Area affects on items; broken / destroyed items?


Lost Omens Campaign Setting General Discussion

Grand Lodge

I was wondering, how does area effect spells affect PCs magic items? For example, the PCs in my group just had a huge cone of acid breathed on them. They all failed the reflex save and took lots of acid damage, but it was unclear whether all their magic items are instantly melted (and thus, broken and/or destroyed). I understand that items get a saving throw as well (2 + 1/2 CL, I think?), but I find it ridiculous to sit there and roll saves for every single magic item the PCs have... Nevertheless, I'm pretty sure items are extremely vulnerable to acid attacks.


Unless the spell or effect specifically mentions destroying gear, such as a Black Pudding's acid or a rust monster's feelers, you don't have to worry about it. It may not be realistic, but it makes the game a lot simpler (just like when armor or shields blocks the attack, you don't roll damage against the armor or shield).

Now, if during that reflex save, somebody rolled a natural 1.....different story. A natural 1 on a damagin reflex save can destroy gear. See This Part of the SRD for more information.

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