| Gamer Girrl RPG Superstar 2011 Top 32 |
I started running Edge of Anarchy today and so far it has been a cake walk for my players. Is there any good way to scale up the encountrs at the fishery? Does it get mor difficult after this, because ight now, I don't think it will hold my player's interest.
Beware of Gobbleguts ... he nearly killed the first level ranger, and would have if they hadn't done enough damage to make him flee.
Vreeg in the Dead Warrens was particularly deadly for my group, and that was after they silenced him on the surprise round! Those levels with the hit points made him hard to take down.
There were other encounters where my four players were sweating it out, and there have been deaths if you check out the Obit Thread :)
How many characters are you running? If you've more than four and are doing it with Beta, the early stuff can be a bit easier.
| Gamer Girrl RPG Superstar 2011 Top 32 |
I'm running 4 and we are using 3.5. The party consists of a Goliath Barbarian, an Elf Cleric, a Catfolk Duskblade, and a Halfling Rogue.
Hmmm ... I started in 3.5, and partway through the adventure we switched to Beta.
My group found the upper floors rather easy, taking out the three henchmen and the dog rather easily. There troubles didn't start until the ranger fell through the decking into the spiders in the ship, and then the whole lot fell through the pier into the water to play dodge the shark :)
Gobbleguts, as I already mentioned was definitely dangerous. Hopefully the danger will be more apparent as you progress :)
Moonbeam
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Same experience in my case. The fishery is pretty easy except for Gobbleguts (depending how well you roll for him... he almost killed the rogue in my game because I rolled well).
It gets somewhat harder after that. The last dungeon of Edge of Anarchy is somewhat tough. Some parts of 7 Days to the Grave are tough. And Escape From Old Korvosa is pretty deadly.
I think the challenge of Edge of Anarchy would be more how to cope with the mayhem in the city (defending some NPC's the PC's care about) than usual "combat" challenge.
Studpuffin
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I'm currently running a group of six: human ranger, human cleric of desna, elf monk, half-orc rogue, half-elf bard, and a dwarf fighter. The group is breezing through every encounter thrown their way, including the fights that would require them to have support in EoA (you GMs know which ones i'm talking about). They haven't needed it. I don't necessarily ramp up all encounters, but there a quite a few that needed it for the larger group to have any fun.