| Brian Leichty |
I was wondering about something, and this is by no means something that I am wanting to do myself, but say you had a good sized party of 1st level characters and you started them all out in the Rise of the Rune Lords adventure path and took them all the way through to the end of the latest adventure path. Suppose that they somehow managed to survive all of the adventures in between the first adventure of the Runelords series to the very end of the latest one(the name of which escapes me at the moment). By the time they reach the end of the current adventure path (and I know that there are going to be more adventure paths coming out in the future), but for this topic's sake I am talking about the adventure path that starts with the Knights of Erebus(or whatever the name of that is). What my question is is this: what level would the character's be by the time they reached the end of this current adventure path, taking into account that none of them have reached the point where they are calling it quits and retiring from adventuring? What level would they all be? I am talking about single class characters, not multi-class characters.
| CLBeilby |
Brian, this particular forum is for discussion of the Pathfinder Society organized play campaign, but I'll still attempt to go ahead and answer your question.
I'm not familiar with Rise of the Runelords, but usually with an adventure path, the intention is that it is a campaign that will advance the characters from first level all the way up to the higher levels. For example, the Second Darkness adventure path is designed to end up with players at levels 15-16 by the end of the final volume.
| Brian Leichty |
Brian, this particular forum is for discussion of the Pathfinder Society organized play campaign, but I'll still attempt to go ahead and answer your question.
I'm not familiar with Rise of the Runelords, but usually with an adventure path, the intention is that it is a campaign that will advance the characters from first level all the way up to the higher levels. For example, the Second Darkness adventure path is designed to end up with players at levels 15-16 by the end of the final volume.
Each adventure path goes to level 15 or 16. What I was asking was what level would the party be if they ran through ALL of the adventure paths? And I didn't know where else to post my question, so sorry if this doesn't belong here.
Crow81
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CLBeilby wrote:Each adventure path goes to level 15 or 16. What I was asking was what level would the party be if they ran through ALL of the adventure paths? And I didn't know where else to post my question, so sorry if this doesn't belong here.Brian, this particular forum is for discussion of the Pathfinder Society organized play campaign, but I'll still attempt to go ahead and answer your question.
I'm not familiar with Rise of the Runelords, but usually with an adventure path, the intention is that it is a campaign that will advance the characters from first level all the way up to the higher levels. For example, the Second Darkness adventure path is designed to end up with players at levels 15-16 by the end of the final volume.
They would either have to reset back to 1st or start over with new characters The 15th level characters at the end of Rise for example would walk through 2nd Darkness
Chris Mortika
RPG Superstar 2010 Top 16
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Hello, Brian. It's nice to have you here.
Brian, are you suggesting that the party will complete the Rise of the Runelords AP and then, with the same characters, at their high level, begin the second AP, and so on?
Well, if so, they're likely to walk through the first four installments of any AP, because they're all designed to begin with 1st-Level PCs. (If you start Curse of the Crimson Throne at 16th Level, I'd recommend just killing the BBEG right off.)
In any case, if the party did indeed do something like this, each new AP would probably add another 1 or 2 levels to the party, using 3.5's chart for experience points versus Challenge Ratings. So, I'd expect a party that has expereinced the first three APs to be, oh, about 19th Level or so.
zylphryx
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You would need to adjust each following AP to take the higher character levels to make it even remotely interesting for high level characters. It would probably be simpler to create your own adventures to continue after the group finishes off RotRL.
If I may ask, why would you want to run the same PCs through all the APs?