| ArsLoqui |
So! During a colorful excursion into the glassworks last night, the party managed to subdue Tsuto and - acting as responsible deputies, since the sheriff is off to Magnimar - they tied him up and took him to the local clink. Is he doomed to rot there? The party has just settled outside of Nettlewood, and I'd love to spring him out while they're gone so that I can continue to use him as a thorn in their side. Is this reasonable / possible? Tsuto isn't in good standing with anybody in town so he won't be able to talk his way out, and I'm not using the Catacombs of Wrath, so the quasit queen won't be able to rescue him. Thoughts?
| ktrey |
In our campaign, the PC's ended up hauling Tsuto to the brig as well, and when by the time the sheriff return the jail also had Lyrie and Orik captive. With the Sheriff's blessing they escorted him, Lyrie and Orik all the way to Magnimar to meet Justice Ironbriar for sentencing prior to beginning of book two.
This provided some great foreshadowing of things to come in Magnimar and I played up a resemblance between Ironbriar and Tsuto. The PC's began to suspect/infer that Ironbriar could be Tsuto's long-lost father.
| Cintra Bristol |
In my campaign, Tsuto died, but Lyrie was captured. I had the PCs escort her to Magnimar for trial by Judge Ironbriar prior to Chapter 2, then escort her and three other convicts all the way to Fort Rannick to be inducted/geased into the Black Arrows - and then they returned to go through Chapter 2. Great foreshadowing opportunities...
| toyrobots |
Yes.
In my campaign, Tsuto was spared a death sentence for treason, because he was so plainly under the witch Nualia's charm. There's a paladin in my group who knows Tsuto is evil, but is unable to prove in a court of law that his action wasn't actually magically ordered by Nualia.
Protection from crime committed while charmed is guaranteed under the Magnimar Carta. (bah dum cha)
Anyway, I stole someone else's idea off the forums, and had his sentence commuted to service at Fort Rannick. It was a great chance to foreshadow how awful ogres are, because many onlookers accepted the punishment as worse than death.
| KnightErrantJR |
Heh . . . in our campaign the two half-orcs talked to Ameiko about how Tsuto had brought dishonor to her family and might reveal even more, and they took this as a cue to "do her a favor," and they convinced the watchmen to give them a few minutes alone with Tsuto while still in the glassworks.
The half-orcs then proceeded to stuff Tsuto, alive, into the furnace in the glassworks. Then they beat each other up and told the guards that Tsuto had escaped them . . .
The running joke in the campaign was that NPCs from Sandpoint would often mention that Tsuto is "out there, somewhere." To which the half-orcs would silently nod in agreement.
| ArsLoqui |
Oh, I'm looking to see what I can get away with. Having Color Sprayed and then pummeled Tsuto into unconsciousness, the party's elven fighter suggested (in a grossly metagaming way) that they check Tsuto's mouth for a poison capsule. I rewarded this by having them find... nothing.
Now the punk's stuck behind bars and I gotta be the one to break him out. ;)
To those who've referenced Ironbriar: I've skimmed the second book and that's a great idea! However, I'll only be using part one of the Skinsaw Murders so I won't be able to borrow it.
Maybe I'll look into this Fort Rannick. My campaign is set to branch off the AP after part one of the second book, but the party will eventually be retaking a keep in a nearby mountain pass. If they're high enough level to be fighting ogres there then this foreshadowing'll work like a charm. I will do some thinking on it.
KnightErrant - I don't allow half-orcs as PCs, but that's outstanding. Roleplaying for the win!
| pjackson |
In my campaign Tsuto hanged himself in jail.
He did not want to be forced to betray Nualia, and trusted (falsely) that she would get him raised.
Since he was from a "noble" family the major had sent to Magnimar for a justice so that he would get a fair trial (or at least ensure that she could not be blamed for influencing the trial). Of course, it would have been Justice Ironbriar who was assigned.
| Lord Fyre RPG Superstar 2009 Top 32 |
So! During a colorful excursion into the glassworks last night, the party managed to subdue Tsuto and - acting as responsible deputies, since the sheriff is off to Magnimar - they tied him up and took him to the local clink. Is he doomed to rot there? The party has just settled outside of Nettlewood, and I'd love to spring him out while they're gone so that I can continue to use him as a thorn in their side. Is this reasonable / possible? Tsuto isn't in good standing with anybody in town so he won't be able to talk his way out, and I'm not using the Catacombs of Wrath, so the quasit queen won't be able to rescue him. Thoughts?
Well, as the GM, he can always get a "get out of jail free card" if you need him to for plot reasons.
However, think carefully before you do so. Unlike the Comics, "Cardboard Prisons" will encourage Fantasy genre characters to solve such "problems" more directly.
| Diamond B |
"Get out of jail free", "return from the dead" - all just part of a GM's toolbox. If you think it will work and your players won't be disgusted with you, go right ahead - personally I think Tsuto would make a fantastic recurring villan.
Unfortunately I'm going to need to use the "return from the dead" scenario if I want to use him. The fighter in my group is wracking up some "wrath points" in his reaction to the goblin antics and violently vented his frustrations on Tsuto when they encountered him fleeing the Glassworks with a goblin.
| medlii g |
The players in my campaign captured Tsuto and Lyrie and hauled them back to jail. I was planning on having them escort the two to Magnimar for trial after they finish up Burnt Offerings with the catacombs. They'll meet Farmer Grump along the way, before starting any of the other parts of the Skinsaw Murders adventure. That will leave quite a few options open- does Tsuto escape? Get eaten by ghouls? Do the players just take him to Magnimar anyway? Dun dun dun...
I had also considered having him tried and hanged in Sandpoint and having Orik or some goblins try to help him escape at the hanging itself, but it seemed too contrived to me since the players already completed Thistletop and killed Nualia, Orik was just in it for the money, and the goblins probably never want to set foot in Sandpoint again.
| medlii g |
Actually, Amieko made it pretty clear to the PCs that she wasn't happy that Tsuto was still alive when they talked to her before returning to the catacombs. The party's LN rogue went back to her later by himself and said he'd arrange an "accident" for a small fee.
So once they were on the road, the rogue made sure he had the last watch before the party left in the morning and rigged the wagon such that the horses could break away and that a wheel would fall off. As the wagon carrying Tsuto and Lyrie passed along a ridge overlooking the sea, the horses' harness snapped, a wheel fell off the wagon, and it slid into the ocean below.
The party had some explaining to do when they got to see Justice Ironbriar in Magnimar later, but luckily the rogue made good bluff checks...
JoelF847
RPG Superstar 2008 Top 32, 2011 Top 16
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If I recall, Tsuto had monk levels and a good bluff score, not to mention rogue levels, sneak attack and a high initiative. I simply decided that if he bluffed the guard at the jail, he'd be able to get a sneak attack in, or 2 if he won initiative. I rolled a few dice behind the screen, and he was able to lure the guard in, hit twice while the guard was flat footed, and take the keys from the knocked out guard and escape all on his own.
If he had failed, then he would have hung himself, but he lived to show up in the goblin lair.
| martellian |
In our campaign Tsuto got hauled in to the Garrison jail, but when the party killed Nualia (it was funny they effectively B-lined right to her) they were pretty close to being done themselves so they left before facing Lyrie. Who later freed Tsuto and fled to Riddleport with Nualia's body. Fun and games ensued and eventually the group was able to re-capture him and Lyrie and was able to take them for trial to Magnimar. As for what happens next, well, that's coming up next session.
| The Grandfather |
In our campaign Tsuto was captured too. The Sheriff arranges for him to be sent to Magnimar. End of story... or so one would think.
While at Habe's Sanatorium one character discovers Tsuto in one cell. A short exchange of words ends with Tsuto asking the PC to tell Ameiko that he is well.
Actually Ameiko has arranged for Tsuto to be spared by the sheriff and to be sent to a secure place. Ameiko has a lot of influence and while she is heartbroken at her brother's actions she understand the pain he has been through and can not bear to think of him being executed.
I plan for the sanatorium (or part of it anyway) to be burnt down, with Tsuto presumed dead. He will probably return. Whether he does so as a recuring vilain or an anti-hero helping the party depends on where the campaign is headed and the actions of the party.
Twowlves
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Tsuto was taken alive in our game as well. I intend for Ameiko to travel with the party as they escort Tsuto and Sherriff Hemlock to Magnimar to stand trial, as she will need to file paperwork to legalize her claim to the Kaijitsu family holdings. Along the way, Ameiko will offer Tsuto hope that he "might be assigned to the Black Arrows instead of life in the Hells". Of course, the party will be called upon to testify at Tsuto's trial, which will be presided over by none other than Justice Ironbriar. The good judge will assign Tsuto to the Hells to contimplate where his life went wrong (after comparing Tsuto's upbringing as an outcast to his own as a Forlorn Elf; "I too was raised as an outcast in human society, and look where my choices in life led me!"). Of course, Tsuto will be encountered again at the Seven's Sawmill along with his daddy.....