real name with this... Cleric starts calling me Sneaky because this was what I look like...
Sounds ok to me.
Human siblings would be fine. Do you want the older or younger?
Warforged Gardener
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I've opened an OOC thread in Play-by-Post Discussion and posted information about the nations surrounding Sasserine in our game world.
Here's the link.
Warforged Gardener
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I got a couple questions:
Are you running the game on Paizo's board?
What's your expected posting rate?
The answers are yes(with dice generated by invisiblecastle.com and maps posted on an outside website), and I don't know.
I'd like everyone to post at least once a day, but I recognize that this is not always possible. Anyone who can't post once every 2-3 days risks losing their actions during encounters or being dropped from the campaign in extreme cases. I haven't run a play-by-post before, but I've played in a few and the quickest way they die is when players drop off the face of the Earth in the middle of combat. I don't want to see that happen here.
Fortunately, it seems like we have a lot of enthusiasm in the group already. I don't think posting will be a problem unless the dreaded specter of REAL LIFE gets in the way for someone.
Warforged Gardener
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I haven't written the background yet, but I think everything else is complete.
If another player's character has a background in academia or nobility, I'd be willing to weave my character's history with theirs.
Looks good. I like the noble background, definitely plays against type for a Dwarf Fighter.
It looks like you only took one trait--Academy Graduate--so make sure you have a look at the other character traits. I'm opening it up so that the Faction traits from Organized Play are available as well, even if you took a Sasserine trait already. As long as it makes sense for the character(living in the Noble district, coming from Borsch or Palajia originally), everything is open.
Warforged Gardener
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Wow, I did like 30 minutes of skill changes tot he sheet, then it logged me out before I could save those changes...oh that was fun...
That is a minor liability of Myth-weavers, but I had a post eaten here a little while ago too, so everyone should be very careful to save their posts and info somewhere that auto-saves(openoffice, word, a trusty character sheet). Can't be too careful with these newfounded internets(a Goblin invention, if ever I saw one).
Xaaon: I don't usually allow firearms in my games, but truthfully you're the first to ask...and it does fit for someone from the Clockwork Oasis. Just make sure if you do go with the long rifle as a weapon, you also keep close track of your ammo and take an appropriate craft skills(there will be long stretches when it's nigh-impossible to find someone else to make bullets or repair your weapon). The availability of metal should also be something to consider. In a city like Sasserine, it shouldn't be too hard to find materials, but if the group goes adventuring somewhere else, it could be more challenging.
But I like the idea(although the Druid most definitely will not), and would be very interested in how it plays out.