Hit Points


Rules Questions


I don't have my Patfhinder book, yet, (aaahhh, cruel Amazon) but next week we'll begin playing.
Did they remove in the final version the rules for HP in Beta version?
I checked SRD but I found nothing...

Scarab Sages

PRPG wrote:


Hit Dice (HD): Hit Dice represent a creature's general level of power and skill. As a creature gains levels, it gains additional Hit Dice. Monsters, on the other hand, gain racial Hit Dice, which represent the monster's general prowess and ability. Hit Dice are represented by the number the creature possesses followed by a type of die, such as “3d8.” This value is used to determine a creature's total hit points. In this example, the creature has 3 Hit Dice. When rolling for this creature's hit points, you would roll a d8 three times and add the results together, along with other modifiers.

Hit Points (hp): Hit points are an abstraction signifying how robust and healthy a creature is at the current moment. To determine a creature's hit points, roll the dice indicated by its Hit Dice. A creature gains maximum hit points if its first Hit Die roll is for a character class level. Creatures whose first Hit Die comes from an NPC class or from his race roll their first Hit Die normally. Wounds subtract hit points, while healing (both natural and magical) restores hit points. Some abilities and spells grant temporary hit points that disappear after a specific duration. When a creature's hit points drop below 0, it becomes unconscious. When a creature's hit points reach a negative total equal to its Constitution score, it dies.

http://paizo.com/pathfinderRPG/prd/gettingStarted.html

If you meant the rules for certain Races getting more, or other variant methods of HP, it appears that yes, they were removed in the final.

Your God of Knowledge,
Nethys


Praise, praise to the God of Knowledge! :D


Kaandorian wrote:
Praise, praise to the God of Knowledge! :D

Agreed! All hail Irori!

Anyway, those rules were optional, anyway. Nothing has really changed: You still use your favourite method (or, rather, the method the GM likes best - don't forget the power of bribes)

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