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Jack's Cat also made the save. Everyone, please remember to make note of your newly gained xp in your profiles.
The tunnel shudders while the creature explodes and showers you with acid. Part of the ceiling where the slimy creature waited in ambush tears down and blocks the way in front of you, at the same time opening a passage above you. The scent of sugar changes to that of burning meet. The floor under your feet also changes. You feel like you walk on flesh.

Zissaren |

Zissaren attempts to remove his spears from the gelatinous mess the creature has become and clean them off on the wall of the tunnel, removing as much of the acidic slime as possible.
"I am uninjured, my sscaless sseem to be unaffected by thiss burning sslime. Arathalia, I am beginning to believe that the entire ssewer ssystem is one colossal creature."
Zissaren backs away from the now open tunnel in the ceiling and makes a running jump to grab the edge and pull himself up.
Invisible castle is down so I rolled it.
Acrobatics 1d20+15 = (9)+15 = 24

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With one strong leap, lizardman jumps and takes hold of a meaty edge of the wound on the ceiling. climbing through the whole, Zissaren finds himself in a circular chamber, roughly 30 feet across. Alongside the walls there are large meaty, leathery sacks, interconnected by a network of delicate thin veins. Some of the sacks are dried up and seemingly empty, but some are bulging with content. From the top of each sack thick slimy cord, like an intestine, leads to a cluster of such cords, centered around something that looks like a huge hairy mold, green and yellow in color.

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Luff propels himself up through the opening, following the lizardman and looking around at their surroundings.
"What is this?" he asks, his voice coming from near Zissaren's shoulder, "a hatchery perhaps?"
Knowledge(nature) 1d20+5

Zissaren |

Zissaren lies belly down on the floor of the chamber and reaches down to hoist Al through the hole.
Once Al and Rodrigo are safely into the chamber Zissaren stands and walks over to the same sac Luff is examining.
"If thesse are sstomachss I hope they are not digessting the misssing children."
He gives one of the sacs an experimental jab with a clawed finger.

Alderthane |

"Thank ye, lad." Al says gratefully to Zissaren as he pushes himself to his feet.
"Well now, what have we here then?" he mutters as he walks over to the sack the others are congregate around. At the urgent sound of the voice from within, the old man hurries forward and fastens a leather pouch on his belt. Pulling out a small scalpel, he begins to make a careful incision into the 'stomach'.
Heal 1d20 + 10 ⇒ (8) + 10 = 18

Trutik |

Trutik rolls from the freshly cut sack hitting the floor and coughing to clear his lungs. After a minute on his hands and knees the creature stands up face to chest with the large lizardman revealing a odd mixture of heritage. The elongated limbs and nose would hint toward some kind of Troll, but the overall stature can only be attributed to one of the wild Half-Orcs of the neighboring forests.
Not used to seeing many creatures taller than him, Trutik raises his head to meet the lizardman's eyes. "Thank you lizardman. I am indebted to you and your friends for saving my life, for surely I would have been dead if you hadn't came along. I wish to accompany you, as I do not know where I am. I am Trutik, may I ask your names as well?"

Meera |

As the membrane holding her parts depositing Meera into a wet,sticky pool of slime onto the floor. All she can do for a time is cough and gag, trying to clear the stuff from her face and lungs.
Rolling over she continues to retch for a moment, the better to asses the new situation,
Bluff to continue *coughing*:1d20 + 6 ⇒ (17) + 6 = 23
Perception Roll:1d20 + 6 ⇒ (15) + 6 = 21
"Oh, gods and monsters! Where am I?" She moans as she straightens up to sitting. A good looking woman wearing a now tattered and stained shirt and equally tattered and worn leather pants. Across her chest and midriff is a bandoleer type of sash with many small pockets and a larger bag riding upon one hip. She flicks still damp dark hair from her eyes and peers around in the gloom.
Again a bluff check as Dark-vision is quite naffy to have in the, um, dark :P : 1d20 + 6 ⇒ (19) + 6 = 25
"Hey? What's that over there?" She points in the direction of Lureene Ourson's still wiggling prison.

Zissaren |

Zissaren moves over to the fourth full sac and slits it open, replying to Trutik's questions as he does so.
"My name iss Zissaren and you find yoursself ssomewhere in the ssewerss of the ccity of Kaledun. We are ssearching for a losst child, posssibly taken by the same being which wass attempting to digesst you."

Herc |

"I am Herc, praise Torag that you are here," says the stony dwarf to his rescuers, banging his fist on his chest as he utters his god's name. "I am to bring the Forge God's fury to places of injustice and I do not believe it is by coincidence that we met. Please allow me to join your group."
"Now," mutters the stony dwarf, scratching the back of his head, "where's my stuff?"
I am assuming we ended up where we are w/out our gear? If not, then all Herc's stuff is still in the sac where he popped out from, and his low INT simply did not allow him to remember. A little assistance would be appreciated. :)

Lureene Ourson |

As the sac opens around the body trapped inside, you see a pair of bat wings atatched to a young female humanoid, with long straggly blonde hair emerge from the opening.
After coughing up the disgusting fluids and shaking the stuff off her body, she looks around and, seeing the number and size of some of the members of the group, she shys away momentarily, but then after hearing the others replying, says:
"Thank you for freeing me from that prison. I do appreciate it." She steps back and watches all of your reaction.

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"I am Herc, praise Torag that you are here," says the stony dwarf to his rescuers, banging his fist on his chest as he utters his god's name. "I am to bring the Forge God's fury to places of injustice and I do not believe it is by coincidence that we met. Please allow me to join your group."
"Now," mutters the stony dwarf, scratching the back of his head, "where's my stuff?"
I am assuming we ended up where we are w/out our gear? If not, then all Herc's stuff is still in the sac where he popped out from, and his low INT simply did not allow him to remember. A little assistance would be appreciated. :)
Your equipment is still with you.

Meera |

As the walls come more alive and the tendrils/tentacles flail Meera spares her rescuers a glance,
"So, this thing we're in isn't dead?!" She asks sardonically.
Innitiatve:1d20 + 4 ⇒ (8) + 4 = 12
"I'm used to beating things into the ground from the outside!" So saying she starts to look for a way out.

Herc |

"Oh, there they are!" Herc points at his gear in his sack. He goes over, shoulders his pack, and lifts a large hammer with spikes out of the goo. "This is Tormer, short for 'Torag's Hammer'." The stony dwarf hefts the weapon with pride. You can tell Herc isn't very imaginative...
As the slimy cords uncurl and move toward the party, Herc faces them with a grim smile. "Time to warm Tormer up!"
Init: 1d20 ⇒ 20

Zissaren |

Alderthane |

"Ye can be callin' me Al," the old man says gruffly, before being interrupted by the violent movement of the chamber. "But we might be needin' to put off the introductions," he continues with a long sigh, "I'm startin to feel like we're not welcome here."
Al's eyes sweep the chamber cautiously as he hefts his cane against the tendrils, his gaze eventually fixing on the mouldy tangle of intestines. "That seems to be where these things are originatin' from," he points his cane, "any of ye know what it might be?"
Initiative 1d20 ⇒ 16
Knowledge(nature) 1d20 + 12 ⇒ (15) + 12 = 27

Meera |

"I'll be further damned if I'll let this thing have a second go at eating me!" Meera snarls, "Now, is there a way to kill it or is getting out a better option?" She continues to look for the way her rescuers got in.
Perception check:1d20 + 6 ⇒ (13) + 6 = 19
She also reaches out and grabs the cowering little bat winged girl,
"Come on!" She tries to pull the girl into the middle of the larger figures, the better to shield both herself and the other girl from the tendrils. "Let the people with the big chopping weapons do their thing!"
Sorry Lureene Ourson, but discretion would seem the better part of valor in this case. By people with big chopping weapons I mean the hulking Lizard man and hulking Troll. Go get 'em boys!

Luff |

Seeing where Al points, the pixie darts to the centre of the room and hovers above the group. His dark eyes lock on the mass of fleshy tendrils and a similarly dark cloud forms around them.
Initiative 1d20 + 6 ⇒ (4) + 6 = 10
Warlock's Curse (2 Tokens), trying to target the massed group of intestines as though they were a single creature. If it works, it needs to make a DC16 Will save or suffer a -2 luck penalty to its Ability Checks, AC, Attack Rolls, Damage Rolls, Caster Level Checks, Saving Throws, and Skill Checks for 2 rounds.

Herc |

Looks like I go first. I am going after the moldy mess. Casters, please support.
Seeing the moldy mess, Herc shrugs to Al, "Whatever it is, we should probably pulp it!"
Before anything else in the room has a chance to move, the stony dwarf rushes the monster and swings his earth breaker.
Atk: 1d20 + 8 ⇒ (3) + 8 = 11
Dmg: 1d10 + 7 ⇒ (3) + 7 = 10

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Looks like I go first. I am going after the moldy mess. Casters, please support.
Seeing the moldy mess, Herc shrugs to Al, "Whatever it is, we should probably pulp it!"
Before anything else in the room has a chance to move, the stony dwarf rushes the monster and swings his earth breaker.
Atk: 1d20 + 8
Dmg: 1d10 + 7
Not realizing that the cluster of mold is to high for anybody without wings to reach, the dwarf charges the monster. Instead of hitting the mold, earth breaker catches one of the intestine-like tendrils and bounces of it.

Lureene Ourson |

Lureene summons a creature from the First layer of Hell and it comes to serve her will in a cloud of sulphurous smoke.
Nightflier. as a point of order, the summon monster SLA has changed according to this update to be a full round action.