Doors Within House Vonnarc / Why My Players are a Handful...


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The description of house Vonnarc describes two types of locked doors. Iron Doors and Noble Doors. Both are Arcane Locked and difficult to break. Iron Doors are passable with a signet, and Noble doors are passable with a house amulet. I get that. What I don't understand is which doors on the map are which.

From the brief description it would appear that the only "Iron Doors" on the map are the exterior entrances and exits of the house? Which, would be the double doors leading into areas A1, A22, and B1? This would make sense. I highly doubt all doors are locked in this way, but then again Drow are paranoid and everyone who has business in the house would either possess a signet ring or be accompanied by someone who has one, so I can see it that way too. Concerning the Noble Doors, I have read through the House Vonnarc room descriptions and find no mention of which doors are specifically Noble Doors. I would assume that perhaps Noble Doors would protect rooms A12, A22, A31, A33, & A35? Looking through Tower Solcas, I honestly don't see where a noble door would make sense anywhere in this layout because nearly every room is used by lesser house mages for one reason or another. I suppose the devious traps therein are enough protection in and of themselves.

Any input would be appreciated. My players really SNAFU'd their entrance into the house, yet want to return uninvited.

Spoiler:
2 of the 6 party members were guilty of being both male, and cocky/snide during their interview with Undamesta. In the end, she offered all the PC's a place as slaves but separated the party sending the 4 respectful ones off to settle into their quarters, while sending the two insubordinate males through the other door off the stable leading to the torture chamber where two female drow paintasters were waiting to mete out punishment. They order my players to be good males and strip. They freaked out! In hindsight, I had the players themselves in fear of what I was about to do. Incorrectly believing that the female drow were about to execute them, they instead attacked. Worse yet one of the males was a cleric of Torag and let loose with some divine fury, nearly one-shotting one of them while the other male a druid, baleful polymorphed the other. The first paintaster managed to get away sending in a squad of Vonnarc guards.

Well, mass melee followed in the stables as the party reconnected and things ended with them fleeing the house for their lives but after slaying the First Son. Now they wish to regroup and infiltrate the house by force. They are convinced the information that they seek is contained within the walls (for no other reason that I can tell except for the fact that the plot hook fell in that direction), and the wizard in the party is now obsessed with Erdrinneir's shield guardian amulet and wants the other half of the puzzle.


What? You mean everyone's players are not consistently cocky/snide?

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