| Galad The Redeemed |
Galad joins the others next to the door as the spirit drifts up to the with and gleefully slashes at her, to the extant that the shade of a deva can look gleeful.
Move Galad to GG16 and the spirit to EE11, and use Stalker's Strike on Z (vs Fort, +1/2 Int to attack because target is bloodied) 1d20 + 5 ⇒ (19) + 5 = 241d10 + 4 ⇒ (8) + 4 = 12
| TGZ101 |
Dannad braves the flailing tendrils, take a few minor burns for his troubles, and take advantage of Zeb'oltha's current vulnerability. With cruel precision, he slices open the witch's throat, ending her vile existence.
Sly Flourish; 1d20 + 12 ⇒ (15) + 12 = 27 vs. AC for 1d4 + 9 + 2d8 ⇒ (3) + 9 + (5, 4) = 21 damage.
END OF COMBAT
I'm also giving a 500XP story reward for killing the infamous Witch of Punjar.
New Individual Totals = 1075 XP; Welcome to Level 2!
| Galad The Redeemed |
Galad serenely strides into the room as the spirit dissolves back into the aether. "So, the witch has been slain." He then silently begins to search through the witch's belongings, the sense of deja vu that he had since he first entered this city buzzing in the back of his head.
I'm updated. Perception, and using Memories of A Thousand Lifetimes along with it: 1d20 + 1d6 + 10 ⇒ (5) + (5) + 10 = 20
| Dagobert the Luckless |
Save v damage against self.
1d20 ⇒ 7 - -5
1d20 ⇒ 10 - success
Dagobert eventually manages to staunch his own violent nosebleed and takes a moment to restore himself. Breathing hard, he ventures into the room and has a look around.
1d20 + 4 ⇒ (7) + 4 = 11 - Perception.
"I can see why Arthuro never took to her. Very unhealthful."
Using 2 surges to get back to full. 4 surges left. I'll update him later today.
| TGZ101 |
The party takes refuge inside the witch's lair from the drizzling rain outside. The smell in the smoky room is unpleasant and the copious amounts of blood on the walls has left a metallic taste upon the air.
| TGZ101 |
| TGZ101 |
The large jar Galad reaches for is a curious thing, with one half being blacked out and the other half still being clear. Turning it away from the wall reveals a perfectly fresh looking reptilian eyeball that seems to follow you as you move around the room. The eye is quite large, and would take two hands to hold steadily.
Dagobert spends his time investigating Zeb'oltha's possessions.
The rod, however, is of particular interest, and simply touching it seems to make your skin crawl. It is topped with a demonic ram's head and seems to be made mostly of iron. What you hold is an extremely rare Skull Rod that has made it's way out of the pits somehow and into Zeb'oltha's possession. It allows an infernal warlock to regain the use of an encounter power once a day. Doing so expends a charge from the rod, which currently has 12 charges remaining.
| TGZ101 |
Anyone else want to search or add anything?
Also, please visit the Discussion Thread for an announcement on leveling your characters.
| Dagobert the Luckless |
Dagobert considers the armour and glares at the rod.
"That's a nasty object. Can't say I approve really. Some very unpleasant processes went into the making of that."
Can he take the armour? Technically, he can use the rod as well, which I don't think anyone else can. It might take some talking to make him though.
| TGZ101 |
Dagobert's AC would be lower with the cloth armor. With his current Dex and Int scores he'd only have an AC of 14 at Level 2 as opposed to having AC 17 with his current chainmail.
| Dannad Bumbleroot |
Dannad gives everything in the room an appraising, if somewhat disgusted, eye.
1d20 + 8 ⇒ (8) + 8 = 16 Streetwise check to appraise things. Or would that be thievery? If Thievery, add 4.
"She got 'n our way, an was all pallsey with the Beggar King...."
The halfling shudders at the condition of the room.
"One what needed killin's just a bonus."
| TGZ101 |
Hawkseer opens the jar and it seems to stare up and glare at him with malice once his intentions are clear.
As he stabs his dagger down into the thing, inky blood disperses and fills the jar. The eye continues to stare, though now it looks wracked with pain. Over a dozen stabs of the dagger are required until the thing appears lifeless and dead.
| Dannad Bumbleroot |
Dannad scratches his head as he finishes looking about.
"Let's leave this rubbish for someone else to clean through. Looks like we've got the most important bits already anyways."
The halfling tilts his head back toward the entrance.
"Wonder if there's anything else where those beggars were scramblin' from? Might be more illuminating circumstances there."
| Dagobert the Luckless |
"That's using the old noggin. Speaking of which . . ."
With a last disgusted and regretful look at Arthuro's head, Dagobert bows slightly to the remains.
"I'm sorry we'll never get the chance to talk about rodents, but I will make sure you're buried properly."
He heads down the stairs after Dannad.
He's taken a mc cleric and can heal a bit now.
| TGZ101 |
The party makes their way back through the soggy courtyard and into the warehouse.
Scattered piles of moldy hay litter the warehouse floor. The walls and ceiling are charred black with soot from some past fire. Streams of water drip from holes in the ceiling, pooling in cold puddles on the muddy floor. A ladder stands in one corner of the chamber, rising to a loft.
Looks like everyone's updated their character profiles, but I'd still like copies of your character builder files if you ahve them. Please e-mail them to me or upload them to iPlay4E and send me a link.
| Dannad Bumbleroot |
Looking up at the ladder to the loft, the halfling's face drains of what little emotion it had left.
"Blighted fool of an architect what designed this place is lucky to be long dead, otherwise I'd pay him that favour..." he mutters under his breath. "Feel like we're in a maze for some ferret or monkey with all this up an' down, up an' down nonsense."
Scanning the room carefully, he proceeds to the base of the ladder.
"I'm supposing you'd like me to take a peak first, eh?"
| TGZ101 |
| Dagobert the Luckless |
"I'm supposing you'd like me to take a peak first, eh?"
"That seems like a good idea. Like many nests, the structure has probably evolved. I doubt this has been planned in any intentional way, you know. Humans and rats are much the same in many ways. There are parallels to be drawn."
Dagobert pontificates to take his mind of Arthuro's horrible fate. He rustles through the supplies, extracting anything still edible.
"Waste not, want not."
| Dannad Bumbleroot |
Dannad slings off his small backpack and pulls out a folded up piece of dark mottled fabric. As he spreads it out, he picks a pair of gloves and what looks like wrappings for his boots out of the fabric. After wrapping his boots, he pulls the larger fabric over his head like a poncho. Clenching a belt around it, he stretches to make sure he can still move freely before pulling on his gloves, settling his pack back on his back, and mounting the stairs.
Stealth check, 1d20 + 11 ⇒ (9) + 11 = 20 to scale the ladder silently at a careful pace. 1d20 + 1 ⇒ (17) + 1 = 18 Perception for the first check of a yard high section of the ladder as he climbs it.
| TGZ101 |
Dannad does not detect any obvious traps as he scales the ladder. After about 5 minutes of careful scaling, he reaches the top and the door, which can be pushed in but is currently locked.
Dagobert keeps a close eye on the loft and the surroundings as Dannad makes his careful ascend, but he spots nothing amiss at the moment.