trystero
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The glossary entry for "Hit Points" on p. 12 of the final PFRPG rulebook suggests that starting PCs should get (max die roll + Con modifier) hit points, rather than using any of the variant options which were advanced in the beta.
But the pregenerated 1st-level PCs available for Pathfinder Society play all have one extra hit point, and some of the pregens in the back of the Crypt of the Everflame module also have hit points differing from this formula, so I'm wondering: did I miss a rule, or are there just glitches in the pregens?
Here's my math for the Pathfinder Society pregens at level 1:
Cleric 1, Con 14 = 8 (maximum on 1d8) + 2 (Con bonus) = 10 hp. The character sheet shows "1d8+3" and 11 hp.
Fighter 1, Con 12 = 10 (maximum on 1d10) + 1 (Con bonus) = 11 hp. The character sheet shows "1d10+2" and 12 hp.
Rogue 1, Con 12 = 8 (maximum on 1d8) + 1 (Con bonus) = 9 hp. The character sheet shows "1d8+2" and 10 hp.
Wizard 1, Con 12 = 6 (maximum on 1d6) + 1 (Con bonus) = 7 hp. The character sheet shows "1d6+2" and 8 hp.
This isn't game-ending, obviously; I'm just wondering whether I've overlooked something in the rules, since every hit point counts at first level.
Dragnmoon
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You are missing a rule, It is called Favored Class.
At Every Level you have one class that if you take you either get 1 HP or 1 Skill Point, all the Pregens got HPs
it is on Pg 31 of the PFRPG.
trystero
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You are missing a rule, It is called Favored Class.
At Every Level you have one class that if you take you either get 1 HP or 1 Skill Point, all the Pregens got HPs
it is on Pg 31 of the PFRPG.
That's it! I'd seen that rule, but I guess I was expecting that the character sheets would specify how those points were spent. Something like "Favored Class (Cleric): $NAME has +1 hit point from taking a level of her favored class."
Thanks to you (and the previous poster) for setting that straight for me.